not exactly power creep. WoW isnt a good example in some ways - there is a clique of players who prevent many from getting the latest loot. want latest loot? got to do the top end raids. want to do top end raids? pah your ilvl is too poor we wont accept you on the endgame raids until you got the loot. ilvl fascists we called them. its one reason i quit WoW and went to LotRo where the community is more likely to say 'oh having trouble with fornost? let me grab my level 85 hunter and we'll run through the series of instances with you.' BUT power creep isnt the issue. its the current crop of gamerz brought up well after the original of this.
they are used to pathetic complere-in-6-hours single player token offline campaigns which they play once. they then move to online and expect to shoot everything that moves. to do that they need to unlock - or buy in ELITE case - the top end gear. so they want to do that ASAP. then they expect to kill everyone and brag about their K/D being so good, before next month/2months big new game is released by another big studio when they switch and rinse and repeat. and elite just doesnt work that way.
so you get people complain about having grind, and RNG and losing their OP anaconda to a bug or something. and impatience generally - because they have never ever played a game like elite before. they dont know how to handle it. they complain about solo mode - how can they complete the game if people can 'hide' (as they see it) so they cant kill them to stop undermining - completely refusing to accept the fact there are some people defending on their side in solo. its so cheap to do that the big games companies laugh all the way to the bank. what does MP really need by way of coding? engine to be able to handle maps and players with different weapons, and some people to make the maps and player avatars and the weapons and effects look good. oh and some rather basic AI for the token SP campaign. people complain about the npcs in elite - but they are so far beyond what you get in the FPS single player campaigns they are like geniuses. i find them challenging enough and i play solo exclusively.
i agree with OP that it would be nice to have missions needign small fast ships to covertly run to small surface or orbitting outposts that only have small pads. i disagree that there is no role for small ships. then again i count my cobras as small ships and even my 2 asps arent exactly giants. one cobra is a 1st class/business class passenger transport. thats all it does, and it has no cargo space, and has just enough armament to keep my passengers alive long enough to arrive - hence its name Safe and Sound. my cobra mkiv is a mission/armed trader. it has an srv for surface missions, and so i can pick up the jadeite i sometimes see lying around on the surface for taking. my FAS is my combat ship. it can do some trade - it has less cargo space than the cobra but its a harder kill so it gets used to transport goods that might attract trouble. the only ones i dont see roles for are things like the eagle. superfast couriers maybe?
they are used to pathetic complere-in-6-hours single player token offline campaigns which they play once. they then move to online and expect to shoot everything that moves. to do that they need to unlock - or buy in ELITE case - the top end gear. so they want to do that ASAP. then they expect to kill everyone and brag about their K/D being so good, before next month/2months big new game is released by another big studio when they switch and rinse and repeat. and elite just doesnt work that way.
so you get people complain about having grind, and RNG and losing their OP anaconda to a bug or something. and impatience generally - because they have never ever played a game like elite before. they dont know how to handle it. they complain about solo mode - how can they complete the game if people can 'hide' (as they see it) so they cant kill them to stop undermining - completely refusing to accept the fact there are some people defending on their side in solo. its so cheap to do that the big games companies laugh all the way to the bank. what does MP really need by way of coding? engine to be able to handle maps and players with different weapons, and some people to make the maps and player avatars and the weapons and effects look good. oh and some rather basic AI for the token SP campaign. people complain about the npcs in elite - but they are so far beyond what you get in the FPS single player campaigns they are like geniuses. i find them challenging enough and i play solo exclusively.
i agree with OP that it would be nice to have missions needign small fast ships to covertly run to small surface or orbitting outposts that only have small pads. i disagree that there is no role for small ships. then again i count my cobras as small ships and even my 2 asps arent exactly giants. one cobra is a 1st class/business class passenger transport. thats all it does, and it has no cargo space, and has just enough armament to keep my passengers alive long enough to arrive - hence its name Safe and Sound. my cobra mkiv is a mission/armed trader. it has an srv for surface missions, and so i can pick up the jadeite i sometimes see lying around on the surface for taking. my FAS is my combat ship. it can do some trade - it has less cargo space than the cobra but its a harder kill so it gets used to transport goods that might attract trouble. the only ones i dont see roles for are things like the eagle. superfast couriers maybe?