Alien archeology and other mysteries: Thread 10 - The Canonn

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And this is all good. And everything that is tested that has no effect brings your theory closer and closer to being an acceptable fact, which is good.

And apologies if you took my earlier response as hate. It's not hate, it's exasperation and frustration.

I have to deal with that kind of thing at work EG people performing one test, or one fix and declaring a problem solved and the fix as a fact, but they have not done due diligence and it comes back to bite people in the .

It is right that we try a lot more things. By following the exact steps taken by the Lave Radio / Canonn team but with all sorts replacing the UL, EG Coffee, Consumer Goods, Sap8 Core Containers, Meta-Alloys, Tea, Gold, Sothis Gold (shameless plug) etc. If it reacts the same way to any of those then the notion that this is a specific reaction to Guardians is massively weakened. It's does not disprove that there is a past enmity, but to goes a long way to ruling out this specific machine having a Guardians specific reaction.

Or perhaps this machine has several possible reasons and we have seen only two. In that scenario we might miss vital information because we decided we had already seen everything there was to see and moved on.

But it is the declaration that 'this is now a fact' that vexes me. Because others take that up and start spreading those ideas. It's like the whole Klaxion/Oression (probably spelt wrong) thing. There is nothing in ED that I know of that supports this idea. It is entirely from old Elite and Oolite. Yet people throw it around as a given fact in ED. And it might be, but there needs to be proof first. (and if there is proof, please enducate me, I would be delighted).

Which brings me to me last point. This is the Canonn and the Canonn threads which are all about applying scientific method to in game mysteries. that means due diligence and testing. Not trying one thing to see if there might be a reaction, getting that reaction, and concluding your idea is fact. It might be, but it might not be. We need to test the theory much more thoroughly before declaring things as facts.

That's cool man, no problem :)

No idea what you do at your work place but try not to lash out on a game forum at people throwing any ideas around - I think we all need to appreciate that is what Elite is, even if we all take this game quite seriously :D (probably to the amusement of Lord Braben himself).

I've got to head back and get a new ship on the go - my AspX just hasn't got the spare room for more toxic resistant cargo racks + millions of spare SRVs, so I'll go get more artefacts in a stripped-down jump-conda and try more experiments to appease myself and others ;)

o7
 
OK, just posting this here for posterity...

When I proposed a (rejected) CG a while back to collect Unknown Artefacts for research,, aside from anything such as plot development or, I really wanted a CG where instead of being the usual "Hoik 700t of gold per cutter run 4 jumps away"... it would be "Hoik no more than 20t of highly corrosive cargo 200LY lest you blow your canopy in one pulse"... y'know... a really challenging cargo haul!

With the variety of corrosive unknown materials at the various large wreckages that could easily fill 20+ tonnes of cargo capacity....

FOR THE LOVE OF ALL THAT'S GOOD IN THE WORLD FRONTIER DEVELOPMENTS, IF IT'S UNTENABLE FOR A PLAYER FACTION TO RUN THIS SORT OF CG BECAUSE OF IT'S TIE-INS TO STORY, DRAW THIS UP FOR PROF. PALIN TO RUN!

Seriously. This would be an amazingly exciting CG to run this kind of cargo 200+LY. Prof. Palin is under close watch by the Feds, so it's untenable for players to run it to his facility in Maia, so have him go through a contact in the bubble. Back when I'd haul 25t+ of UAs, it was a major thrill timing your jumps right and hoping on the run back in-system that your cargo-hatch or canopy didn't get one-shot. It would make me a very happy Jmanny if this happened.

And, y'know, if a player faction wants to run this, SEF is always happy to run a paired bounty-security-CG for it, for a cut of the research ;) *cough*talktomeandwellwritesomething*cough*
 
Has the UNKNOWN RELIC been placed in all possible combinations into the 'machine'? I'm curious if there is a pattern that may get something other than 'The Map' or Angry Reaction?
 
Where can I find the surface coords for the other active sites mentioned in the Galnet article? (EDIT: nvm, too tired to understand the concept of the Front Page.)

Also, is there some special trick or dance I need to do to find UPs? I've been to three of the known spawning locations and done dozens of orbits and found nothing.
 
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Just a shot in the dark suggestion after looking at the decoded sound image, has anyone tried taking the "unknown" devices (UA/UP/UL) to the vicinity of either of the Voyager Probes and see if anything happens/gets a reaction?
 
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I wouldn't say the relics were accepted after that reaction. But the interaction is definitely meant to tell us something about Thargoid tech and Guardian tech.
Just re-reading the Ancient Temple data from Dreamstate's excellent theories which postulate that the Thargoids started as an advanced biological AI (possibly combat orientated) created by the Guardians.
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Highly recommend reviewing the Historic and Technological sections HERE.
 
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Wow talk about passing out, long night last night. Anyways, just saw that the site takes relics, what about the unknown resing, biological and technological samples, have those been tried?
 
I wouldn't say the relics were accepted after that reaction. But the interaction is definitely meant to tell us something about Thargoid tech and Guardian tech.

Even I, wrote "accepted" on the FP: that's because the Device at first seems to accept the Relics, that means that it puts them in place, inside those floating containers with beams, as it does with Artifacts and Probes and family.

Only after scanning it, it goes mad.... :)
 
A thought occurs based on my failure to follow the simple instructions to get the machine working last night (which is why I started trying to cram other things down the chutes in the first place out of frustration), do we know of any way to get the UA/UP back from the machine if we place it in the wrong order?

I personally was so giddy about getting my UP, that I went into the machine room and placed it immediately. I then took my UA to the side chamber, and... nothing. No ULs came to me at all. I tried placing the UA on the floor near the devices to get a UL, but nothing. I assume you need both UA and UP in your cargo at the same time to generate the ULs, however, I couldn't find a way of retrieving those items which I had already placed in the machine.

I did notice that even though they're target-able when in the machine, the UA & UP aren't interact-able - if you fly at them with your cargo scoop open, you just clip through them. Shooting at them just passes through them as well.

So has anyone found a way to get them back from the machine before turning it on?
If you scan the center of the device, it should reset; dropping whatever is currently being held by the tendrils.
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When you go into the UL room with both UA and UP, the UL's will drop from the slots. I had to shoot them to release the tendrils and create a scoopable version.
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As we do these tests and I run into frustrations with the UI, I try to think of our limited ability to interact with this world; shoot, scoop, scan, jettison, honk, push, EMP.
 
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A thought occurs based on my failure to follow the simple instructions to get the machine working last night (which is why I started trying to cram other things down the chutes in the first place out of frustration), do we know of any way to get the UA/UP back from the machine if we place it in the wrong order?

I personally was so giddy about getting my UP, that I went into the machine room and placed it immediately. I then took my UA to the side chamber, and... nothing. No ULs came to me at all. I tried placing the UA on the floor near the devices to get a UL, but nothing. I assume you need both UA and UP in your cargo at the same time to generate the ULs, however, I couldn't find a way of retrieving those items which I had already placed in the machine.

I did notice that even though they're target-able when in the machine, the UA & UP aren't interact-able - if you fly at them with your cargo scoop open, you just clip through them. Shooting at them just passes through them as well.

So has anyone found a way to get them back from the machine before turning it on?

Yes, if you scan the Device, it resets ;)

NINJAED
 
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FOR THE LOVE OF ALL THAT'S GOOD IN THE WORLD FRONTIER DEVELOPMENTS, IF IT'S UNTENABLE FOR A PLAYER FACTION TO RUN THIS SORT OF CG BECAUSE OF IT'S TIE-INS TO STORY, DRAW THIS UP FOR PROF. PALIN TO RUN!

Perhaps if a group permanently removed the federal blockade?
 
Even I, wrote "accepted" on the FP: that's because the Device at first seems to accept the Relics, that means that it puts them in place, inside those floating containers with beams, as it does with Artifacts and Probes and family.

Only after scanning it, it goes mad.... :)
The reaction reminded me of playing "Operation" and hitting the walls trying to take pieces out. So many combinations to try if it accepts other Guardian parts.
 
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A thought occurs based on my failure to follow the simple instructions to get the machine working last night (which is why I started trying to cram other things down the chutes in the first place out of frustration), do we know of any way to get the UA/UP back from the machine if we place it in the wrong order?

I personally was so giddy about getting my UP, that I went into the machine room and placed it immediately. I then took my UA to the side chamber, and... nothing. No ULs came to me at all. I tried placing the UA on the floor near the devices to get a UL, but nothing. I assume you need both UA and UP in your cargo at the same time to generate the ULs, however, I couldn't find a way of retrieving those items which I had already placed in the machine.

I did notice that even though they're target-able when in the machine, the UA & UP aren't interact-able - if you fly at them with your cargo scoop open, you just clip through them. Shooting at them just passes through them as well.

So has anyone found a way to get them back from the machine before turning it on?

If you activate the unknown device before all 3 pieces are in place it will just eject the rest so that is your way of getting things back
 
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The more I look at this site, the more I'm thinking there are multiple forms of life here. We've got all the spiky thargoid parts scattered about, we've got the "unknown" parts on the inside of the structure, and we've got the big dark blue space whale things. Several of the scanned messages seem to imply some clashing happening.

"Extensive stress fractures detected. Cause of fractures unknown. Unusual material lining the deviations."
One life for invading another? This message was found on the wall inside the central chamber. Might the unknown device be intruding on some previously established structure?

Also I've gotten messages that detect ammonia bonded molecular chains, and others that detect carbon bonded molecular chains. This pretty much confirms that everything on site isn't of the same origin right?

Edit: also the space whale things seem to have an outer skin that is a different texture than all the thargoid parts. It is more scaly like a fish, whereas the thargoid bits look a bit more like a crocodile. On the inside of the structure the material looks slightly different than any found on the outside so I'm not sure what to think of that.

Sorry, Ive missed something. Where are these space whales?
 
Just re-reading the Ancient Temple data from Dreamstate's excellent theories which postulate that the Thargoids started as an advanced biological AI (possibly combat orientated) created by the Guardians.
.
Highly recommend reviewing the Historic and Technological sections HERE.

I mentioned the same some posts ago - fully agreed ! Have my reps :) !
 
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