Star Citizen Thread v6

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Continual disappointment can do that I want to be wrong about SC being a failure already, but CIG keep waving huge red flags at me. We're all big old space game fans watching $150 million burn that could have gone on a number of other top notch space games it's not good for our genre.

Exactly .... most of, if not all of us, want SC to succeed but we haven't seen anything to indicate that it will ... at least not in the foreseeable future ...

Must just be me then. To me he looks flatter and less shiny (before his bald head reflects his surroundings) and he's clipping the table a bit, whatever has happened in the bar over the past year has meant he isn't allowed a clear glass for his liquid anymore. Maybe he's had too many fidelity cocktails in the past year?

Last year

http://i1351.photobucket.com/albums/p800/daniel_johnston2/m2_zpsd5irjrib.png

New Version

http://i1351.photobucket.com/albums/p800/daniel_johnston2/m1_zpsglvtd8t3.png

Funny this comes up .... here is a video of the old Freelancer game in which Chris worked for a time. Look to about 7 minutes in you will see a bar scene ... I bring this up simply because of something Chris said lately about wanting such a scene in SC. What does this indicate? Most likely nothing except it's kind of odd he would want such detail and yet can not produce SC in any form other than an Alpha or Pre-Alpha depending on how you look at it.

Chief
 
Funny this comes up .... here is a video of the old Freelancer game in which Chris worked for a time. Look to about 7 minutes in you will see a bar scene ... I bring this up simply because of something Chris said lately about wanting such a scene in SC. What does this indicate?

It's probably 20 years since I played it - but didn't Privateer 2 have a bar scene at the beginning too?
 
How about finding plants and animals, capturing them, bringing them to your 'wildlife module', cross-breeding them and selling them to other players? Unrealistic nonsense? Sure. Promised by CIG? You bet.
David Braben once said we would be able to drive around, get out and go big game hunting on planet surfaces. Still waiting....

I didn't really believe that would happen back then, to be honest, and I still don't. The difference is I don't complain about its absence.
Star Citizen announced planetary landings with PG tech when? I think it was around December 2015 - we still don't have even the initial first moon to scrutinize as we rapidly approach the second year anniversary of that announcement. So if what's between the set pieces is just sterile lumps of moon dust - I'll struggle to see what all the fuss has been about.
What would you like to see between the lumps of moon dust, as you put it.

That's my point. What can you add? Do you want to go down the Ubisoft route and litter a planets surface with lots of pointless POI? What would satisfy peoples requirements? They don't even know what they want.

To take your example above, have animals you can tame and turn the whole thing into Stardew Valley. Even if they did that 99% of the planet is going to be barren wasteland. The clumps of dust you are on about might have the odd animal roaming about but would that really make you happy. No, I honestly doubt that.

Anyone who seriously believes you can fill an entire procedurally generated planet with content, actual honest to god interesting content, is kidding themselves.
 
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David Braben once said we would be able to drive around, get out and go big game hunting on planet surfaces. Still waiting....

I think you'd be hard pressed to find an example of him saying that without prefixing it with something like "I'd like to be able to..."

Let's not play that game though. The amount of video footage of Chris Roberts talking about stuff that will be in Star Citizen clocks up at literally days worth of talking.
 
David Braben once said we would be able to drive around, get out and go big game hunting on planet surfaces. Still waiting....

I didn't really believe that would happen back then, to be honest, and I still don't. The difference is I don't complain about its absence.

What would you like to see between the lumps of moon dust, as you put it.

That's my point. What can you add? Do you want to go down the Ubisoft route and litter a planets surface with lots of pointless POI? What would satisfy peoples requirements? They don't even know what they want.

To take your example above, have animals you can tame and turn the whole thing into Stardew Valley. Even if they did that 99% of the planet is going to be barren wasteland. The clumps of dust you are on about might have the odd animal roaming about but would that really make you happy. No, I honestly doubt that.

Anyone who seriously believes you can fill an entire procedurally generated planet with content, actual honest to god interesting content, is kidding themselves.

Well I'm not the one who said it was going to blow ED's PG away and neither are you :-D
 
How about finding plants and animals, capturing them, bringing them to your 'wildlife module', cross-breeding them and selling them to other players? Unrealistic nonsense? Sure.

Well, in Ark you can do that, except sell them (i don't think you can trade them, just share them with other clan members, but maybe im missing something). But for SC, that's the sort of thing that probably doesn't even need to be in the game even if it had 100 years of development.
 
Well, in Ark you can do that, except sell them (i don't think you can trade them, just share them with other clan members, but maybe im missing something). But for SC, that's the sort of thing that probably doesn't even need to be in the game even if it had 100 years of development.

There are many, many things that don't need to be in SC. Like mopping floors, multiple species, languages and alphabets, and other similarly gameplay-less additions.
I think people would just be happy if the gameplay part actually worked.
 
They did get some guy to demonstrate some sort of alien language that he (possibly) knocked up at a coffee bar in his spare time. Like a lot of things with Star Citizen, it might impress briefly but is another pie in the sky episode.

Reminds me of the Dune like worms that were shown, was that a hazard that would appear randomly on a particular planet? Could work I suppose, but it's kind of obvious it was something they just thought up quite late on for a demo to impress backers.
 
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There are many, many things that don't need to be in SC. Like mopping floors, multiple species, languages and alphabets, and other similarly gameplay-less additions.
I think people would just be happy if the gameplay part actually worked.

Just so long as we get drinks mixing - that HAS to be in.

Oh... and birds, procedural birds.
 
His facial expressions look slightly better though.

Alas, as always they're making a ton about little things: engine trails in this case. They talk about it as it was a tremendous challenge, a never seen before performance, and "Chris wanted trails so we gathered a dedicated team of highly specialized talents for that". Yet, no sign of this kind of effort towards ACTUAL GAMEPLAY! It's exhaustingly cringeworthy.

I don't get why they insist in overdetailling and refactor the tiniest parts wishfully thinking it'd end in a cohesive whole from itself. Due to the complexity of the task the set upon themselves, I think a more holistic approach should be the way the reach something substantial. Otherwise, they'll only progress by making the next step half the distance of the previous one.

Not to mention, they said a year or two back that engine trails are stupid and unrealistic, and not having them is a deliberate choise :D

More like they couldn't figure out how to do them, so they were trying to make it into a virtue.
 
To be fair, CIG have said so much over the years in so many different interviews and video content that I'm not surprised that they've got a bit lost and ended up going round in circles. If only they had decided on a design document and stuck with it, they'd very likely have far more to show off and actually deliver upon after all this time.
 
To be fair, CIG have said so much over the years in so many different interviews and video content that I'm not surprised that they've got a bit lost and ended up going round in circles. If only they had decided on a design document and stuck with it, they'd very likely have far more to show off and actually deliver upon after all this time.

They're close to revolutionizing the game industry with the discovery of design documents... you just wait and see...
 
To be fair, CIG have said so much over the years in so many different interviews and video content that I'm not surprised that they've got a bit lost and ended up going round in circles. If only they had decided on a design document and stuck with it, they'd very likely have far more to show off and actually deliver upon after all this time.

You say that because you have no idea how game development actually works!
And yeah logic you clould prove anything with logic so forget it duh!

Star Citizen is refractoring logic to prove everybody wrong in how they should "have" handeld all of it.
 
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