Attempt to sabotage our game

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Meh , whatever spin/buzz word you care to call them they are simply players, playing the game their way. Their choice of playstyle is no less valid than anyone elses in ED. Do i agree with their choices? No i think its cowardly but it does not change the fact that they are simply playing the game.

Even when my explorer ASP (with no weapons) was brutally attacked by 3 players in vettes while i watched from an srv was nothing but some players playing the game. Even if i see it as cowardly, their playstyle is still a valid choice.

I do not understand why would you think I question validity of someone playstyle choice. I merely inform about it and say what can be done about it. The tone of course reflects my view on the topic, but while I noticed that there are many in the community that go lengths to explain how it is is ok to waste someone's time and game, this post is ultimately not about discussing that. It serves to inform people who are not aware of this and who might like to help.
 
My friend started playing just yesterday and I informed him before he purchased Elite that the game can be harsh in multiple ways. He accepted the facts and got a copy anyways.
That said, UA bombing will happen and no CG except for meta alloys can stop it. Additionally I'd like to mention that Sandro stated that open play players face greater risk and that he agrees that additional rewards for them is appropiate, however, as this is a low priority point and combined with difficult balancing and design questions it will not be implemented soon. Just to clarify, though, different modes contain different players and are different by nature which means different risk/reward equations are required in order to keep the value equal because right now open players have the worst risk/reward equation and hence a higher reward in Hotspot areas is justified.

With a dev satement supporting that and the undenyable fact that open is indeed a mode with higher risk than the other two we can furthermore conclude that noob hunting in starter systems might not be political correct but don't forget the facts that 1. This is just a game, 2. Freewinders come withoht rebuy, 3. Survival of the fittest is represented in the game by design, 4. Their actions are no bannable offense, 5. They can be stopped by players who can take on the noob hunters

So instead of making forum posts and gathering social support against them how about equipping some weapons, mod them to G5 and blow them out of the beginner system? I doubt social support und forum posts will keep them from doing what they are doing.
If there is no resistence to them via ingame actions then there is no problem in the first place as apparently players are fine with the circumstances. Personally, I am.
 
To stop the starter systems going into lockdown FD could easily just click an override button on the BGS, but instead they have chosen to let the community take some responsibility.
 
I think piracy is an important part of the game, however it is defiantly a problem when sidewinders are being griefed.

The community goal was a very good idea [yesnod]
 

Robert Maynard

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Additionally I'd like to mention that Sandro stated that open play players face greater risk and that he agrees that additional rewards for them is appropiate, however, as this is a low priority point and combined with difficult balancing and design questions it will not be implemented soon.

.... for Powerplay merits only (and even then, only as applied to the Power, no change in personal rewards) and well over a year ago. When asked more recently (about December) in a stream he advised that there were no plans to implement such a change.
 
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I made an earlier post about this then deleted it (edited-out) as I thought it was just too obvious and so might be considered condescending, however a few people have made posts which need addressing.

Yes it is possible that some idiots will strive to manipulate the BGS to hinder the new PS4 players. (Did this happen at the XBone launch? Is that why FD have made the CGs?)

However there can't be any "ganking" since PS4 players can't be instanced with PC, Mac or XBone players. If "gankers" want to seal-club PS4 players then they have to go buy a PS4, buy E D for it - that's a plus for the console sellers and cash in the bank for F D.

As Mr Lizard says, if F D were concerned about lock-downs they could easily have disabled them.

BTW - I have noticed a lot of Black Markets being listed as "disabled facilities" - is this related at all?
 
My friend started playing just yesterday and I informed him before he purchased Elite that the game can be harsh in multiple ways. He accepted the facts and got a copy anyways.
That said, UA bombing will happen and no CG except for meta alloys can stop it. Additionally I'd like to mention that Sandro stated that open play players face greater risk and that he agrees that additional rewards for them is appropiate, however, as this is a low priority point and combined with difficult balancing and design questions it will not be implemented soon. Just to clarify, though, different modes contain different players and are different by nature which means different risk/reward equations are required in order to keep the value equal because right now open players have the worst risk/reward equation and hence a higher reward in Hotspot areas is justified.

With a dev satement supporting that and the undenyable fact that open is indeed a mode with higher risk than the other two we can furthermore conclude that noob hunting in starter systems might not be political correct but don't forget the facts that 1. This is just a game, 2. Freewinders come withoht rebuy, 3. Survival of the fittest is represented in the game by design, 4. Their actions are no bannable offense, 5. They can be stopped by players who can take on the noob hunters

So instead of making forum posts and gathering social support against them how about equipping some weapons, mod them to G5 and blow them out of the beginner system? I doubt social support und forum posts will keep them from doing what they are doing.
If there is no resistence to them via ingame actions then there is no problem in the first place as apparently players are fine with the circumstances. Personally, I am.

Agree, Open needs a reward system both because of the potential risk, but also to encourage people to interact with each other.

I mean, the idea of "equipping some weapons" to meet them head sounds awesome in theory, but because of the imbalance between Open and Stealth mode, it's a non-starter, because the "bad guys" currently have an overwhelming incentive to hide in Solo/PG to do their naughty deeds.

Tldr: The current "all modes are equal" paradigm is utter because "Stealth mode" is far more powerful than Open. Bad guys know this and use it more than most. Which means Open is a target-poor environment.
 
That could be a Powerplay side effect. Some PP factions don't allow black markets and close all black markets within their sphere of influence.

Thanks that's probably it. I suppose I ought to learn a bit about this powerpants stuff, I have basically ignored it since it was introduced, hoping it would go away I suppose. ;)
 
I'm sorry but they are using the very same tools you and everybody else can use. I've brought up that people can "hide in solo/PG" to damage a player faction several times, and every time I was told that this is working as intended and that it's "indirect" PvP and it shouldn't be changed.

Well now I tell you the same thing. It is working exactly as intended. You'll just have to outgrind them.
 
Thanks that's probably it. I suppose I ought to learn a bit about this powerpants stuff, I have basically ignored it since it was introduced, hoping it would go away I suppose. ;)

Also some govt types close BMS. Regular bgs work. A BH CG should clear any lockdown fairly quickly too.
 
Maybe then, instead of acting like everything's great, FD should acknowledge the poor state of the game? The game isn't failing to hold new players just because of gankers (there aren't nearly enough gankers for it to be the sole reason). In fact, if you look at Steam's player stats, you can see a clear pattern showing an increase in active players for at most a month before an update/story activity, followed by an immediate and large drop the very next month. This implies that the game content is failing to retain players rather than just gankers.

Also, consider the events currently unfolding regarding the Thargoids, while yes, it builds hype, thus attracting players, but it then subsequently also pushes said players away because well, if you want to participate, you need to spend a lot of time grinding, which means you as a brand new PS4 player just get to observe via YouTube. Do you think many of these players will form a favorable opinion about this situation? Not to mention that having to record and run a sound through a spectrogram is outright making the players switch devices, even on PC it's a problem because it makes you not actually be playing the game, but on consoles it's worse, you aren't just shifting a player away from the game, but from the device the game is being played on.

It's awesome that for once the consoles get a port of a pc game rather than the other way around, I couldn't give a monkey's about Xbox and ps4 players

#TeamMasterRace
 
The original post is doing my head in. I am just not understanding it.

There are hordes of gankers who hate players going into Solo. They are going to target new PS4 player who are likely to then stick to Solo to avoid them.

How does this strategy help the goal of the gankers?
 
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Well for one thing you should also point the finger at Salome, who basically put a massive lore sponsored hit on anyone doing any legal action. Bounty hunting, CZ, exploring, trading, all were highlighted as being part of a 'conspiracy' by Salome and were marked for blockade action.

So now you have a lore justification for ganking, leading to an ever increasing population out for blood, only this time it has a story purpose.

https://imgur.com/a/gz5Ui

(Personally I dislike Salome's lack of evidence, but it didn't stop her from making ganking a lore action)

Well, according to Drew, ganking is primarily an RP choice and not meta griefing, apparently, so... yeah. Keep in mind that it is "just a game" to some people, therefor it can be held to a lower standard of continuity, agency, and dignity as our Commanders are all just pawns at the disposal of the arbitrary greater story that we should count ourselves fortunate to be victims of. Well, sorry, that isn't the game I play – I haven't lost a ship since 3301.

xbQJQzx.jpg
 
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The original post is doing my head in. I am just not understanding it.

There are hordes of gankers who hate players going into Solo. They are going to target new PS4 player who are likely to then stick to Solo to avoid them.

How does this strategy help the goal of the gankers?

Gankers have a strategy?
And I thought their goal was to ruin the game experience for any and all they can in some strange quest to "punish FD" for not giving them everything they want right now. I'm sure there are some mommy & daddy issues also but let's not belabor this.
 
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Agree, Open needs a reward system both because of the potential risk, but also to encourage people to interact with each other.

I mean, the idea of "equipping some weapons" to meet them head sounds awesome in theory, but because of the imbalance between Open and Stealth mode, it's a non-starter, because the "bad guys" currently have an overwhelming incentive to hide in Solo/PG to do their naughty deeds.

Tldr: The current "all modes are equal" paradigm is utter because "Stealth mode" is far more powerful than Open. Bad guys know this and use it more than most. Which means Open is a target-poor environment.

This is also DUE TO THE LACK OF INTERACTIONS between players (and NPCs btw too). The only way you can interact with players is comms or shooting. There is no trading between players, no missions by-for players, no supported player groups, nothing. You can say hi to a player and he may, may not respond or start shooting. So the reason why open is considered a murder place is because there is actually no other possible action you could potentionally do with players. Sure you can shoot other players together but it's still shooting. Same for NPCs but it's a different matter.
IMO by implementing true MMO gameplay content that allows players to interact with eachother besides shooting themselves open would be a far more friendly place and I assume many players would come back as it would be possible to provide proper escorts as of missions and player groups, etc.
 
This is also DUE TO THE LACK OF INTERACTIONS between players (and NPCs btw too). The only way you can interact with players is comms or shooting. There is no trading between players, no missions by-for players, no supported player groups, nothing. You can say hi to a player and he may, may not respond or start shooting. So the reason why open is considered a murder place is because there is actually no other possible action you could potentionally do with players. Sure you can shoot other players together but it's still shooting. Same for NPCs but it's a different matter.
IMO by implementing true MMO gameplay content that allows players to interact with eachother besides shooting themselves open would be a far more friendly place and I assume many players would come back as it would be possible to provide proper escorts as of missions and player groups, etc.

More MMO gameplay wouldn't really make open a more friendly place, it is one already. Those of us that play there are happy with the risk that we may be facing a rebuy and sometimes actively go looking for trouble. Player generated escort wing missions would be a nice thing though
 

verminstar

Banned
The original post is doing my head in. I am just not understanding it.

There are hordes of gankers who hate players going into Solo. They are going to target new PS4 player who are likely to then stick to Solo to avoid them.

How does this strategy help the goal of the gankers?

It doesnt...thats why one is not overly concerned what they do. The more salt generated on the forums, the more the case is pushed fer an open pve mode because open play has become so undesirable to too many players. And lets face it, its harder to get players out of solo and pg than it is to force them into it which will ultimately mean that ps4 players will be on these very forums in 6 months time complaining about open being empty all the time. At which point we can all point to incidents like this and tell them its their own fault which means that FD eventually get the blame, as those with much less maturity will never accept the blame themselves.

Really, why would any solo player care at this point? Those of us who play in such ways have little interest in the goings on in open...nothing that happens there affect us in any shape or form so until someone gives me a damned good reason as to why I should care, Ill continue to play in solo while laughing at the childish little games being played in open.

And this does sorta indirectly affect me because my daughter is a ps4 player ^

In the end, it wont be solo and pg players who will suffer the consequences of the antics of open play so again, why should we be in any way concerned about what happens in a different mode? If anything, the griefers get my blessing because the more salt they dish out, the less time we wait until the aforementioned consequences become a reality...so knock yerselves right out lads...really ^
 
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