I think any tool that is required to solve something in the game... Should also be in the game.
Z...
^ this
I think any tool that is required to solve something in the game... Should also be in the game.
Z...
Then what's the point of creating an in-game mystery in the first place if no one can solve it using in-game means only?
Fennster said it much better than I:
There's no point including ingame content only a few can solve.
Then what's the point of creating an in-game mystery in the first place if no one can solve it using in-game means only?
Personally I think no for the same reason that group chat and other things shouldn't be introduced:
Because even if Frontier spent weeks on it the end result wouldn't be as good as what's already in use online.
Those that care enough will (and have) set up their own system or find one that works. Look at the Fuel Rats and other player groups. Frontier could put the Fuel Rats distress call in game, but that'd remove a lot of flexibility and effort and things that the FR have done over the past 2 years.
Frankly it'd be sub-paar to what already exists which leads to the question: Why bother? Especially with everything else there is that they could work on instead.
I can see why people want this but I don't think its the right way personally.
Agree with OP but it kind of then spells out the solution. Perhaps a more versatile analysis package that could be used in many different ways and also link into exploration and missions?
I don't mind having stuff in the game like this, as long as the 'evolving story' doesn't depend on me as an individual solving that puzzle to progress.
I can see where you're coming from, but honestly if that's the case then I don't think those types of puzzles should be in the game at all. That being said, Frontier know what they've encoded into the audio files, so there should be a way they can add a viewer in-game that will be just as good as whatever you can find online. Even if it's just a pseudo-viewer, not actually analysing the sound file, but pretending to and giving a perfect corrected version.
It doesn't, so you are fine. It's more of a way for FD to 'point' towards things since the Galaxy is so big using eyes on searching could basically never lead to the work they put into the game.
I think my main issue is the fact that if I want to solve the Alien/Thargoid/Guardians mysteries, I shouldn't play the game but follow the threads in the forum.
My biggest fear is that with the rolling out of the story in bits during 2.4 that each time a new story element is released it will take less than a day to solve.
essentially making it pointless to 99% of the players.
Don't worry, there's a community goal for that.
True but considering these can be found for free on page one of google is it really an issue?
Does a flick to google being a negative outweigh the positive of an innovative and brand new way of doing in-game storylines?
What alternatives could be done using in game stuff? Point->Point fetch quests is the most likely solution. Travel here to get information, travel here to analyse, travel here to utilise. Turns a logic and skill/knowledge puzzle into a "who can fly the fastest" exercise.
Looking at it that way I prefer it the way it is even if it makes it somewhat restrictive to the general player. Then again would a general player do the whole travel here to there in order to solve the mystery? And would it get the game as much press attention/advertising?
It's not really quite as simple as going to the first result in Google, though. It's recording the sound in a high enough quality to get a decently resolved image, it's then knowing how to correct the distortion in the image, and it's knowing how to edit the image for clarity. All of this could take a couple of different pieces of software - might well be easy for PC users to accomplish, but for console users like myself, there's an added layer of complexity. Add onto this, once you've got your clear picture, you need to then actually interpret it.
I put it to you that the interpretation of the image, using one's own skill and knowledge and many pieces of paper and engaging with the community, is the meat of the puzzle, not extracting the image from the audio in the first place. I wouldn't think doing in-game or out of game would make any difference to the difficulty of the puzzle or the amount of skill needed to solve it.
We wouldn't necessarily have to have "go here to analyse" point-to-point quests to get it done if FD were to give us a science and research type module that could do it in the ship itself.
There's no point including ingame content only a few can solve.