Powerplay Powerplay should be exempt from the new Pilots Federation Bounties

VampyreGTX

Volunteer Moderator
I spent a lot of time in powerplay, and at one point undermining in Anarchy became the natural conclusion. I'm sure every single one of those 33 systems were done in Open too, right? Of course they were.

Save me the sanctimonious attitude. Most of that happened in solo. Where it cannot be stopped. That's the point. There's no resistance in solo, because the AI won't stop it happening. Only commanders can.

The fact that so many systems can be undermined, only goes to show how rampant the Solo only mode use is for PP. Ergo it's pretty much irrelevant as the C&P changes are only impacting commanders. It doesn't apply to AI.

Effectively, frontier are adding more consequences to open and pg, clobbering piracy and ignoring the situation in solo.

Having most of those CMDRs involved in my friends list in game, it was FULLY done in open. Nothing like flying around with over 25,000 merits, in open, knowing you can be jumped at any time!

You can ask the Imperial PvP CMDRs for ALD and Patty how many times they've chased us out of systems UM'ing or opposing expansions! LOL

Those of us in Hudson and Winters that actually lead the groups (where our leaders like myself are actually in occasional communication with FDev devs) know quite well how things work and how other powers tend to play. We're not talking about the 'grinders' that aren't part of the 'official un-official discord/teamspeak or whatever.
 
Having most of those CMDRs involved in my friends list in game, it was FULLY done in open. Nothing like flying around with over 25,000 merits, in open, knowing you can be jumped at any time!

You can ask the Imperial PvP CMDRs for ALD and Patty how many times they've chased us out of systems UM'ing or opposing expansions! LOL

Those of us in Hudson and Winters that actually lead the groups (where our leaders like myself are actually in occasional communication with FDev devs) know quite well how things work and how other powers tend to play. We're not talking about the 'grinders' that aren't part of the 'official un-official discord/teamspeak or whatever.

Cool. I only ever spent time in PP in open too. Until I realised I wasn't the norm. That I would seldom be stopped. In fact I was never stopped. That the "risk" of a player gunning you down for PP was non existant, as they are far more likely to simply gun you down for any bounty. Or just for the lulz.

When I realised the best way to support a PP faction was to switch to solo, I stopped. Because to me, that's the antithesis of the entire idea. And the new PF bounty will only cement that solo is the place to be.

I tried to get into powerplay, but none of my friends cared. Eventually, I stopped caring as well. In much the same way as the developer appears to have. I am glad it works for you. I could never find anyone else willing to join me in PP in open. So I dropped it.
 
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VampyreGTX

Volunteer Moderator
Who were you pledged to?

And don't get me wrong, there is still a solo/pg issue with some powers, but there's a decent amount of PvP now, especially within the active systems (ie HQ's, expansions, etc) that it does become risky.)
 
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Pilot's Federation =/= Power

I'd expect the PF to be cross about my ship's destruction irrespective of who the assassin was working for. The PF is fine with you slaying members of a Power, as long as they aren't PF members too.
 
Pilot's Federation =/= Power

I'd expect the PF to be cross about my ship's destruction irrespective of who the assassin was working for. The PF is fine with you slaying members of a Power, as long as they aren't PF members too.

In Powerplay both sides must agree to the risk of coming under attack by opposing agents, you accept the risk with a very clear disclaimer upon pledging. Without an exemption from C&P a CMDR of one Power could blow up a hostile power ship and end up wanted back at his Power HQ.

It's illogical to impose a C&P on a voluntary system like powerplay, you sign up and accept the risks, the Pilot's Federation should consider any such destruction as exempt and consented.
 
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Who were you pledged to?

And don't get me wrong, there is still a solo/pg issue with some powers, but there's a decent amount of PvP now, especially within the active systems (ie HQ's, expansions, etc) that it does become risky.)

Hudson for a while. But I realised the error of my ways (at least it wasn't Alliance, shudder) and pledged to ALD. BASK. Essentially it became tedious trying to maintain PP levels and boring with little risk and literally no reward.
 
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In Powerplay both sides must agree to the risk of coming under attack by opposing agents, you accept the risk with a very clear disclaimer upon pledging. Without an exemption from C&P a CMDR of one Power could blow up a hostile power ship and end up wanted back at his Power HQ.

It's illogical to impose a C&P on a voluntary system like powerplay, you sign up and accept the risks, the Pilot's Federation should consider any such destruction as exempt and consented.

Illogical to impose it on PP participants full stop? Or illogical to impose it on logical systems/locations for certain Powers?

It would seem a shame if by signing up to a Power, that means than you can be ganked under any/all events by someone else under another power? ie: You take a break for a week and you're fair "legal" game even when not in any Power's system?

Surely there should be legal places to fight in Powerplay contested systems, and anywhere falls under standard C&P mechanics? Or does that not sound workable?
 
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Illogical to impose it on PP participants full stop? Or illogical to impose it on logical systems/locations for certain Powers?

It would seem a shame if by signing up to a Power, that means than you can be ganked under any/all events by someone else under another power? ie: You take a break for a week and you're fair "legal" game even when not in any Power's system?

Surely there should be legal places to fight in Powerplay contested systems, and anywhere falls under standard C&P mechanics? Or does that not sound workable?

There is a way to take a break, simply unpledge. Now you are protected with C&P.

If this is about the Powerplay Modules we should just give them to engineers.
 
There is a way to take a break, simply unpledge. Now you are protected with C&P.

If this is about the Powerplay Modules we should just give them to engineers.

^^^ This.

When Frontier first introduced Powerplay, I thought they were finally introducing some PvP oriented game mechanics.

Then reality hit.

Powerplay was PvE only. Like the BGS, every minute you spend on PvP related activities is a minute you're not actually helping your power. In the time it takes to find, interdict, and kill one underminer or fortifier, you could gain ten times that for your own power. Even worse, I felt it was particularly BAD PvE. No variety in what you had to do. It was not even tied into the mission system.

At least the various strategy threads here and on Reddit were fun to read, and I admire those who tried to keep their various powers on course.

In the month I was pledged to ALD, I was attacked by only one Powerplayer. It was a fun encounter. He had my blockade runner's hull down to 3% before I managed to escape. During that same period of time I was attacked by four player-killers, IIRC.

Eventually, I unpledged from Powerplay. Not because I was "ganked" players pledged to another power. I was only attacked by one, and the encounter began with the message, "Drop any Powerplay cargo, and you'll be free to go after a scan." It was because all those darn Powerplay NPCs got to be extremely annoying.

Still hoping for the day when Frontier will revisit it, and turn it into something I might find worth playing.
 
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I think if the other player is a pledged to an opposing power then the proposed bounty system should not apply. Yes Powerplay pvp happens outside control systems and in enemy HQ territory as well. This should not punish natural side effect of a headline game feature.....expecially one that's heavily combat focused like powerplay. It's something that someone who wants to look for "meaningful" or pvp "with purpose" to go find some action without just being a "murder hobo" or "griefer". This needs to be thought out and considered, just sayin

Where do you draw the line?
There are playergroups within a power that disagree with each other.

For example:
My own playergroup, the Black Hand of Jaaka, got occupied by Aislings Angels and now we are in AD space even if it was one of the worst powerplay moves possible. So worse, that 5C groups were happy to support Aislings Angels.
Now we fight each other to keep our playergroup alive but need the bonus influence from AD. Enemys within the same superpower, but to keep them away from our systems, we kill every Angel commander spotted in open in our systems. Legit! We want also to be considered.
 
There is a way to take a break, simply unpledge. Now you are protected with C&P.

If this is about the Powerplay Modules we should just give them to engineers.

Doens't that mean you lose all your current progress/rank?

What stops someone doing this mid-fight for the lolz?
 
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Doens't that mean you lose all your current progress/rank?

What stops someone doing this mid-fight for the lolz?

Mid-fight they would be a sitting duck for at least 10-15 seconds, longer if the menu lags.

But assuming they do pull it off and are now neutral, it basically is a victory for the PP attacker. A normal kill removes merits not turned in but doesn't prevent the opponent from doing PP regardless. Someone dropping pledge means they lose all merits and cannot repledge for 12 hours. It also makes for an excellent story, winning so badly that the opponent abandons their allegiance.

In such a case the PP attacker can just not kill the opponent, stopping should they drop affiliation, and thus have a minor or nonexistent bounty.

(Under the proposed C&P anyway should Powerplay get an exemption. I don't like the way it looks like it's going to be implemented outside of Powerplay but that's offtopic here)
 
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Well, I didn't think about this one.

Undermining is about to plummet once again and it had only been a few pathes that it has been viable once more.
 
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Base undermining outside of the organised player base has been more or less dead since 2.1 already and the few remaining anarchy systems are already magnets for people that just want to get easy merits. I wouldn't expect drastic changes from this update.
 
If you choose to roleplay as somebody who assassinates clean supporters of political powers they oppose, you should have to deal with the consequences of that decision. There are legal ways to support your leader if you're not willing to be branded as a criminal.
 
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If you choose to roleplay as somebody who assassinates clean supporters of political powers they oppose, you should have to deal with the consequences of that decision. T here are legal ways to support your leader if you're not willing to be branded as a criminal.

Sure, be wanted in their space, that's not the issue.

Why would one be wanted in their own Powerplay HQ for killing an enemy that the leaders sanction to attack? That's the issue here, especially as anyone doing Powerplay has volunteered for it.
 
Sure, be wanted in their space, that's not the issue.

Why would one be wanted in their own Powerplay HQ for killing an enemy that the leaders sanction to attack? That's the issue here, especially as anyone doing Powerplay has volunteered for it.

Because the Pilots Federation doesn't tolerate members destroying other members unless they're wanted. The PF has its own code and would naturally place bounties on members who violate it without regard for what a powerplay leader thought of it.
 
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