Best way to flip a System for your minor Faction?

there is tgat one surface station not controlled by the system controlling faction, you won't be wanted there.
That, and it's easy to dock without the scan completing.

And if you fail, and die, your bounty is gone.
 
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there is tgat one surface station not controlled by the system controlling faction, you won't be wanted there.

That, and it's easy to dock without the scan completing.

And if you fail, and die, your bounty is gone.


Wait.
Am I not going to be Wanted there ???
I didnt know a Station in that System would actually let me Dock.
Guess I.ll go for that later.
I hope I dont regret that lol
 
Keep a record of the influence levels of all the factions in Ao.

Here's one for the system I'm trying to flip at the moment. It's a population of 8.4 billion, powerplay and gets a fair bit of traffic:

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edit - I baselined for a couple of days before I started. I'm pushing two factions, green and purple lines.
 
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Wait.
Am I not going to be Wanted there ???
I didnt know a Station in that System would actually let me Dock.
Guess I.ll go for that later.
I hope I dont regret that lol

It's the beauty of the system. Bounties are faction-based, since that base is owned by another faction then it doesn't care about your bounty by the controlling faction.
 
Bigger Problem is likely that se are just 4 People.
Its hard to work against the BGS with so few People :(

I work on my own (I think!, unless there's someone unknown also pushing 'my' minor faction) and in the last year it's gone from controlling two systems, to controlling four, and building a good presence in a fifth (a 1.6bn pop Agri), and an accidental expansion into a sixth system it doesn't really need to be. It's all do-able with time and patience. A crew of four should be fine and there's lots of good advice here.
 
Ok.
Checked

141 Ships Traffic.
1.5 Million Bounty Claims handed in.
600k Bounty Claims issued.

how many bounty claims? that's more important than the value (CR).

difference of bounties claims and bounties issued speak for not a lot of bounty hunting in system, but people redeeming (superpower) bounties while running missions in and out of system.

bounty claims value/ships traffic is ~10 000 - that again speaks for mission running and redeeming single bountied when docked.

so, you are 4 players, and you need to counter bounty redeems of ~ 100 random commanders as well as them running missions.
 
how many bounty claims? that's more important than the value (CR).

difference of bounties claims and bounties issued speak for not a lot of bounty hunting in system, but people redeeming (superpower) bounties while running missions in and out of system.

bounty claims value/ships traffic is ~10 000 - that again speaks for mission running and redeeming single bountied when docked.

so, you are 4 players, and you need to counter bounty redeems of ~ 100 random commanders as well as them running missions.


41 Bounties were Claimed.
 
so, you are 4 players, and you need to counter bounty redeems of ~ 100 random commanders as well as them running missions.
That's not too bad actually. I was expecting worse.

If I had four CMDRs and some patience, I'd fancy my chances in the long run.

@sunleader - make sure that you're all taking a mix of high-influence missions from the mission board and high-influence (and often not very well-paying, comparably) passenger missions. For the time being, it's a good idea to mix the factions - anyone but the controlling faction. Aim for 10+ missions a day each (obviously, this might not always be possible) and you should start to see some movement. What's hurting you most right now is the superpower bounties - Ao has four Fed factions including your own...

As recommended earlier, it would be a really good idea to boost the Liberals of LTT 6139, and let your faction get into an election (I think? I don't work with corps or democracies) with them. Make sure your faction win, and you'll get the base, which will give you a place to trade and drop exploration data.

If there's an open black market at one of the stations controlled by the Progressive Party, use it. A lot.
 
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Ok.
One more Question.
On the Station not Owned by the Controlling Party.
Can I turn in Bounties and Exploration Data etc there without helping the Controlling Faction ?
(Of course excluding the Bounties of the Control Faction)

As well as Trade with that Station to Boost that Minor Faction.

(I have to Boost em anyways to get em into War/Election with my Faction and get that Base from them)

Also.
There a good way to provoke a War/Election with them aside from just getting them onto same Influence ?
 
here is what i'd do.

break down in consecutive steps, so your group and you only have to focus at one goalpost at a time:

Step 1
Push Liberals of LTT 6139, to match your influence, into a conflict with your faction, so you can win Carstensz Laboratory.

Step 2
Win Carstenz Laboratory.

Step 3
Push the controlling faction into a election in one of the two small pop systems they are in.

Step 4
Once the election is pending for the controlling faction, push your faction into Boom using carstenz laboratory. sell exploration data, sell as many different profitable commodities as you can per run.

Step 5
With the controlling faction in election, and yours in boom, you should see gains from random traffic (your faction giving out better missions, and your faction profiting from random superpowerbounties.

if that works, repeat till you match influence and trigger a system control conflict. during that pending, do everything to hurt the controlling faction (smuggling, shootings) and to buff yours.
 
Ok.
One more Question.
On the Station not Owned by the Controlling Party.
Can I turn in Bounties and Exploration Data etc there without helping the Controlling Faction ?
(Of course excluding the Bounties of the Control Faction)

As well as Trade with that Station to Boost that Minor Faction.

(I have to Boost em anyways to get em into War/Election with my Faction and get that Base from them)

Also.
There a good way to provoke a War/Election with them aside from just getting them onto same Influence ?

a) yes - trade, explo data etc. will help the station controlling faction.

b) no, there is no other way to trigger a conflict with that faction beside matching influence.
 
a) yes - trade, explo data etc. will help the station controlling faction.

b) no, there is no other way to trigger a conflict with that faction beside matching influence.

I see.
Thanks for the patience in helping guys.

I guess this turns on how valuable the non-bounty inputs are. Do you think the bounties are the only important factor?

I doubt it.
All of the Factions in that System including my own get Regular Booms in a matter of Days.
So I assume that there is alot of Mission making and Trade going on as well.
 
I guess this turns on how valuable the non-bounty inputs are. Do you think the bounties are the only important factor?

i don't think bounties are the only important factor, but my idea would be, that combining election for the controlling faction with boom for the player group will lead to random commanders picking up boom missions instead of election missions.

the other option would be to trigger war instead of election for the controlling faction in one of that other systems, and to counter the bounty redeems... my experience with random traffic is, that actually the bounty redeems are the bigger problem, as long as you don't control any system. basiclly, while you are busy running 1 mission, the random player does 3 transaction for the controlling faction: a mission, a superpower bounty redeem (~60% of a bounty redeems influence effect in this case), and a bounty redeem from some interdicting npc. if you are unlucky, he got a mission reward and sells it additionally to the market. putting them into election gets rid of 2 actions in this case.

but yes, if that does not work, i'd try my luck with a war.

generally, 1st step is to get that one station owned by a third faction!
 
All of the Factions in that System including my own get Regular Booms in a matter of Days.
So I assume that there is alot of Mission making and Trade going on as well.
State effects can often be as much due to the faction being the recipient of missions as the giver. I've put many factions into civil unrest because of them being a regular target for smuggling missions.
 
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