Wireless headtracking is almost upon us

I don't care one whit about "wireless head tracking" (or the "Room Scale" VR ).

I like to sit in a comfy chair (for hours) when I play my video games (like God intended) and it doesn't bother me one bit if my Oculus cable dangles off the back of my headset...

Just sayin'...
 
As for the EDtracker, it's a small USB dongle and a little box that you velcro somewhere on your headset. Not wireful at all.

Splitting hairs, we all know that wireless means that the unit you attach or directly interface with doesn't have any wires connecting you to something else, just like wireless chargers and wifi for computers, but go ahead and try to make it sound like some sort of giant leap when it really isn't.
 
Splitting hairs, we all know that wireless means that the unit you attach or directly interface with doesn't have any wires connecting you to something else, just like wireless chargers and wifi for computers, but go ahead and try to make it sound like some sort of giant leap when it really isn't.

There is clearly interest in the product. I was lucky enough to test it out. I am reporting what I saw. I'm sorry to offend you in so doing.
 
You people are wonderful, OP does a useful PSA and half the reactions are 'lol trackIR did it first'.

I for one will keep an eye on it, I love my EDTracker but a wireless one would be pretty cool too.
 
I'll second the vote to use EdTracker with OpenTrack. I also use it in Arma and X-Plane, it's a fab piece of kit.

As noted by Neil the ability to add response curves is very helpful. As is the ability to make them asymmetric, for pitch particularly. Another boon is that OpenTrack also enables roll, which I really like.

A wireless version is nice, but as I have my tracker attached to the top of my Hyper-X headphones, including mic, I already have enough wires trailing, such that one more doesn't make any difference to me.

Oh for the days when my keyboard had enough real estate to have labels over function keys!!![big grin]
 
wearing a hat indoors is inappropriate behaviour

Not to derail the thread any further into a discussion about headtracking in general rather than EDTracker's upcoming wireless version, but you can mount the reflector to the top of your headphone band pretty easily. When I first tried it I figured it would have trouble tracking since it doesn't move around nearly as much as it would on the brim of a cap, but it works fine.

You people are wonderful, OP does a useful PSA and half the reactions are 'lol trackIR did it first'.

I doubt anybody would have mentioned it if the thread title hadn't implied that this is the first time wireless headtracking has been available. I certainly wouldn't have.
 
Ah, the semantics of "wireless" versus "wire-less" :D

At the end of the day, people will play the marketing game and most people only care that their solution is "without wires". In that sense, wire-less head tracking has indeed been around for years.

In terms of wireless - a common term used to denote devices that communicate using radio frequencies - well, I think we all know what we're talking about in this context. Is it the first one out there? Meh, tomatoes/tomatoes... there have been DIY ones on this very forum, and there are developer-focused IMU units out there in the wild with RF transceivers on them (if you're feeling flush!), but as far as I am aware this is the first commercial wireless (as in RF) head tracker.
 
Opentrack with FreePIE IMU on my smartphone here. I've been using it for two years.

Sony put some quality sensors in their phones by the way (as well they should, considering the price.)
 
I think I'm gonna get this... At some point at least.

I have a TrackIr 5, with the cap thing, which I attach to my wireless headset.... I've always liked it, and it works great.

BUT 3 things that the OP's thing solves for me:

1. That hat thing is annoying to have attached all the time(or keep reattaching), it looks stupid, and is just annoying :p.
2. The sun and candles mess it all up.
3. The angles of detection are great, but it would be better with no limitations.
+ The camera is a little annoying to have to attach, especially if you go to LAN's and such.

As for wireless: Common sense says that it means that there's no wire attached between you and the receiver. No more discussing this.

Cheers.
 
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gearVR works wirelessly just fine for VR gameplay in elite, and it was free.

When i'm not in VR, i have a tobii eye tracker that works without any wires attached to my body. Not sure that counts though since the unit attaches to my monitor and has a wire.
 
I also use the wired EDTracker with OpenTrack.

I like it very much, especially with my 3D monitor and NVidia LCD shutter glasses. While not as immersive as VR, it has higher resolution and there's a convenient button to disable 3D, which I find helpful when displaying the galactic or system maps (makes it easy to click on things to select them). I also like the fact that I can see my keyboard and surrounding, unlike VR headsets.
 
I fail to see why providing power over WiFi has not yet emerged as this tech has existed since 2011. Whilst batteries can catch fire you'd think this a top priority but ofcourse it will kill battery sales! It would also end the sale of this Wireless Edtracker box as well as many many other devices!
https://www.youtube.com/watch?v=DqQCN-aHYro

It's been done, but so far it's been less than ideal. :p

[video=youtube;IWjsXjVc_LE]https://www.youtube.com/watch?v=IWjsXjVc_LE[/video]
 
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