I always thought it was weird frontier worked on this instead of NPC multi crew. That would be so much less effort to make. If you could hire different npc and they gave your ship a bonus in weapons, engine and shield depending on what npc you hired, I think would be something most people would use.In a game solely focused on flying a spaceship, why would I want to be the passenger in one? I never understood why FDev even worked on this![]()
In a game solely focused on flying a spaceship, why would I want to be the passenger in one? I never understood why FDev even worked on this![]()
I always thought it was weird frontier worked on this instead of NPC multi crew. That would be so much less effort to make. If you could hire different npc and they gave your ship a bonus in weapons, engine and shield depending on what npc you hired, I think would be something most people would use.
I always thought it was weird frontier worked on this instead of NPC multi crew. That would be so much less effort to make. If you could hire different npc and they gave your ship a bonus in weapons, engine and shield depending on what npc you hired, I think would be something most people would use.
I always thought it was weird frontier worked on this instead of NPC multi crew. That would be so much less effort to make. If you could hire different npc and they gave your ship a bonus in weapons, engine and shield depending on what npc you hired, I think would be something most people would use.
Multicrew sadly its another failed update. I was hoping 2.3 to be THE BEST update but with only turret management without any complexity and no engineer/science/NON PEW PEW crew the update went right to the toilet.
No one talks about multicrew anymore because it was too short, only a turret guy? really?
I don't agree with the way FD is developing the game. I hope 3.0 change things dramatically.
I remember some early days on my C64 where there was a very primitive space game with NPC crew for various roles and with different skills. Regardless of its simplicity and ugliness this game was fun, something I'm totally missing in the concept of MC.
I always thought it was weird frontier worked on this instead of NPC multi crew. That would be so much less effort to make. If you could hire different npc and they gave your ship a bonus in weapons, engine and shield depending on what npc you hired, I think would be something most people would use.
I've been trying to embrace this new feature. Equipped my boat for a small gunner role, and opened a seat. After hours of gameplay I think 2 commanders have joined my ship only to exit again shortly after without any kind of comms.
And if I look to see if others have a MultiCrew opening on their ship? Not a single one.
Has MultiCrew already gone the way of the Dodo, much like CQC and PowerPlay?
Maybe because it's a completely tone deaf and fundamentally flawed position to take?I think criticism of Sandro for saying if it isn't used, we won't develop it further is a bit rich. He was being completely frank with us on that one, and that is refreshing. Then he gets damned for saying it![]()
Maybe because it's a completely tone deaf and fundamentally flawed position to take?
How about this: I'll go make a "lasagna" every day for the next 6 months...but without the meat, no sauce and no pasta. If you and your friends eat that bowl of wet cheese every day, I might expand the next round of lasagna to include some pasta. If you guys eat that every day for a couple of months, I might consider adding meat. 3 months of that daily, and I might add some sauce. Oh and if you and your friends don't eat it all regularly for those 10 months, I'm going to conclude that you guys just don't like lasagna and will stop trying to make it. En we will start this process over again with meatloaf. With no meat. Or maybe I concluded half way through the 10 months of lasagna that it was goood enough because you guys were eating so much of it! Why bother with meat and seasoning? Glad you liked it and get ready for the meatloaf beta!
This is where we are with that Sandro comment and with the development experience of this game generally.
If you don't see how inherently problematic it is to say, "I'm going to serve you guys this half cooked feature and if you don't play it vigorously then we won't make it a fully cooked feature..." and then to assert the conclusion that people must just not want the feature at all... I'm not sure what to say. Multi crew is maybe 1/5th of what people wanted or expected. If it isn't being played it's because it's not good enough yet, not because people don't want the feature. I'd rather have no new feature and a fleshed out base game than big roll-outs like Power Play, CQC and MC sent out to simply die. Give these features the love and depth they deserve and if that takes more time so be it.
Serve a full plate of well-made, 3 layer lasagna is all I ask. And understand that's what the people want to eat. Build it right and with depth and the people will enjoy it.