Well depending on your jump range you might not need to backtrack that far. I for example diverted via Sigma Orionis and didn't need to backtrack, but I have a 43Ly range.
This is exploration, not tourism, so expect to have to plot your own routes and not be entirely spoon-fed the whole way. And in exploration terms this is a kindergarten walk. Crossing the Abyss in a 30Ly ship, now that's a challenge.
As Vertical Blank mentioned; we can't hold everyone's hand. There is nothing that is meant to be "easy" the whole way through. SWE is meant to show people cool locations, and also teach along the way; teach challenges you may run into etc. when you actually go [properly] exploring.
And we're doing just that.
I have a 30Ly ship and was able to plot straight to it from WP2, you just have to set yourself up and know where the permit locked sectors are. Hence why I advised it's easier to go back towards WP1; versus trying to explain how to shortcut through between permit locked zones, which I did explain to those who asked. (but it's doable, we had quite a handful of people do it actually).
Evidence that it's doable; and it was checked beforehand actually (because I did it)
It isn't the safest route as you have to understand the risks, and there are quite a lot of unscoopables in the area which aren't helpful (not to mention it's easy to get stuck in a permit zone too).
Again, this is why I recommended most people to go back towards WP1 to cross the gap, as it is likely easier
Except those that like the challenge.
See routes plotted on left to WP3 thanks to EDSM tracking; I know of at least 10 people that did it.
http://i.imgur.com/M55c2ks.png
Thanks Both - I wasn't being disrespectful so no need to be defensive
I am an experienced Explorer but I thought SWE was for noob explorers (well I'm pretty sure the 1st one was) and there was no warning prior to the event that potentially there was an issue routing from WP2 to WP3 for people not experienced in plotting their own routes instead of relying on the auto-plotting.
Just a heads up for next time might be worth putting a note in the waypoint table that informs pilots of the potential issue plotting a route across certain areas.
I took part in SWE1 and there were no such issues.
Thanks again for your replies though and I will look at plotting a route through, perhaps using some jumponium