In some new 2.4 threads player are fearing they have to grind for the new modules which are coming to fight the Thargoids.
I can't understand, why grinding is branded as such a bad thing by so many players out there.
In an huge sandbox like ED, you can't generate one unique experience after another and fill hundreds if not thousands of hours with it.
If you want to be able to get the an A-rated, fully engineered Anaconda without grinding, then you would be there in 10 to 20 hours... and then what?
Grinding is the only thing to keep player occupied for long periods of time.
The same goes for the RNG at the engineers. At the first glance, I also thought that could be annoying... but since FD removed the commodities and tripled the loot, I am totally fine with it.
And if they didn't used RNG and let you simply buy the best outcomes for enough mats/money, we all had much less to do and would be bored even faster.
Many times I was going after some mats simply to try few rolls on my already top notch engineered modules because of the chance for a bonus. And it was fun, most of the times... and it was "something to do".
Sure, there are many things in ED that could be improved within these grind mechanics to make them even more fun, but the base of the game play should be always a grind with a kind of asymptotic progression where you can achieve reasonable results in not too much time but the top notch things should take a long time to keep things interesting.
just sayin...
...it's all IMO... but if you hate grinding, think about the alternatives.
EDIT: How about some optional "special" rolls for 3,5 or even 10 times the amount of materials or some additional very rare mats, which results are between the actual stats and the best possible outcome on an already modded Module. This should guarantee a progression and a reward feeling and would be a bit more fun and less frustrating near the top results.
I can't understand, why grinding is branded as such a bad thing by so many players out there.
In an huge sandbox like ED, you can't generate one unique experience after another and fill hundreds if not thousands of hours with it.
If you want to be able to get the an A-rated, fully engineered Anaconda without grinding, then you would be there in 10 to 20 hours... and then what?
Grinding is the only thing to keep player occupied for long periods of time.
The same goes for the RNG at the engineers. At the first glance, I also thought that could be annoying... but since FD removed the commodities and tripled the loot, I am totally fine with it.
And if they didn't used RNG and let you simply buy the best outcomes for enough mats/money, we all had much less to do and would be bored even faster.
Many times I was going after some mats simply to try few rolls on my already top notch engineered modules because of the chance for a bonus. And it was fun, most of the times... and it was "something to do".
Sure, there are many things in ED that could be improved within these grind mechanics to make them even more fun, but the base of the game play should be always a grind with a kind of asymptotic progression where you can achieve reasonable results in not too much time but the top notch things should take a long time to keep things interesting.
just sayin...
EDIT: How about some optional "special" rolls for 3,5 or even 10 times the amount of materials or some additional very rare mats, which results are between the actual stats and the best possible outcome on an already modded Module. This should guarantee a progression and a reward feeling and would be a bit more fun and less frustrating near the top results.
Last edited: