To Fully Kit Asp X or Buy and kit Python?

Well, the name says it all. I finally made it to 100mil and I'm looking to "treat" myself to a new ship or to some new gadgets, but I'm not sure what I should do!

I'm looking to do some exploring. I don't want to be totally helpless should I run into any trouble. Maybe run to Sag A* or do something else? Not so sure as to what just yet, but any tips/tricks/advice is appreciated! :D
 
Well, the name says it all. I finally made it to 100mil and I'm looking to "treat" myself to a new ship or to some new gadgets, but I'm not sure what I should do!

I'm looking to do some exploring. I don't want to be totally helpless should I run into any trouble. Maybe run to Sag A* or do something else? Not so sure as to what just yet, but any tips/tricks/advice is appreciated! :D

Well done CMDR.

If you want to venture into the black, you really have no need to equip a ship for combat. Once you get a few hundred light years from the bubble, you will not encounter much hostility, if any.

Fit the Asp X to go exploring and enjoy the trip to Sag A* while the next few weeks shakes out all the initial bugs that will surely follow this latest patch drop. You will then have achieved an exploration objective while gaining more credits.

Good luck and enjoy.

CMIV
 
I'd get an Asp-X, you'll be able to kit it out however you want for (top of my head) ~30 million, which will give you a few re-buys to play with. The Asp-X is a pretty good all-rounder (although it's a bit of big target during combat) and one of the best exploration ships. For a Python you're looking at >100 million to kit out, and then there's the re-buy which will be a few million. So unless you have some pressing desire to fly a python, the Asp is probably your best bet. Of course there are a bunch of other ships - FAS, FGS, FDS, Orca, Type-7, (and the other ones I can't think of!) which might be worth a look too!
 
AspX has a higher jump range so it's probably the better explorer.

Asp kitted out for exploring is nowhere near 100M though, you'll still have enough left for the python and some upgrades.
 
100 mil may not be enough for a good Python build. I went over 200 mil total assets last night and have been looking at builds today - I'm thinking I might save up some more unless I want to sell all my other ships. If you were D rating it for exploring, it would obviously be a lot cheaper, but the Asp would be better for that due to the FSD range. Plus you can A rate an Asp for much less than just the Python's hull.

My Asp jumps over 30LY with a G4 FSD mod even though it's fully armed and shielded, so if you do really want an armed explorer, it's totally doable with this ship. I've barely scratched the surface of engineering (and I'm not crazy about it) but FSD mods are pretty easy to access if you haven't already done so.
 
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Just getting in to exploring myself.

Have a play with this: https://coriolis.edcd.io

Lets you kit out ships and experiment. Will give you cost of ship and rebuys. Dont forget to shop in LYR space for a 15% ship and equipment discount.

For exploring Aspx, the Python whilst a fantastic ship I think I would find the jump range horrible in comparison to an Asp. Just the correct amount of internals too.

Dont get me wrong the python is amazing and can protect itself better, however, there is a reason so many explorers use an asp. General rule of thumb D-rate as much as possible, switch off any modules you only use situlationally or lower their power priority so you can run a smaller power plant and fit a big fuel scoop. On my asp i run 2x heat sinks, 2x AMFU and a SRV bay, size 6 fuel scoop. I find it works for me.

If you have never been exploring then maybe a short trip to begin with, there are some nice nebulas a few thousand ly away eg west vale nebula, elephant trunk.
 
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Greetings CMDR.

My advice, if your primary goal is exploring, stick with the Asp, it had a much better jump range than the Python. Take half decent shields, and some basic weapons if you think you might run in to trouble, but just run away from it, dont try to take it on.

It's also much cheaper than a Python.

As much as I love my Python(s), they're not the best suited for exploring, but they can carry everything needed, and be well armed, and well shielded, and virtually invincible in PvE, if you can deal with the much lower jump range.
But, you'll also need more than 100mil CR. Probably closer to 120~mil cr, less with discounts. :)

My "exploration" Python can do about 36~ly, 388m/s, but is unarmed and poorly shielded.
My general use Python can only do 23.5ly, but can top 450m/s, and is well armed. And damn near impossible to kill.
Although I've crashed it in to a cliff a few times... That seems to do the trick. Lol

That said, out of a choice of an Asp, a Python, and an Anaconda to take to Sagittarius A*, I chose my Python. Back then, before Engineers, it could only jump 23ly. :p

Fly safe!

CMDR Cosmic Spacehead
 
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Well, the name says it all. I finally made it to 100mil and I'm looking to "treat" myself to a new ship or to some new gadgets, but I'm not sure what I should do!

I'm looking to do some exploring. I don't want to be totally helpless should I run into any trouble. Maybe run to Sag A* or do something else? Not so sure as to what just yet, but any tips/tricks/advice is appreciated! :D

If you want to do exploration while armed, I suggest the Diamondback Explorer. You can have it fully armed (has one large and two medium Hard points, not bad), and fully armoured and still have an FSD range of over 40ly.

Something like this:

https://coriolis.edcd.io/outfit/dia...PzQzsOmcAQAA.EweloBhBmUBYQFMCGBzANokICMF9A===

This is what I am working towards.

I may make a Combat only version as well. Turn it into a tank with MRP's and HRP's.
 
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My Pirate fitted Python has a 4.5 million rebuy and cost around 88million I think. It's lightweight and relatively cheap compared to combat fit ones.

I can take 4 million of diamonds quite easily and often top it out at 196 - 200 tons bringing in around 10 million if you get the right price. It can be challenging though and I've just been out to California nebula in my Asp and earned a good lump of credits in exploring data alone although I did find it a bit on the quiet side for me. There is quite a bit to see out that way though so as DNA suggests it's worth a look.
 
generally a python is a good idea for everything.

you can even make a nice exploration build - it is has one of the better jumpranges in the game if kept lightweight.

so buy

1. a trading python.

2. a multipurpose python.

3. a combat python.

4. a mining python.

5. an exploration python

or, if you don't want to own 5 pythons, buy a python for multipurpose, and fit 4 other specialised ships. i for exampel own only 3 pythons.

hint: AspE explorer makes a better explorer than a python (but is more boring to fly).
 
since npc pirates have more realistic behaviour now (if you have no cargo they leave unless you shoot them) running an asp explorer with no weapons works. obviously commanders are an issue, if playing in open but when coming back from exploring to sell, you can always use solo until at the place you want to and selling.

i would recommend all A rated modules. better to have more power than just enough FSD the best and engineered for range. the biggest fuel scoop you can find - scooping quick as you can helps alleviate the boring side of exploring, especially when jumping back to the bubble. as i said, weapons arent really needed and tbh having anything other than lightweight bulkheads will reduce your jump range. im not convinced of the need for a cargo rack - you are after data not a few 100 thou CR of weight. shields and shield boosters, both engineered i would agree with - but thats more because i dont feel right about no shields. i feel safer even if im not being shot at. i would take a docking computer - even though i dont trust them fully - when you get back you may be tired and its easier to let the DC do it. after so long without manual docking i was too rusty at it to want to risk taking too long or crashing.

A rated thrusters i think is essential. but then my asp was an armed trader/exploer before engineers took the option of combat away except for fully engineered and A rated combat only ship builds. thats whta drove me on my 14000LY trip in the first place, going out until they fixed broken interdictions and OP npcs i used to get. the best thrusters allow me to go into rings and asteroid belts and look around if i want. we never know what FD may add out there so it keeps your options open for looking. SRV and hangar is essential - it allows you to land and get FSD synth mats to boost your range to reach hard to get to systems. i wouldnt wast injections in the 2000ly sphere around the bubble - its been explored to death so about the only interesting stuff to first discover is the white dwarf systems - which you CAN use for neutron star type boosts but again if you only got one AFMU its going to get used up quick travelling that way. but you will find a way that you enjoy.

i may still have the point defence fitted. im thinking about if its needed still since no npcs ever shoot me since i cant carry anything i can drop. if you intende to have cargo space, then point defence to shoot missiles shot at you until you can wake is good. having weapons is not since you wont have a shield that lasts long enough for the low class weapons you fit to make a dent in a pirate ship - their shields will be better class, and their weapons will shred you. my mining asp can make an effort at combat - but then it needs to occasionally but its got half the range nearly of my exploring asp because its got mil spec armour bulkheads and multiple shield boosters and bi-weave shields and everything engineered. it had to dump the detailed scanner in order to be viable as a mining ship, and defend itself well enough to decide if the combat is winnable or wake if it isnt. my explorer asp, even with weapons, is toast once the shield is down in seconds.

so i recommend the asp ex for exploring. excellent view from the cockpit.
 
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If you want to do exploration while armed, I suggest the Diamondback Explorer. You can have it fully armed (has one large and two medium Hard points, not bad), and fully armoured and still have an FSD range of over 40ly.

My fully armed and armoured DBX has a range of just over 50Ly. :) I prefer it to my AspX now, the only downside being the small fuel scoop for the DBX (and no room for cargo bay in my build, which has caught me out a couple of times).

With regards to AspX vs Python, I'd definitely fully kit the AspX and then do some exploring or rare trading to get some more credits. To properly kit out a Python takes a lot more than 100 million, but you can enjoy a fully fitted Asp while you make the extra cash.
 
I don't remember the details but I managed approx. 35Ly jump range in a lightweight Python build. My Armed Trader build has 26-27Ly jump range and can (and does) kill any NPC that tries to interdict me. Cargo missions are what I do the most of, and she fits the bill quite nicely. I believe I have about 180 mil in this build. I can't remember what it cost me to build a lightweight explorer Python, sorry.

I agree with the posts above in that the AspE or DBE would make a better long range explorer. But I also find them quite boring, but if I had to pick one I'd probably go with the DBE with a class 3 beam and two class 2 PAs. It just wouldn't be able to carry much cargo. The Asp E has lousy weapons hardpoints IMO, and is a very large target.

I've done some local running around in my Python, but typically don't venture out more than 2000Ly or so in it. Furthest I've been is a little over 5000Ly from Sol. I'm not much of an explorer.

It all comes down to personal preference. Try various ships and see what fits your style. And have fun! :D
 
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