Do you think an in game audio spectrograph should be included in 2.4?

Agree with OP but it kind of then spells out the solution. Perhaps a more versatile analysis package that could be used in many different ways and also link into exploration and missions?
 
....and more to the point, there is no indication a tool should be used in the first place. Let's be honest, how many people knew an image could be hidden in an audio sample at all?

It took the collective minds of the forum to even figure that out, after a hundred failed ideas. What chance does a single player stand?

Don't get me wrong, I love the whole concept, but please make it more accessible. But I guess it would be stepping on the toes of the 'science' guys...
 
There's no point including ingame content only a few can solve.

Then what's the point of creating an in-game mystery in the first place if no one can solve it using in-game means only?

Correct me if I'm wrong but hasn't scanning the sound-files and analyzing the spectographs not actually 'solved' anything, just lead to more speculation and dead-ends? I thought all the current Thargoid content had been discovered via in-game assets (listening posts, GalNet articles, etc.)

Not fully caught-up on all the Thargoid stuff.
 
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I don't mind having stuff in the game like this, as long as the 'evolving story' doesn't depend on me as an individual solving that puzzle to progress.
 
Personally I think no for the same reason that group chat and other things shouldn't be introduced:

Because even if Frontier spent weeks on it the end result wouldn't be as good as what's already in use online.


Those that care enough will (and have) set up their own system or find one that works. Look at the Fuel Rats and other player groups. Frontier could put the Fuel Rats distress call in game, but that'd remove a lot of flexibility and effort and things that the FR have done over the past 2 years.
Frankly it'd be sub-paar to what already exists which leads to the question: Why bother? Especially with everything else there is that they could work on instead.



I can see why people want this but I don't think its the right way personally.

I can see where you're coming from, but honestly if that's the case then I don't think those types of puzzles should be in the game at all. That being said, Frontier know what they've encoded into the audio files, so there should be a way they can add a viewer in-game that will be just as good as whatever you can find online. Even if it's just a pseudo-viewer, not actually analysing the sound file, but pretending to and giving a perfect corrected version.

Agree with OP but it kind of then spells out the solution. Perhaps a more versatile analysis package that could be used in many different ways and also link into exploration and missions?

I hardly think this would spell out the solution - the image itself is hard enough to decode with hundreds of CMDRs looking at it for months (remember how long it took to decode the UP one). It simply would give players an in-game way to access something they could just as easily do online.

Not to say it shouldn't be done because accessing it online is easier, but it's certainly more appropriate to have it in-game.

I understand the desire of the Devs to give people puzzles that they need pieces of paper and a pen to work them out with - that's great, but when you need software to do it with, that becomes something else entirely, and those software solutions should be part of the game. We can then sit with the game on, scribbling on bits of paper to our hearts content, but at least we wouldn't have to alt-tab or boot up our laptops just to view it.
 
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Here's a scenario...

In game we have equipment used to analyse planets by recording harmonic resonances. By playing these back through our analytical device we get given a type of surface map..... This equipment is widely used and known about by all.

Later on a strange message is received with some scrambled audio contained. It's similar to recordings made back in my exploring days whilst analyzing rocky moons, I wonder what would happen if I feed it into my Planet Scanner 3000+...

Lo and behold and strange image has been found.

Wouldn't that be satisfying?

(Please ignore my pseudo science, but you get the idea.)
 
I don't mind having stuff in the game like this, as long as the 'evolving story' doesn't depend on me as an individual solving that puzzle to progress.

It doesn't, so you are fine. It's more of a way for FD to 'point' towards things since the Galaxy is so big using eyes on searching could basically never lead to the work they put into the game.
 
I can see where you're coming from, but honestly if that's the case then I don't think those types of puzzles should be in the game at all. That being said, Frontier know what they've encoded into the audio files, so there should be a way they can add a viewer in-game that will be just as good as whatever you can find online. Even if it's just a pseudo-viewer, not actually analysing the sound file, but pretending to and giving a perfect corrected version.

True but considering these can be found for free on page one of google is it really an issue?

Does a flick to google being a negative outweigh the positive of an innovative and brand new way of doing in-game storylines?
What alternatives could be done using in game stuff? Point->Point fetch quests is the most likely solution. Travel here to get information, travel here to analyse, travel here to utilise. Turns a logic and skill/knowledge puzzle into a "who can fly the fastest" exercise.

Looking at it that way I prefer it the way it is even if it makes it somewhat restrictive to the general player. Then again would a general player do the whole travel here to there in order to solve the mystery? And would it get the game as much press attention/advertising?
 
It doesn't, so you are fine. It's more of a way for FD to 'point' towards things since the Galaxy is so big using eyes on searching could basically never lead to the work they put into the game.

Yes. In a similar way they could introduce challenges for other skills (eg combat) that go beyond the abilities of a typical single Cmdr to overcome. The few that do, do so for the benefit of the whole community.
 
I think my main issue is the fact that if I want to solve the Alien/Thargoid/Guardians mysteries, I shouldn't play the game but follow the threads in the forum.

My biggest fear is that with the rolling out of the story in bits during 2.4 that each time a new story element is released it will take less than a day to solve.

essentially making it pointless to 99% of the players.
 
I think my main issue is the fact that if I want to solve the Alien/Thargoid/Guardians mysteries, I shouldn't play the game but follow the threads in the forum.

My biggest fear is that with the rolling out of the story in bits during 2.4 that each time a new story element is released it will take less than a day to solve.

essentially making it pointless to 99% of the players.

Don't worry, there's a community goal for that.
 
True but considering these can be found for free on page one of google is it really an issue?

Does a flick to google being a negative outweigh the positive of an innovative and brand new way of doing in-game storylines?
What alternatives could be done using in game stuff? Point->Point fetch quests is the most likely solution. Travel here to get information, travel here to analyse, travel here to utilise. Turns a logic and skill/knowledge puzzle into a "who can fly the fastest" exercise.

Looking at it that way I prefer it the way it is even if it makes it somewhat restrictive to the general player. Then again would a general player do the whole travel here to there in order to solve the mystery? And would it get the game as much press attention/advertising?

It's not really quite as simple as going to the first result in Google, though. It's recording the sound in a high enough quality to get a decently resolved image, it's then knowing how to correct the distortion in the image, and it's knowing how to edit the image for clarity. All of this could take a couple of different pieces of software - might well be easy for PC users to accomplish, but for console users like myself, there's an added layer of complexity. Add onto this, once you've got your clear picture, you need to then actually interpret it.

I put it to you that the interpretation of the image, using one's own skill and knowledge and many pieces of paper and engaging with the community, is the meat of the puzzle, not extracting the image from the audio in the first place. I wouldn't think doing in-game or out of game would make any difference to the difficulty of the puzzle or the amount of skill needed to solve it.

We wouldn't necessarily have to have "go here to analyse" point-to-point quests to get it done if FD were to give us a science and research type module that could do it in the ship itself.
 
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It's not really quite as simple as going to the first result in Google, though. It's recording the sound in a high enough quality to get a decently resolved image, it's then knowing how to correct the distortion in the image, and it's knowing how to edit the image for clarity. All of this could take a couple of different pieces of software - might well be easy for PC users to accomplish, but for console users like myself, there's an added layer of complexity. Add onto this, once you've got your clear picture, you need to then actually interpret it.

I put it to you that the interpretation of the image, using one's own skill and knowledge and many pieces of paper and engaging with the community, is the meat of the puzzle, not extracting the image from the audio in the first place. I wouldn't think doing in-game or out of game would make any difference to the difficulty of the puzzle or the amount of skill needed to solve it.

We wouldn't necessarily have to have "go here to analyse" point-to-point quests to get it done if FD were to give us a science and research type module that could do it in the ship itself.

Oooh, yeah... A science and research type game path actually built into the game. I'd totally be behind that... :)

Also totally fair comment about consoles, they'd have to get a laptop or pc or whatever and then play through speakers no doubt degrading the quality...
 

Jenner

I wish I was English like my hero Tj.
I worry about this as well.

Players shouldn't have to resort to using all these third party tools just to play the game, but it appears that FD have embraced that reality. Heck, I'm a mod and have been here since Kickstarter and even I have to experience most of the alien mystery stuff through Obsidian Ant's videos and the forum. It's all rather removed from the actual in-game experience.

The point about players on other platforms being even more at a disadvantage here is very appropriate, too.

Kudos to the Canonn and all who figure this stuff out, though. I don't have the time or patience or tools for it. :)
 
I think it's OK to do once or twice for easter eggery but if it's done again and again, devs should consider if it wouldn't be better to stick to more accessible problems and riddles.
 
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