As all you can do in Multicrew is shoot turrets and fly SLFs, with nothing to do during lulls, MC is basically limited to RES farming and Combat zones.
As I don't acknowledge the existence of RES and CZs because of their horribly contrived and immersion breaking endless respawn mechanic, and because Frontier didn't want to spend the effort developping an Engineer/Science officer role (and the mechanics and content that would justify their existence) I have no interest in the feature.
Multicrew mining options:
Scan operator: Able to scan other rocks for their contents while the ship is mining a different one, and tag "interesting" ones on the scanner for later attention.
Mining operator: Introduces turreted mining lasers that can be independently controlled - allowing multiple "gunners" to mine multiple rocks.
Pilotable collectors: Like SLFs and use a similar bay but they can collect 4-6 fragments before having to dock and offload. They use grapples not scoops, so no scooping involved - they are essentially pilotable collector limpets with a >1 capacity
So helm runs the ship and manages the refinery. Scan queues up good rocks to mine. Gunner(s) blast them and collector pilot gathers in the goodies faster than limpets can (and without cluttering the entire cargo bay with single-use limpets)
Alas, because more involved mechanics haven't been put in over the past two years, what is there for multi-crew to leverage for its purpose? - https://forums.frontier.co.uk/showt...o-bite-ED-in-the-boosters!?highlight=boosters
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