It's easy enough to justify contextually. Nobody in anarchies cares enough to report crimes to the pilots federation.
Yes, and it's even more easily countered.
So ultimately the best aproach for gameplay should be taken? What does ignoring habitual illegal destruction in anarchy systems add to gameplay?
Alien sites are NOT exploration sites. Explorers, with explorer builds may (or not depending on how they are discovered) be the first there (implying: the only ones, so safe from ganking), but after that the vast majority of players going there come to see/solve the mystery. These players know that, if the system in question is Anarchy, they should be equiped to deal with what you should expect from such a system.
I've seen groups of gankers in engineered combat ships setting up home in anarchy systems ganking any/all ships they can. I've seen ships turn up there and destroyed in just a few seconds under the fire of numerous such ships.
So I have to ask again - exploration site or not - what does not holding CMDRs accountable for illegal destruction in anarchy systems add to the game?
Because killing other CMDRs is not an undesirable feature, it simply needs to be regulated. And that is exactly how leaving anarchies out of the C&P+Karma system works: some areas would heavily punish it, others should ignore it. It's called meaningful choices, aka depth. How's depth (an aspect that is sorely missing from ED) for gameplay?
That's a good premise, but seemingly leaving anarchy systems as the goto place for gankers will not achieve this.
There's far more productive and positive ways to orchestrate more interesting PvP IMHO, than turning a blind eye to anarchy systems...
Ultimately, there's far more logical and productive ways to bring about risk, and reward and outcome... Holding a CMDR accountable for his choice to destroy another CMDR (& NPC), no matter where, is a good first step towards this.
Choice... Outcome...
I've yet to see
a single reason why ignoring the habitual illegal destruction of other CMDRS (& NPCs) anywhere makes any real sense. ie: Why it improves the game outcome?