I imagine that relative relief from the overwhelming frustration could be given by simply increasing the probability of finding materials, significantly, without the need for any reprogramming or redesign.
I hesitate about this only because I am beginning to suspect that the ‘skinner box’ elements of the game design that lead to frustration and misery for many players is actual intended ‘gameply’, or at least a poor substitute - the designed reason to continue playing/purpose.
Other topical frustrations include finding sites on planets using latitude and longitude (how difficult is it to plot a point on a sphere for heaven’s sake) and the inability to enter co-ordinates in the map when traveling more than 1k ly etc. Come to think of it ... the lack of usability of the darn galaxy map itself - lets play 'whack a mole' aka select a star.
Other that, the game is fantastic of course.