Alien archeology and other mysteries: Thread 10 - The Canonn

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Possibly, but based on the accords from the Phonetic Wars of 2682-2793 it's entirely possible that Cete is:

  1. a thing made or used for sitting on, such as a chair or stool.
    synonyms: chair, bench, stool, settle, stall; More
  2. a person's buttocks.

I Sure do a lot of "cete of my pants " flying when aaaaaaateeempting to find stuff in canyons
 
Somebody mentioned previously something about the up/ua stuff and having listened to the lavecon broadcast, I can't help wondering if, because of all the up station bombing, we might not wake up one day soon to a few stations basically infested with hatched alien badness.

Food for thought.

Ammonia likes the cold, so a cold winter then...
[yesnod]
 
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Sorry if this has already been reported.

I noticed strange formations inside two craters nearby barnacles that are visited by thargoids. Take a look at the screenshot. I landed on one of them but is was a normal surface with rocks etc.



I noticed those too when first there. Like a splashback from the middle of crater, but not central, and not a splash, a plateau...

you should get a pic from the ground level,, they look even stranger there.. standing up flat above the crater they emerged from ,, somehow mysteriously..


How did or could it of formed.? There are quite a few of them about in that system, and i cant remember seeing them before or certainly not common, very rare i would think. Depends if they are bugs or intended.. Certainly stood out when i saw them . At least a couple of barnacle sites have them nearby.

OI-T system isnt it? didnt see them elsewhere from what i remember, even in the other two encounter systems.
 
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Those we see now and battled with in Elite are the nice Thargoids. They only kill when it's needed.

The other bunch are much worse. They kill for pleasure. The only thing they fear are our old friends.

Many things can and will go wrong in how we handle this. :D

Somewhere on the planet Quy, Quiness system…

The Third Secretary(Human Liaison) scrabbles into the audience chamber, six legs skittering across the metaalloy floor: "Your Terrible Magnificence, the latest reports from our Thargon intelligence drones have arrived - the news is out, apparently the humans officially know we are back now!".

The Oresrian Ambassador to Humanity pounces out of his web, spinnerets clicking madly and fangs dripping wine onto his best ceremonial armour, two sizes too tight around his pedicel of late: "Hah! Know we are back! They haven't even figured out that we never left! I'd swear half of these mewling softskins can't even read a system description! If they could we'd probably get some better wine here at the Embassy than this Klaxian mouthwash!" <Spits on ground/>


"So, now I assume they expect us to start pulling them out of hyperspace again? Well void my cephalothorax on that! It's bad enough that the bloody Alliance has had us flying about putting on sound and light shows for them for months now! Without INRA and the CEIP most of these so-called Elite pilots couldn't tell an Unknown Probe from an Unknown Artefact, let alone which claw to look for to tell the difference between an Oresrian and a Klaxian!" <Stares bitterly into wine glass, slumping back into his web chair/>

"Doesn't matter anyway. All it is going to be now is combat. 'Stay here at the Embassy', they told us. 'Just wait, there will be different means of interacting with you. It won't all be pew-pew'. Baah! Like we won't just be converted into some sort of glorified rngneer base that you get access to via a CG that requires you to turn in Klaxian skins! Where is the fun in that? I tell you, things were different in the old days. Working with us, using our technology and ships to foil INRA plots, intelligence missions with photographic reconnaissance, blowing up entire moons… but no, it will be 'here are your 15 Disturbed Klaxian Wakes, now give us the Level 5 superweapon that infects the Klaxians with the new improved mycoid virus.' Where is the fun in that?"

The Third Secretary's pedipalps drooped despairingly. "But your Bloodcurdingly Fearfulness, think of the time you will have for official fishing trips to Merlin while we manage the Engineer Base! And you won't have to keep the fishing secret anymore! And once we help them defeat the Klaxians…"

"Yes, yes, you are right of course. They will never suspect our plan with the Alliance. That hasn't been bloody obvious at all. Once both our brethren and those imperial and federation fools in INRA have been weakened, and the CEIP and the Dark Wheel conspiracy theorists are off chasing ghosts at Soontil and in the Rift, and the rest have been lulled into insensibility through endless engineer grind…"<crushes wine glass in his mandibles/> "..then, then we can finally reveal the Year 10 Master Plan, and Make Oresria Great Again! Fetch more wine you worm! We're going to need it to make all these damn engineering rolls for them for the next few years."
 
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I'm headed out to The Cete if anyone wants to join me. Cmdr BDC

Edit: I'm at the site. Scanned all the logs. The ship still has power. And it's noisy as hell, spitting out something that almost sounds like morse code.
 
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New semi-random thought. The logo (birthmark?) on the Barnacles: Insects don't see red and other low frequency colours, but they do see Ultra-violet and other high frequency 'colours'. I've been looking to see how Barnard's loop might look with light shifted towards the higher frequencies with not too much joy, other than to say I think it really is just a half loop and given it is mostly red, they might not see it at all! (That said, when was the last time you stepped outside at night, looked up and said 'oh look, Barnard's loop'). But it might be interesting to look at other places in the galaxy from a high frequency point of view.

The game and the machines it's running on don't (intentionally) produce frequencies we can't see so there is no way to tell how Barnard's Loop or other in game objects look in higher frequencies. And how they look in real life in IR or UV or whatever isn't really relevant IMO, so I don't see how this is a viable line of inquiry.

Another thing I've been meaning to talk about which your post touches on is that it's not valid to make inferences from human descriptions of alien things. The argument that thargoids are insectoid and Earth insects have poor long wavelength vision but good short wavelength vision, therefore thargoids have poor long wavelength vision but good short wavelength vision is not valid. Thargoids are described as insectoid but they are not in fact related to Earth insects. It's simply a description of their appearance. That's not to say that thargoids don't have different sensitivities, of course they would, but they could be just as easily more sensitive in red and less sensitive in blue. The same sort of thing came up with the barnacles: there were suggestions that boiled down to "they are described as barnacles and Earth barnacles have characteristic X so therefore these things probably have characteristic X". Just because something alien looks like something from Earth doesn't mean they share any other characteristic.
 
The game and the machines it's running on don't (intentionally) produce frequencies we can't see so there is no way to tell how Barnard's Loop or other in game objects look in higher frequencies. And how they look in real life in IR or UV or whatever isn't really relevant IMO, so I don't see how this is a viable line of inquiry.

Another thing I've been meaning to talk about which your post touches on is that it's not valid to make inferences from human descriptions of alien things. The argument that thargoids are insectoid and Earth insects have poor long wavelength vision but good short wavelength vision, therefore thargoids have poor long wavelength vision but good short wavelength vision is not valid. Thargoids are described as insectoid but they are not in fact related to Earth insects. It's simply a description of their appearance. That's not to say that thargoids don't have different sensitivities, of course they would, but they could be just as easily more sensitive in red and less sensitive in blue. The same sort of thing came up with the barnacles: there were suggestions that boiled down to "they are described as barnacles and Earth barnacles have characteristic X so therefore these things probably have characteristic X". Just because something alien looks like something from Earth doesn't mean they share any other characteristic.

The logo is cone nebula not barnards loop
 
The game and the machines it's running on don't (intentionally) produce frequencies we can't see so there is no way to tell how Barnard's Loop or other in game objects look in higher frequencies. And how they look in real life in IR or UV or whatever isn't really relevant IMO, so I don't see how this is a viable line of inquiry.

Another thing I've been meaning to talk about which your post touches on is that it's not valid to make inferences from human descriptions of alien things. The argument that thargoids are insectoid and Earth insects have poor long wavelength vision but good short wavelength vision, therefore thargoids have poor long wavelength vision but good short wavelength vision is not valid. Thargoids are described as insectoid but they are not in fact related to Earth insects. It's simply a description of their appearance. That's not to say that thargoids don't have different sensitivities, of course they would, but they could be just as easily more sensitive in red and less sensitive in blue. The same sort of thing came up with the barnacles: there were suggestions that boiled down to "they are described as barnacles and Earth barnacles have characteristic X so therefore these things probably have characteristic X". Just because something alien looks like something from Earth doesn't mean they share any other characteristic.

mr wiz is correct to get bugs in his britches....but just one word of warning rooouge one....COCHINEAL
 
Somewhere on the planet Quy, Quiness system…

The Third Secretary(Human Liaison) scrabbles into the audience chamber, six legs skittering across the metaalloy floor: "Your Terrible Magnificence, the latest reports from our Thargon intelligence drones have arrived - the news is out, apparently the humans officially know we are back now!".

The Oresrian Ambassador to Humanity pounces out of his web, spinnerets clicking madly and fangs dripping wine onto his best ceremonial armour, two sizes too tight around his pedicel of late: "Hah! Know we are back! They haven't even figured out that we never left! I'd swear half of these mewling softskins can't even read a system description! If they could we'd probably get some better wine here at the Embassy than this Klaxian mouthwash!" <Spits on ground/>


"So, now I assume they expect us to start pulling them out of hyperspace again? Well void my cephalothorax on that! It's bad enough that the bloody Alliance has had us flying about putting on sound and light shows for them for months now! Without INRA and the CEIP most of these so-called Elite pilots couldn't tell an Unknown Probe from an Unknown Artefact, let alone which claw to look for to tell the difference between an Oresrian and a Klaxian!" <Stares bitterly into wine glass, slumping back into his web chair/>

"Doesn't matter anyway. All it is going to be now is combat. 'Stay here at the Embassy', they told us. 'Just wait, there will be different means of interacting with you. It won't all be pew-pew'. Baah! Like we won't just be converted into some sort of glorified rngneer base that you get access to via a CG that requires you to turn in Klaxian skins! Where is the fun in that? I tell you, things were different in the old days. Working with us, using our technology and ships to foil INRA plots, intelligence missions with photographic reconnaissance, blowing up entire moons… but no, it will be 'here are your 15 Disturbed Klaxian Wakes, now give us the Level 5 superweapon that infects the Klaxians with the new improved mycoid virus.' Where is the fun in that?"

The Third Secretary's pedipalps drooped despairingly. "But your Bloodcurdingly Fearfulness, think of the time you will have for official fishing trips to Merlin while we manage the Engineer Base! And you won't have to keep the fishing secret anymore! And once we help them defeat the Klaxians…"

"Yes, yes, you are right of course. They will never suspect our plan with the Alliance. That hasn't been bloody obvious at all. Once both our brethren and those imperial and federation fools in INRA have been weakened, and the CEIP and the Dark Wheel conspiracy theorists are off chasing ghosts at Soontil and in the Rift, and the rest have been lulled into insensibility through endless engineer grind…"<crushes wine glass in his mandibles/> "..then, then we can finally reveal the Year 10 Master Plan, and Make Oresria Great Again! Fetch more wine you worm! We're going to need it to make all these damn engineering rolls for them for the next few years."

I might not share the odd bit of saltiness, but this is a work of art.

Bravo Clavain.

Sprayed my coffee all over the wall again! :D
 
Has anyone mentioned or researched the barnacles enough to know it isn't a Thargoid ship in developing mode, turned upside down ? Or that the octagonal ships are feeding rather the extracting from said barnacles?
 
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Hello folks, congratulations finding that megaship!

Concerning the Guardians, I've bookmarked most of the discovered ruins that have been found (aside from a couple), and it does look increasingly that they surround the Permit Locked Regor Sector.

RV3jPmD.png

At the centre of that Permit Locked Regor Sector bubble is a Wolf-Rayet star; known as Gamma Valorum.

280px-Vela_constellation_map.svg.png


Source on Wolf-Rayets: https://en.wikipedia.org/wiki/Wolf–Rayet_star

Source on Gamma Valorum (Regor): https://en.wikipedia.org/wiki/Gamma_Velorum

I suspect, just my personal opinion, this is the Gaurdian's Homeworld system. A Wolf-Rayet would certainly explain the odd things that happened to the Gaurdian's star if it was "dimming" and caused all sorts of strife on their planet. Important to note that the system itself has 4 stars (including the Wolf Rayet), two of which are locked into a binary - I suspect, again only my personal opinion, that there is, or was, an Earth-like around one of those four stars.

I've been researching the symbols that make up the Ancient Ruins' (not the patterns of the Obelisks themselves, but that of the "patterns" on the ground made of that metallic alloy), and although I'm still working on my findings, I believe the way ruins are represented by the patterns relate to a form of "System Map", "Galaxy Map", and "Home System" map.

gnNzUSA.jpg

Important to note: That's what I think each of these ruins mean, they are symbols for what kind of maps they use, but may not have a sole meaning or purpose in their distribution.

Also, many ruins and the "templates" as I dub them (the various shapes formed out of the metallic flooring plates) can be spread thinly or thickly, seemingly random, and it all depends on how many "planetary bodies" are in each system.

Hence, this new find, for example (with 5 ruins and the Megaship), is EXTREMELY lacking with Obelisks at each of the 3 Beta sites and 1 Alpha site (SOURCE: http://imgur.com/a/JEmuI) (note; not the 5th Gamma) - this is because all the planetary bodies (aside from the "Home System Map" are thinly represented over 5 Ancient Ruins.

The "Home System Map" always has roughly the same amount of Obelisks and/or flooring plates at all times - it is pretty much the only consistent Ancient Ruin that only, sometimes, changes the metallic-flooring shapes (probably based on where you are in relation to the Homeworld).

As it stands, I believe the "Galaxy Map" or "Elmo" as some dub it, is a bit like the Golden Disc that displays certain stars (Neutron Stars) and their relative distance is compared to Earth (so if anyone finds it, they can find us) - I think the 3 consistent symbols that show up stand for, what I think, 2 Neutrons or 2 Wolf-Rayets or 2 White Dwarfs - or hell, maybe 2 of each - all are rare enough to be seen within 1,000-2,000lys of Earth or the Gaurdian Bubble.

I'm still deciphering the shapes, but here is one that is an example I've been working on:

R855LMU.jpg

And here is another example:

EDIT: Note; the ones circled blue in the below picture is what I think represents Neutron Stars, White Dwarfs, or Wolf-Rayets.

emX2Quv.jpg

I'll keep working at this, as I'm sure it has something to do with the so-called "Clusters", but I'm fairly certain that if I can get more screenshots of more ruins and compare them to our Human "System Maps" (looking at you especially, Beta), then I think I may be able to do a mock up of the Gaurdian's home system - of course, if anyone has a screenshot of Gamma Velorum before it was Permit Locked, that would work best...

Fly safe, CMDRs o7!
 
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Braintree's , since they're briefly back in the spotlight too since Cete was found,guardian ruins, also as expected tree's were there, decided to give a general round up on the Braintree extent, their distribution, which regions they're found, and a brief history so far from our encounters so far.

No comments from any superpowers , or any of the engineers , or any tourist beacon to even find the true names of what these tree structures are.

Nearest one is 45-46 lyrs from the first ruin site, aka last outpost, cant remember the system or location, but i'm sure you will be able to find them easily with the right info.
What they are and why,, nobody is commenting, related to guardians, somehow yes. present in Skaudai , Eta Carina, all regular ruin sites, and south of there up to around the col 70 permit wall although no ruins have been found nearby that area.
Strange, as i had presumed proximity to a ruin system was needed. Proximity to a ruin does have tree's at all know ruin sites. but here, is strange, no known ruins, extent of the region where tree's are , unknown, most likely east of here more.
further exploration needed .

To give a overall 3d impression , using galmap mostly to show the regions they have been found and how far. Mapping every one and every site on every planet, impossible, corrolating the systems where they are is all thats needed.

Spoilered Video, 15 mins. less exciting , more informative.
Cmdr Panpiper and the History of Braintree's Video

[video=youtube_share;9p4aJVTpPm0]https://youtu.be/9p4aJVTpPm0[/video]
 
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Braintree's , since they're briefly back in the spotlight too since Cete was found,guardian ruins, also as expected tree's were there, decided to give a general round up on the Braintree extent, their distribution, which regions they're found, and a brief history so far from our encounters so far.

No comments from any superpowers , or any of the engineers , or any tourist beacon to even find the true names of what these tree structures are.

Nearest one is 45-46 lyrs from the first ruin site, aka last outpost, cant remember the system or location, but i'm sure you will be able to find them easily with the right info.
What they are and why,, nobody is commenting, related to guardians, somehow yes. present in Skaudai , Eta Carina, all regular ruin sites, and south of there up to around the col 70 permit wall although no ruins have been found nearby that area.
Strange, as i had presumed proximity to a ruin system was needed. Proximity to a ruin does have tree's at all know ruin sites. but here, is strange, no known ruins, extent of the region where tree's are , unknown, most likely east of here more.
further exploration needed .

To give a overall 3d impression , using galmap mostly to show the regions they have been found and how far. Mapping every one and every site on every planet, impossible, corrolating the systems where they are is all thats needed.

Spoilered Video, 15 mins. less exciting , more informative.


Are there any barnacles sites with a visitor beacon? Seems like the only organic that got one was the bark mounds and you'd figure with the recent update they would have added some to barnacles and/or fungal trees.
Haven't had a chance to look at that video, will later tonight when I'm done with my own stuff. Thanks again. Awesome job!
 
Are there any barnacles sites with a visitor beacon? Seems like the only organic that got one was the bark mounds and you'd figure with the recent update they would have added some to barnacles and/or fungal trees.
Haven't had a chance to look at that video, will later tonight when I'm done with my own stuff. Thanks again. Awesome job!

None yet.. I do want one,, may get a name for them from FD..

Nearest one to the bubble would be best,, was looking for the location but cant remember,, was a way back in the geyser thread,, looked earlier but had no luck finding it quickly.
I found one close,, somebody commented they had one closer to empire areas,, then i found one even closer to everywhere. commented it was 46 lyrs from the first ruin system, and nearest possible to bubble, no further ones or any others located near the last outpost.. If you can find that post and system and location , then that would be worth a tourist beacon. Maybe FD can fit it in sometimes soon, doubtful before 2.3.10, but 2.4 should be doable.

I want a name for them, all agree braintree's just aint right. No superpower ever commented on them, no engineer either.
 
Somewhere on the planet Quy, Quiness system…

The Third Secretary(Human Liaison) scrabbles into the audience chamber, six legs skittering across the metaalloy floor: "Your Terrible Magnificence, the latest reports from our Thargon intelligence drones have arrived - the news is out, apparently the humans officially know we are back now!".

The Oresrian Ambassador to Humanity pounces out of his web, spinnerets clicking madly and fangs dripping wine onto his best ceremonial armour, two sizes too tight around his pedicel of late: "Hah! Know we are back! They haven't even figured out that we never left! I'd swear half of these mewling softskins can't even read a system description! If they could we'd probably get some better wine here at the Embassy than this Klaxian mouthwash!" <Spits on ground/>


"So, now I assume they expect us to start pulling them out of hyperspace again? Well void my cephalothorax on that! It's bad enough that the bloody Alliance has had us flying about putting on sound and light shows for them for months now! Without INRA and the CEIP most of these so-called Elite pilots couldn't tell an Unknown Probe from an Unknown Artefact, let alone which claw to look for to tell the difference between an Oresrian and a Klaxian!" <Stares bitterly into wine glass, slumping back into his web chair/>

"Doesn't matter anyway. All it is going to be now is combat. 'Stay here at the Embassy', they told us. 'Just wait, there will be different means of interacting with you. It won't all be pew-pew'. Baah! Like we won't just be converted into some sort of glorified rngneer base that you get access to via a CG that requires you to turn in Klaxian skins! Where is the fun in that? I tell you, things were different in the old days. Working with us, using our technology and ships to foil INRA plots, intelligence missions with photographic reconnaissance, blowing up entire moons… but no, it will be 'here are your 15 Disturbed Klaxian Wakes, now give us the Level 5 superweapon that infects the Klaxians with the new improved mycoid virus.' Where is the fun in that?"

The Third Secretary's pedipalps drooped despairingly. "But your Bloodcurdingly Fearfulness, think of the time you will have for official fishing trips to Merlin while we manage the Engineer Base! And you won't have to keep the fishing secret anymore! And once we help them defeat the Klaxians…"

"Yes, yes, you are right of course. They will never suspect our plan with the Alliance. That hasn't been bloody obvious at all. Once both our brethren and those imperial and federation fools in INRA have been weakened, and the CEIP and the Dark Wheel conspiracy theorists are off chasing ghosts at Soontil and in the Rift, and the rest have been lulled into insensibility through endless engineer grind…"<crushes wine glass in his mandibles/> "..then, then we can finally reveal the Year 10 Master Plan, and Make Oresria Great Again! Fetch more wine you worm! We're going to need it to make all these damn engineering rolls for them for the next few years."

Thanks for making me smile in the morning. :)
 
Proof:

http://i.imgur.com/7nTDmSU.png

Science and Research Contact!

Science and Research contact isn't new, it's used in CG's. For example the extremely short pre-E3 event.
I think it's used when you need to donate Materials, since you can't sell those on the commodity market.
edit.. words

Science and research contact is also listed at current CG @Lave ...
I'm missing here and in other Lavecon threads the speculation about "Interstellar Factors Contact" (with audio sybol ??? ) . Search and Rescue was explained ...

We salute you!

edit: as no one mention it, maybe this is simple a usual Powerplay Contact i never ever used and only visible when "pledged"?. Sorry if that is the case CMDR's.

Edit 2: My miss, found it: "If you have any unclaimed Bountys from unknown factions or systems from Kill-Warrant-Scans go to a low security system. You can cash them in there in the Contacts with "interstellar factors contact"
Costs 25% of the value but it's a great time saver." Sorry to waste your time. Shut-up-mode enabled .....
 
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Science and research contact is also listed at current CG @Lave ...
I'm missing here and in other Lavecon threads the speculation about "Interstellar Factors Contact" (with audio sybol ??? ) . Search and Rescue was explained ...

We salute you!

edit: as no one mention it, maybe this is simple a usual Powerplay Contact i never ever used and only visible when "pledged"?. Sorry if that is the case CMDR's.

It seems therefore that at both missed something. Interstellar factors have been in the game for a while. In low security systems they're there so you can pay off all your fines and claim all your bounties from one place (for a commission fee of course).
 
Hello folks, congratulations finding that megaship!

Concerning the Guardians, I've bookmarked most of the discovered ruins that have been found (aside from a couple), and it does look increasingly that they surround the Permit Locked Regor Sector.


At the centre of that Permit Locked Regor Sector bubble is a Wolf-Rayet star; known as Gamma Valorum.

https://upload.wikimedia.org/wikipe..._map.svg/280px-Vela_constellation_map.svg.png

Source on Wolf-Rayets: https://en.wikipedia.org/wiki/Wolf–Rayet_star

Source on Gamma Valorum (Regor): https://en.wikipedia.org/wiki/Gamma_Velorum

I suspect, just my personal opinion, this is the Gaurdian's Homeworld system. A Wolf-Rayet would certainly explain the odd things that happened to the Gaurdian's star if it was "dimming" and caused all sorts of strife on their planet. Important to note that the system itself has 4 stars (including the Wolf Rayet), two of which are locked into a binary - I suspect, again only my personal opinion, that there is, or was, an Earth-like around one of those four stars.

I've been researching the symbols that make up the Ancient Ruins' (not the patterns of the Obelisks themselves, but that of the "patterns" on the ground made of that metallic alloy), and although I'm still working on my findings, I believe the way ruins are represented by the patterns relate to a form of "System Map", "Galaxy Map", and "Home System" map.


Important to note: That's what I think each of these ruins mean, they are symbols for what kind of maps they use, but may not have a sole meaning or purpose in their distribution.

Also, many ruins and the "templates" as I dub them (the various shapes formed out of the metallic flooring plates) can be spread thinly or thickly, seemingly random, and it all depends on how many "planetary bodies" are in each system.

Hence, this new find, for example (with 5 ruins and the Megaship), is EXTREMELY lacking with Obelisks at each of the 3 Beta sites and 1 Alpha site (SOURCE: http://imgur.com/a/JEmuI) (note; not the 5th Gamma) - this is because all the planetary bodies (aside from the "Home System Map" are thinly represented over 5 Ancient Ruins.

The "Home System Map" always has roughly the same amount of Obelisks and/or flooring plates at all times - it is pretty much the only consistent Ancient Ruin that only, sometimes, changes the metallic-flooring shapes (probably based on where you are in relation to the Homeworld).

As it stands, I believe the "Galaxy Map" or "Elmo" as some dub it, is a bit like the Golden Disc that displays certain stars (Neutron Stars) and their relative distance is compared to Earth (so if anyone finds it, they can find us) - I think the 3 consistent symbols that show up stand for, what I think, 2 Neutrons or 2 Wolf-Rayets or 2 White Dwarfs - or hell, maybe 2 of each - all are rare enough to be seen within 1,000-2,000lys of Earth or the Gaurdian Bubble.

I'm still deciphering the shapes, but here is one that is an example I've been working on:


And here is another example:

EDIT: Note; the ones circled blue in the below picture is what I think represents Neutron Stars, White Dwarfs, or Wolf-Rayets.


I'll keep working at this, as I'm sure it has something to do with the so-called "Clusters", but I'm fairly certain that if I can get more screenshots of more ruins and compare them to our Human "System Maps" (looking at you especially, Beta), then I think I may be able to do a mock up of the Gaurdian's home system - of course, if anyone has a screenshot of Gamma Velorum before it was Permit Locked, that would work best...

Fly safe, CMDRs o7!
interesting ideas you have there

I personally have tried to see if there was a geometric pattern to the locations of the systems, I think it was hinted at in one of the infobites we got. suppose clustering would also work. might try exploring areas to the side to see if there is anything, unless someone has already done that.

I too feel the ruin layout is too systematic and consistent for each type to not mean something. can you clarify what your difference between home system and system map is?

I agree overlaying the ruins of the same type might throw something up.

Canonn, is it possible to split this thread into maybe a guardians, thargoids, and "other" threads? feels that information about each is getting drowned out by the other two ccategories.
 
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