Who is replacing Michael Brookes?

The person taking up the role of Elite Dangerous Executive Producer is Gerard, who's been a key member in the team for a long time. The production team remains the same in terms of the experienced stalwarts such as Adam, Eddie, and Sally. The wider development team remains the same too, with names you know and love such as Sandy, Laurence, Dav, Steve K, Dom, and so on!

As for the Dev Update, with 2.4 being very heavily focused on narrative it may transpire that there's not a great deal that can be discussed to the lengths of these blog posts without spoiling large portions of the story and further development of lore. We're, of course, always looking for ways to improve the ways in which we communicate upcoming content so there's a possibility of doing something similar in the future. On this particular point we'll be looking at alternative means as we move forward.
 
The person taking up the role of Elite Dangerous Executive Producer is Gerard, who's been a key member in the team for a long time. The production team remains the same in terms of the experienced stalwarts such as Adam, Eddie, and Sally. The wider development team remains the same too, with names you know and love such as Sandy, Laurence, Dav, Steve K, Dom, and so on!

As for the Dev Update, with 2.4 being very heavily focused on narrative it may transpire that there's not a great deal that can be discussed to the lengths of these blog posts without spoiling large portions of the story and further development of lore. We're, of course, always looking for ways to improve the ways in which we communicate upcoming content so there's a possibility of doing something similar in the future. On this particular point we'll be looking at alternative means as we move forward.

That's interesting info, thanks. I look forward to finding out the future plans for the franchise.
 
Let's hope that new exclusive producer will work less exclusively for lore players and will pay attention to rest of us. ED looks like an interactive book than a game.
 
Gerard Huke, congratulations. You don't know me, but I noticed there are a couple of things in the in-tray that MB left you:

1) beige planets and

2) teleprescence v 'real' NPCs

:)
 
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The person taking up the role of Elite Dangerous Executive Producer is Gerard, who's been a key member in the team for a long time. The production team remains the same in terms of the experienced stalwarts such as Adam, Eddie, and Sally. The wider development team remains the same too, with names you know and love such as Sandy, Laurence, Dav, Steve K, Dom, and so on!

As for the Dev Update, with 2.4 being very heavily focused on narrative it may transpire that there's not a great deal that can be discussed to the lengths of these blog posts without spoiling large portions of the story and further development of lore. We're, of course, always looking for ways to improve the ways in which we communicate upcoming content so there's a possibility of doing something similar in the future. On this particular point we'll be looking at alternative means as we move forward.

So you are saying 2.4 is a cop out by going full narrative. Instead of implementing new things, new systems its going to be a drip feed instead. Well I'm all for more patches more often. I'm all for more content.

But I'm not all for having some company that is basically one giant Dungeon Master just creating things in the background like Zeus in Arma. It favors people, groups etc instead of legitimately doing all the work ahead of time, rolling the dice and letting players discover things on their own.

An analogy. You made a giant sandbox. Full of sand and very little to no tools. You through some toys in there though. You are going to be the people making the sand castles as we go along the way. You'll be doing the building leading us along. There are no hidden sand castles or any tools that will allow players to build their own sand castles.

Instead of putting all the tools out there, burying treasure and all sorts of cool toys. You are controlling us with "the toys" to build your own story. This game was supposed to be about utter freedom and exploration, exploitation, based in science. You were supposed to bring balance to the force!!

Bottom line is - you make the sandbox. The toys and tools need to be in OUR hands. There does need to be boundaries to a sandbox - and that would be your big story about the thargoids and what not. But in a sandbox game controlling the narrative and only allowing such things as whether an NPC lives or dies to ONE PLAYER is ridiculous.
 
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Let's hope that new exclusive producer will work less exclusively for lore players and will pay attention to rest of us. ED looks like an interactive book than a game.

^^^^THIS

Choose your own adventure books. Remember those? They were good for one read through. Compared to someone like Tolkien who's created so much lore there are offshoots and infinite possibility.

Those walking dead games that you choose what to do - really are not even games in the least. I've had that debate. They are compelling computer stories for sure! But not good games.
 
So you are saying 2.4 is a cop out by going full narrative. Instead of implementing new things, new systems its going to be a drip feed instead. Well I'm all for more patches more often. I'm all for more content.

But I'm not all for having some company that is basically one giant Dungeon Master just creating things in the background like Zeus in Arma. It favors people, groups etc instead of legitimately doing all the work ahead of time, rolling the dice and letting players discover things on their own.

An analogy. You made a giant sandbox. Full of sand and very little to no tools. You through some toys in there though. You are going to be the people making the sand castles as we go along the way. You'll be doing the building leading us along. There are no hidden sand castles or any tools that will allow players to build their own sand castles.

Instead of putting all the tools out there, burying treasure and all sorts of cool toys. You are controlling us with "the toys" to build your own story. This game was supposed to be about utter freedom and exploration, exploitation, based in science. You were supposed to bring balance to the force!!

Bottom line is - you make the sandbox. The toys and tools need to be in OUR hands. There does need to be boundaries to a sandbox - and that would be your big story about the thargoids and what not. But in a sandbox game controlling the narrative and only allowing such things as whether an NPC lives or dies to ONE PLAYER is ridiculous.

We already know that there will be some updated stuff coming for 2.4. It's not just story based. Jeez I swear people like to moan just for the sake of it.
 
The person taking up the role of Elite Dangerous Executive Producer is Gerard, who's been a key member in the team for a long time. The production team remains the same in terms of the experienced stalwarts such as Adam, Eddie, and Sally. The wider development team remains the same too, with names you know and love such as Sandy, Laurence, Dav, Steve K, Dom, and so on!

I sure hope Matt inson and Jon Bottone are still hard at work improving the planetary tech with, say, atmospheres, gas giants, water worlds and volcanics. And others ofc, but they were the ones in the first Horizons planetary tech video :)
 
You might think I've been living under a rock, and i'll tell you all about it when i can finally get this rock off me but...

Did he quit? What happened? :p
 
The person taking up the role of Elite Dangerous Executive Producer is Gerard, who's been a key member in the team for a long time. The production team remains the same in terms of the experienced stalwarts such as Adam, Eddie, and Sally. The wider development team remains the same too, with names you know and love such as Sandy, Laurence, Dav, Steve K, Dom, and so on!

As for the Dev Update, with 2.4 being very heavily focused on narrative it may transpire that there's not a great deal that can be discussed to the lengths of these blog posts without spoiling large portions of the story and further development of lore. We're, of course, always looking for ways to improve the ways in which we communicate upcoming content so there's a possibility of doing something similar in the future. On this particular point we'll be looking at alternative means as we move forward.

Then i personally say Gongratulations to Mr Gerard for being the new executive producer. Can he step forward and tell us a few words?
 
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