So... *Nervous Laughter*...

I wouldn't be surprised we'll find them in the thousands. I believe that star map they have is an illustration of other base locations. If that is the case, then we are screwed badly lol.

Ooohhh. That is a great theory. It does look like just the one arm of our galaxy tho. I have no theory for that, just an observation.
 
Nope, NPCs were nerfed before because of difficulty complaints, so I don't expect the Thargoids to be an issue against the right combat ship.

They won't be an issue period; people can ignore as the developer has decided the invasion is more a quaint little scuffle a few hundred LY out of the bubble. So those shieldless traders in solo who refuse to consider the consequences of their choices, can continue to not do so with complete impunity.

Frontier isn't stupid; after the AI debacle (and it was) they are solving the 'risk' issue (that would necessitate nerfing the invasion down to the lowest denominator) by having all the action happen in distant systems, in Anarchy, where the law is made up and the shooting doesn't matter. Unless you are being shot at, which for some reason does apparently matter. In Anarchy, where all the "bad people" where told to go, previously, because no laws so that's okay.

I'm not sure "irony" even comes close to covering it at this point. lol. oh well.

Regardless, the OP doesn't need to fret. Thargoids are containing their "invasion" to being in convenient little pockets where no-one really has to care about them. I can already tell you the developer won't get far trying to increase the footprint. Large percentage in solo hate risk; they won't stand for it. And anything Frontier try to push will be lobotomised for the lowest common denominator.

Apparently Thargoids don't understand "nerf". I think Frontier has forgotten a large chunk of the community doesn't understand "risk". Shall be interesting to see that play out. But as much as I am in awe of what's been done, and all the new doodads and winking lights and whatnot that have all turned on, it's really lost a lot of gravitas for me, as it's not even remotely an invasion, just some spicy action out on the fringes (where it will almost certainly stay, likely indefinitely).
 
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They won't be an issue period; people can ignore as the developer has decided the invasion is more a quaint little scuffle a few hundred LY out of the bubble. So those shieldless traders in solo who refuse to consider the consequences of their choices, can continue to not do so with complete impunity.

Frontier isn't stupid; after the AI debacle (and it was) they are solving the 'risk' issue (that would necessitate nerfing the invasion down to the lowest denominator) by having all the action happen in distant systems, in Anarchy, where the law is made up and the shooting doesn't matter. Unless you are being shot at, which for some reason does apparently matter. In Anarchy, where all the "bad people" where told to go, previously, because no laws so that's okay.

I'm not sure "irony" even comes close to covering it at this point. lol. oh well.

Regardless, the OP doesn't need to fret. Thargoids are containing their "invasion" to being in convenient little pockets where no-one really has to care about them. I can already tell you the developer won't get far trying to increase the footprint. Large percentage in solo hate risk; they won't stand for it. And anything Frontier try to push will be lobotomised for the lowest common denominator.

Apparently Thargoids don't understand "nerf". I think Frontier has forgotten a large chunk of the community doesn't understand "risk". Shall be interesting to see that play out. But as much as I am in awe of what's been done, and all the new doodads and winking lights and whatnot that have all turned on, it's really lost a lot of gravitas for me, as it's not even remotely an invasion, just some spicy action out on the fringes (where it will almost certainly stay, likely indefinitely).

Ideally I'd like Thargoids to be a serious game and lore changing crisis, though I'd settle for the outcome you mention as that would imply a decent challenge even if limited in area. Ultimately though I suspect they won't actually be difficult, at most an artificial invinciblity that needs a special module to hurt or avoid EMP. Sure FDEV played up the danger factor, but then they backed off that stance from all the complaints at potential losses due to Thargoid attacks. I'm pretty sure the likely scenario is a Thargoid will be beatable by a half built PVE farming turret boat, because anything harder will be complained about.

As it stands NPCs are too easy, Elite NPCs could use the 2.0 AI, and Thargoids will likely follow the pattern and be something easily farmed, like a CZ or RES.
 
Ideally I'd like Thargoids to be a serious game and lore changing crisis, though I'd settle for the outcome you mention as that would imply a decent challenge even if limited in area. Ultimately though I suspect they won't actually be difficult, at most an artificial invinciblity that needs a special module to hurt or avoid EMP. Sure FDEV played up the danger factor, but then they backed off that stance from all the complaints at potential losses due to Thargoid attacks. I'm pretty sure the likely scenario is a Thargoid will be beatable by a half built PVE farming turret boat, because anything harder will be complained about.

As it stands NPCs are too easy, Elite NPCs could use the 2.0 AI, and Thargoids will likely follow the pattern and be something easily farmed, like a CZ or RES.

Thargoid Invasion [HIGH]

Get ready for the invasion, coming to a (semi) permanent USS near you. The idea that they are a "game and lore changing crisis" falls apart when you realise there are a bunch of intractable who will not stand for it and will force frontier's hand. We already know this. We had that post 2.1.

They won't roll through the bubble. They won't frighten traders into shields, or give combat aces a sudden desire to change pants mid-jump within the bubble. They will be the same AI we have now, likely with mental high resistances and armour and what not that need "the magic sauce" to defeat. All available, of course, behind engineering grind.

PVP people will take all of about 5 nano-seconds to identify the correct meta to make them, essentially, an irrelevant force in a fight and will promptly go back to shooting commanders.

Normally, invasions mean they invade; this appears to be a reverse-invasion, where we (essentially) invade. Understand it's very simple to make AI very hard to kill. It's called "bullet sponge" and is a massively overused methodology. Just make it a wall of resistance and armour that takes hours to pound through. So standard weapons likely have huge debuffs to blunt their effectiveness. The AI doesn't even need to be competent. Just a large sponge.

I really, really hope MoM has been able to gift them some special manners. I really really want that first encounter, if the shooting starts, to be extremely short and quite violent. Make me run. I should have to run. Or die, if I am not prepared.

The hilarious thing will be if building for thargoid bear, also means highly effective against commanders; it's just going to mean PVP people farm the invaders so they can continue to stove commander heads in, in the most optimal fashion possible. I do hope Frontier has worked that virtually guaranteed scenario ahead of time and has "thought of that" because past history suggests no they won't have at all and it's going to lead to comical amounts of destruction.

We shall see?
 
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Not really.
I'm closing in on Colonia. :D

And I consider them friendly. [yesnod]

I do hope our many-legged friends haven't forgotten their run-in with Jaques. It'd be a shame if a thargoid force waked into the station, and started sacking the joint. Right? Be funny if Frontier had thought of that (probably haven't, but you never know). I mean, it's not like it isn't a really tempting target; given it's tens of kylies from any kind of support at all.

Sleep well. It'll all be fine. Probably.
 
They won't be an issue period; people can ignore as the developer has decided the invasion is more a quaint little scuffle a few hundred LY out of the bubble. So those shieldless traders in solo who refuse to consider the consequences of their choices, can continue to not do so with complete impunity.

Frontier isn't stupid; after the AI debacle (and it was) they are solving the 'risk' issue (that would necessitate nerfing the invasion down to the lowest denominator) by having all the action happen in distant systems, in Anarchy, where the law is made up and the shooting doesn't matter. Unless you are being shot at, which for some reason does apparently matter. In Anarchy, where all the "bad people" where told to go, previously, because no laws so that's okay.

I'm not sure "irony" even comes close to covering it at this point. lol. oh well.

Regardless, the OP doesn't need to fret. Thargoids are containing their "invasion" to being in convenient little pockets where no-one really has to care about them. I can already tell you the developer won't get far trying to increase the footprint. Large percentage in solo hate risk; they won't stand for it. And anything Frontier try to push will be lobotomised for the lowest common denominator.

Apparently Thargoids don't understand "nerf". I think Frontier has forgotten a large chunk of the community doesn't understand "risk". Shall be interesting to see that play out. But as much as I am in awe of what's been done, and all the new doodads and winking lights and whatnot that have all turned on, it's really lost a lot of gravitas for me, as it's not even remotely an invasion, just some spicy action out on the fringes (where it will almost certainly stay, likely indefinitely).

Interesting. However, the one thing you've failed to consider is that we haven't had that spirit here since 1969.
 
I do hope our many-legged friends haven't forgotten their run-in with Jaques. It'd be a shame if a thargoid force waked into the station, and started sacking the joint. Right? Be funny if Frontier had thought of that (probably haven't, but you never know). I mean, it's not like it isn't a really tempting target; given it's tens of kylies from any kind of support at all.

Sleep well. It'll all be fine. Probably.
Do they have many legs? :)

What happened with Jaques?
I have not had any run-in issues with them.
Thus I consider them friendly. [yesnod]
They can't be worse than us. [squeeeee]
 
For the record, they aren't motherships. They're surface installations (complete with Skimmers and data points). But yes, it is somewhat alarming that there are so many of them so close to human-inhabited space.

I'm betting that when 2.4 drops, they'll have defenses, and maybe even ships guarding them.
 
For the record, they aren't motherships. They're surface installations (complete with Skimmers and data points). But yes, it is somewhat alarming that there are so many of them so close to human-inhabited space.

I'm betting that when 2.4 drops, they'll have defenses, and maybe even ships guarding them.

It's like you don't know history.....

[video=youtube_share;mYq-XJ5XfkI]https://youtu.be/mYq-XJ5XfkI?t=8m50s[/video]

huh. Okay even though I set the link to start at 8:54 it chooses not to... so please fast forward to that.
 
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Nope, NPCs were nerfed before because of difficulty complaints, so I don't expect the Thargoids to be an issue against the right combat ship.

I would hope you are wrong. Back from 84 onwards other human ships always became almost routine while Thargoids were always harder. I would hope that FDev will continue the same here.
 
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