Your Best Elite Dangerous Tips Wanted - Welcome the PS4 Players

DO THIS FIRST, WHEN YOU DOCK: BUY FUEL!

Know that the Mission Board will never offer the CMDR a cargo mission that the CMDR's current ship cannot complete in the ship's current condition however [noob], since fuel adds mass (weight) to the ship, if a CMDR first accepts mission cargo and then adds fuel, the CMDR may find the ship is now over-weight and unable, because of the added mass (weight) of fuel to make one or more the system-to-system jumps necessary to complete the mission.

To resolve this, simply add fuel your ship first after you dock and before doing anything else. This way the ship will be at its maximum mass (weight) before accepting any cargo carrying missions and will be able to complete any mission offered.

From: Stuff They Don't Tell You: Elite Dangerous
 
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Your Ship's First Critical Upgrade: The Frame Shift Drive (FSD):

The Frame Shift Drive, or FSD that came with your starter Sidewinder works but is underpowered, with extremely limited jump range. An upgraded FSD should be the new CMDR's first critical ship upgrade after the cargo-racks in fact, the FSD will probably be the first upgrade most CMDRs apply to most, if not all of their ships.

The FSD is what gives the ship the long legs (jump-range) needed to get the starter Sidewinder "off the porch" of the CMDR's local station and move about the local stellar neighborhood, avoiding the FSD related jump errors commonly experienced by newer CMDRs with underpowered Frame Shift Drives.

From: Stuff They Don't Tell You: Elite Dangerous
 
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Learn Advanced Combat Early - Flight Assist Off and Lateral Thrust
Learn to dogfight using your Lateral Thrusters and boosting with Flight Assist off.
When fighting maneuverable ships such as an Eagle, Cobra or even a Fer-der-lance, using lateral thrusters will help you greatly in avoiding their frontal view, keep your engine in the 'blue' and hold your flight assist button to turn off flight assist and boost to turn very quickly to face your target - Espeically useful in larger ships - and always rotate your ship and turn with Pitch, your Pitch is tighter than your Yaw
in combat.
 
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Traders: Dropping to sublight is your friend

If you're a trader, you're a big target for player pirates. If you think you're going to be interdicted, perform an emergency drop out of supercruise, and lay low in deep space for a few minutes.

It's much better to pay the cost of the hull damage caused by an emergency drop than it is to pay the rebuy cost of a destroyed ship.
 
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You are free!

You have a spaceship and the Milky Way. The only limits you have are the ones you place on yourself.

Do whatever you like. You don't HAVE to do anything. You don't need a job title. You don't work in a office! Try a role out, bin it, come back to it later, or never touch it again.
As in life, do things for fun, not money or prestige. Money and fame are a bi-product. Enjoy space, don't get hung up on the next ship or rank, and remember at any moment you can change what you want to do.
 
Stay in your sidewinder until you've had at least 50 kills, buy other ships to compare by all means but stick them in the hanger until you've done your time in the sidey, master the humble sidewinder and you'll be able to do anything, fly anything and have a tremendous amount of fun doing it. You can A rate it for 1.2 Million Credits. Hanging onto it will ensure that you'll have the rebuy for the bigger ships when your ready to fly them.
 
- Mining asteroids in a medium ship (ASP)? The asteroid is closer than it appears with foot on the break pedal.
- Find your home. Some system which name is easy to remember. Stick to the place and build your trust. RP will reward you in future.
- Don't kill all the pirates, anarchy sectors have their purpose also.
- Eagle could kill PVE anaconda. She won't start shooting unless she targets you first (front face).
- Don't blindly rush for money.
- Fancy try piracy? It's cheap when you're young and small.
- Approaching station with illegal cargo? Scanner start -> 10 seconds to reach the station door. Or silent running.
- Pick a good name, you can't change it without resetting the progress. Plenty of characters and spaces are allowed. (create new PS4 profile on your console, I did that)
- Just roaming in SRV and picking minerals will reward you in future.
 
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You are starting out on a brand-new platform for the game, which means that there aren't many (or any) big sharks in the pond yet. Start off playing in Open, meet people, and make friends. You will never have a better opportunity to make lasting relationships in this game, and you should take advantage of it for the short time that the window is open. You can always go to Private Group or Solo later, if you are not enjoying the experience with other Commanders. You might well run into experienced Commanders looking to grief you, but their ships won't grossly outclass yours in the early days and maybe weeks after launch.

I tell you the truth, this game is on a whole new level when you often have others to play with. Every activity in the game is enhanced by having others with you (even if it's just in chat) whose company you enjoy. Take the opportunity while it's available, because, again, you can always switch to Solo later.

Riôt
 
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Check your power priorities!

Right panel, modules tab, little numbers next to the names. When your power plant is damaged, modules will shut down in that order. Details depend on your ship and objectives, but this is a good start.

1 Thrusters, distributor, sensors, and frame shift drive
2 Weapons, shields, life support
3 Scoop, interdictor, cargo hatch

The idea is to have escaping stuff on 1, fighting stuff on 2, and anything for supercruise or stations on 3. This configuration will allow your power plant to be destroyed without leaving you dead in the water. Having life support on 2 is an early warning system for a destroyed power plant. Its easy to miss the voice in a fight.
 
When you get a T-9, essential equipment is a Sub-Woofer, connect, crank up the bass, enter a station through the slot and just watch - AWESOME!
 
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When I started the big mistakes I made were....

1. Didnt use pips properly - use them! 4 to shields is my standard now but early on change to circumstances
2. Didnt understand reputation. Do do data delivery missions to build up rep
3. I totally ignored unidentified signal sources. DONT! Investigate if threat 0 and scoop materials.
4. Get the two FSD ladies and Tod unlocked asap. I use all multi cannons on my combat ships. Lasers are useless
5. Try everything! Engineers require this.
6. Dont give up. I cringe how bad i was at combat early on. Now in combat zones against NPCs i never get a scratch on my hull after 5 months of playing.
7. Dont use exploits including Sothis, Quince or Wu G. Early on. Enjoy the small ships. Take it slow. A well handled cobra3 can kill a conda cutter or vette. Big isnt better! I never use the big ships as primary combat ships. Biggest is use ia FDL or Clipper.
8. Go exploring! You need a 5000ly trip later and scan every system. Loads of cash! Sell at the fdl ladies or faction of your choice.

9. Youtube is your friend....
 
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Do not expect too much :D

1. Do not expect even common MMO features. No guild system, no player-to-player trade, no crime & punishment system. Yes, you can play with your friends, but you have to fight against the game for that.

2. Do not expect to be alone even in single player mode. ED has so called *shared universe* which means, that everyone affects it. If someone is going to perform UA bombing on your favorite station, he will do it and there is no way to stop him.

3. Do not expect persistency. An instance without a player in it simply does not exist. It will be generated from database with first payer entering. Everything left in instance without other player to keep the instance is lost forever. If a NPC is tracking you, just relog the game and more likely it will not be generated again when you login.

4. Do not expect any kind of logic. If you think that the price of food in asteroid base in the middle of nowhere will correspond with the distance to nearest agriculture system, you are wrong. The prices of commodities depend on controlling faction state and nothing else. If you expect that more populated systems will offer you more and better paid missions, you are wrong. Mission payment depends on your allegiance with giving faction and your combat/trade/exploration rank. If you expect that engineering materials grade will correspond to the mission difficulty, you are wrong. RNG rules!
 
A few tips

1. Make absolutely sure that what ship you are flying is what you want to fly, all ships have different characteristics and some ships are harder to fly than others.

2. If you are not comfortable with docking, there are auto docking computers that you can use.

3. In combat, disabling flight assist might help with maneuvering around to strike.
 
I've only been playing this 24hrs but omg I LOVE this so much, this brings me back to playing Elite in 84 on a crappy old tube TV.
I know it's early days but I know what I like and I can see me playing this for a long long time.

Right on Frontier!
Thank you for bringing it to the PS4
 
I've only been playing this 24hrs but omg I LOVE this so much, this brings me back to playing Elite in 84 on a crappy old tube TV.
I know it's early days but I know what I like and I can see me playing this for a long long time.

Right on Frontier!
Thank you for bringing it to the PS4

Awesome! Looks like you're on the right thread too so read through it. Some excellent tips here.
 
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