PvE player activity dvarves PvP player activity

As babelfish points out, that is exactly what this comment suggests...that pvp is the only reason fer being in open...is it?

I honestly don't know, hence the question.

If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?

Or am I confused as to what the term PvP stands for? :)
 
Curious, but if one avoids PvP in Open, why play in Open?

Because I want to play in a populated world, but have no interest whatsoever in playing Unreal Tournament in space.

And before someone mentions "mobius", mobius is not a mode, is not officially supported and is just aa workaround made by a volunteer player for something that should be built into the game since release.
 
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I honestly don't know, hence the question.

If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?

Or am I confused as to what the term PvP stands for? :)

I'm struggling to think of an answer that someone won't take offence to tbh.

How about it can be like watching a match on the telly with your mates vs going to the stadium. Is that innocuous enough?
 

verminstar

Banned
I honestly don't know, hence the question.

If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?

Or am I confused as to what the term PvP stands for? :)

PVP can exist in all modes...just depends on how ye do it, but thats a technicality. However...to answer the question...to be sociable with others while not trying to kill each other all the time fer no reason. Of course, we are then told thats what mobius offers, but thats not enough because half the fun is meeting random people so its back to mode switching when one is suspicious of the intent of others ^

PVP is fine if thats what one wants but a pure pvp mode would be the likes of CQC whereas open is more akin to frre fer all mode where pvp can happen, but its not the be all and end all that exists in open. And I say that as primarily a solo player who only ventures into open when Im fairly certain Im not gonna get ganked fer no reason.

I dont avoid pvp entirely and have no wish to start...Im merely avoiding the more toxic elements of which most is in the bubble, ergo I play is solo in the bubble 100% of the time Im there ^
 
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Open PVE.

Griefers kill immersion in a game like Elite.

Except EVE has engaging game play while you skill grind, with tools that allow real player agency and a dynamic universe.

Elite has...watching Netflix. I don't need to drag out my HOTAS for that.

Open is in no way as bad as many people think, just fyi, I play in open almost exclusively, and I've had very little problems with random attacks.

That said i'd love for you to elaborate on the 'tools' that allow real player agency and a dynamic universe?

I honestly don't know, hence the question.

If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?

Or am I confused as to what the term PvP stands for? :)
Open allows you to meet random players and interact with them? where PG allows you only to meet a specific set.
But yes, in allowing random people you also open up to that it is a person that wants to kill anyone. Though the risk is very little in my eyes, reward is significantly better, meeting people.
 
Because I want to play in a populated world, but have no interest whatsoever in playing Unreal Tournament in space.

And before someone mentions "mobius", mobius is not a mode, is not officially supported and is just aa workaround made by a volunteer player for something that should be built into the game since release.

I was happy playing in Mobius and occasionally interacting with other players (kluge or not), until last week when I read a thread here where players had gotten into Mobius and were destroying other players ships. I've been in Solo since.

As I've said before, I'm not interested in being someone's 'game content'. Skanks will be skanks I guess.
 

verminstar

Banned
I was happy playing in Mobius and occasionally interacting with other players (kluge or not), until last week when I read a thread here where players had gotten into Mobius and were destroying other players ships. I've been in Solo since.

As I've said before, I'm not interested in being someone's 'game content'. Skanks will be skanks I guess.

PG infiltration is thankfully rare and is dealt with quickly by the PG themselves as per their own rules. If someone does it repeatedly, then FD deals with them as they are then intentionally griefing. It is the exception as opposed to the rule ^
 
Open allows you to meet random players and interact with them? where PG allows you only to meet a specific set.
But yes, in allowing random people you also open up to that it is a person that wants to kill anyone. Though the risk is very little in my eyes, reward is significantly better, meeting people.

Thanks. I think the term 'random' is the key here.

This being my first non-standalone game, I'm not real big on random meetings adding to my gameplay. I can say that with the limited interaction I have had in Mobius I could see myself enjoying a co-op venture with other players taking on some aspect of the environment (pirates, rogue faction, etc..) though.

Thanks for the replies folks. Appreciate it. :)
 
If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?
Where I normally hang around, Open has a fairly high player count, and the private groups I'm in are basically empty (because they're exploration groups, and most of the explorers in them spend minimal time in populated space)

Doing bounty-hunting CGs in Open, I've winged up with a bunch of people I'd never met before and had a great time. If I'd been in Private Group I almost certainly wouldn't have met anyone. Similarly I meet people to chat with at stations a lot more frequently.

I do also like a bit of PvP - whether that's me running away in my trade/exploration Python from an unexpectedly dangerous interdiction, or coming back to have a go at them later with my full-combat FDL, or an arranged brawl with friends - and I certainly wouldn't get that in the private groups ... but I've met a few hundred pilots over the last few months and outside of arranged fights I think I've been interdicted once, and interdicted to help a friend out once, so PvP is definitely not my primary motivation for being in Open.

I also went to a canyon race a couple of months ago. It was in Open, included players competing against other players, and even had some explosions and rebuys, but it probably doesn't count as "PvP" as the phrase is commonly used here.

So, basically, Open usually [1] has a higher chance of all sorts of player interaction of which "traditional" PvP is just one.

[1] Depending on where you are, of course. Some places and times a big private group - Mobius or one of the big exploration ones - might actually have a higher chance of running into someone you've not met before. But in general, Open has always been much busier in my experience. I don't recognise the "Open is empty / only contains PvPers" at all.
 
I'm not interested in being someone's 'game content'.

This is said a fair bit on this forum, and IMO provided it goes hand in hand with avoiding Open I'd say it's fine. You don't like what it offers, you don't do it.

I play in Open & part of the reason why I do is that it makes me think twice about going to a hotspot. I enjoy the planning & careful preparation involved in being a small town hick and occasionally visiting the big city.

Some people like to live in the big city, and sometimes they get mugged on a street corner. And some people are opportunist or career criminals. And some play the psycho.

But IRL a psycho gets put in prison or killed, no more psycho (until the next one). In this game they just respawn & keep coming back. Which doesn't fit.
 
This is said a fair bit on this forum, and IMO provided it goes hand in hand with avoiding Open I'd say it's fine. You don't like what it offers, you don't do it.

I play in Open & part of the reason why I do is that it makes me think twice about going to a hotspot. I enjoy the planning & careful preparation involved in being a small town hick and occasionally visiting the big city.

Some people like to live in the big city, and sometimes they get mugged on a street corner. And some people are opportunist or career criminals. And some play the psycho.

But IRL a psycho gets put in prison or killed, no more psycho (until the next one). In this game they just respawn & keep coming back. Which doesn't fit.

Hopefully the new system that is arriving with help with that, but yes, in essence the problem with many online games is that, the griefers can rarely be punished effectively, and the victim always is going to end up on the losing side.
 
Where I normally hang around, Open has a fairly high player count, and the private groups I'm in are basically empty (because they're exploration groups, and most of the explorers in them spend minimal time in populated space)

Doing bounty-hunting CGs in Open, I've winged up with a bunch of people I'd never met before and had a great time. If I'd been in Private Group I almost certainly wouldn't have met anyone. Similarly I meet people to chat with at stations a lot more frequently.

I do also like a bit of PvP - whether that's me running away in my trade/exploration Python from an unexpectedly dangerous interdiction, or coming back to have a go at them later with my full-combat FDL, or an arranged brawl with friends - and I certainly wouldn't get that in the private groups ... but I've met a few hundred pilots over the last few months and outside of arranged fights I think I've been interdicted once, and interdicted to help a friend out once, so PvP is definitely not my primary motivation for being in Open.

I also went to a canyon race a couple of months ago. It was in Open, included players competing against other players, and even had some explosions and rebuys, but it probably doesn't count as "PvP" as the phrase is commonly used here.

So, basically, Open usually [1] has a higher chance of all sorts of player interaction of which "traditional" PvP is just one.

[1] Depending on where you are, of course. Some places and times a big private group - Mobius or one of the big exploration ones - might actually have a higher chance of running into someone you've not met before. But in general, Open has always been much busier in my experience. I don't recognise the "Open is empty / only contains PvPers" at all.

I have been hanging my hat at Founders World for a while now, and it can be quite crowded at times in Mobius. And I admit that I DO like seeing the various ships coming and going. Even saying 'hello' to folks once in a while (when I notice I'm being hailed). :)

BUT...I've gotten the impression from various threads here that I do not want to venture there while in Open as that is just an invitation to get blown to bits. None of my ships have any chance against a fully engineered PvP ship, and having to run out the back door to escape 'being blown to bits' is just not what I want to do while I'm playing ED.
 
He said you need a different ship for Open PvP, not for Open in general. Anyway, if it's so easy to avoid, why bother with it in the first place? If escaping is the easiest thing in the world, wouldn't be it more time effective to just ask "may I interdict you?"? :D
Our definitions of Open PvP must be different. Any interaction with another player is PvP even if you are just escaping. It is easy to avoid if you build your ship correctly but sadly most players want more cr per hour instead of building their ships to keep the cr. The whole point of Open (for me) is the small chance of someone actually able to destroy me.
I don't know if they still operate but I do know that there was a group using sidewinders for PvP - low rebuy and a fun ship to fly. I still don't know why there is so much crying about the negative areas of PvP but some aren't willing to try something like that and then comes on the forums to spew misinformation.
 
PG infiltration is thankfully rare and is dealt with quickly by the PG themselves as per their own rules. If someone does it repeatedly, then FD deals with them as they are then intentionally griefing. It is the exception as opposed to the rule ^
agree even in open griefing and ganking is rare its just the impact when it does happens is so vastly out of proportion to the extent of it, that it gets a lot of attention, and spawns many stays in hotel california in the forums threads.

someone else said they bought elite mainly for pve and had no interest in pvp, and im the same. i wanted to see what the game had been reinvented as, but while i was installing it after purchase (before i even had horizons) i happened to come to these forums and see the threads about ganking and chose solo mode as a result. the reason i went solo was because one of the threads elsewhere that came up on google was about mobius being invaded by people for no other reason than to break the group rules and gank people randomly. plus when i looked for mobius group there were about a thousand fake mobius groups obviously set up to try to trick people into joining instead of the real one. mobius is a work around.

unfortunately i see no way to fix player ganking. even if you do a WoW style pve/pvp flag system that cannot stop the simple method of ganking used, of merely ramming someone to death in a big ship, unless you disable all collision detection and allow all ships to pass through each other and objects with no damage. even if you assume this to be working pvp players will go ape if you engage in powerplay or BGS undermining while set PvE only. because the mindset of many PvPers is that the only way to prevent undermining is by play killing those who are doing it, rather than working the BGS. thats more as a result of the mindset of other games where online mp is pretty much just choice between deathmatch (kill everyone who isnt you on the map) and team deathmatch or its variants (capture the flag, or other kinds of modes).

i imagine cqc or arena or w/e its currently named was an attempt to provide PvPers someplace to gank without annoying players who were playing elite rather than seeing it as someone else said -unreal tournament in space. but it doesnt seem to appeal to gankers, maybe because of the equal odds and chance of destruction.

in essence i dont see how they can institute a PvE flag system that works, and they cant make a separate mode like solo where even ramming is not possible but its PvE with other players. so i think open is going to be as sparsely populated as now - potential victims will avoud CGs and other populous places, and finding commanders purely for PvP intent that isnt arranged by private groups for set dates and systems is very difficult. how do you guess which system the nearst commander is and will they still be in there to challenge if you DO go there? and what if they are not interested in PvP but play open because it feels more real when you see other commanders rather than just npcs to them?

its a big ole galaxy and even the tiny bubble is a big place where you can in theory by avoiding high traffic systems not see other players for long periods. but i stay in solo. because they only have to get lucky in open once. i have to be lucky every time i log in if im not docked, and every time im leaving dock, every jump, and every time i am en route to docking. its too many hours and hours of work to recover rebuys for me, whereas an assailant usually is fully covered for hundreds or thousands of rebuys even in their biggest ship - which incidentally i have no ship capable of resisting long enough to escape by wake due to engineers.
 
Hopefully the new system that is arriving with help with that, but yes, in essence the problem with many online games is that, the griefers can rarely be punished effectively, and the victim always is going to end up on the losing side.

Is it really greifing when most who play in open are happy with the risks? It seems that it is the ppl who don't play in open are the ones who complain about it the most. Karma system may help with the seal clubbing but it's not going to prevent people taking out trade cutters and the C&P system will just encourage ppl to get massive bounties on themselves with the PF.
 
Our definitions of Open PvP must be different. Any interaction with another player is PvP even if you are just escaping. It is easy to avoid if you build your ship correctly but sadly most players want more cr per hour instead of building their ships to keep the cr. The whole point of Open (for me) is the small chance of someone actually able to destroy me.

Your definition of Open is very narrow then. Especially since the majority of players isn't interested in PvP at all, despite Open being the most popular game mode. If you ask for source, we had poll after poll about this and they all showed the same results. The forum isn't the ideal sample so I also listened to the Devs when they talked about it in a livestream. PvP is a niche activity and open is the most popular mode. I am not saying you are doing something wrong, play the game as you like, I am happy for you if you have fun. But don't expect others to do the same.

I don't know if they still operate but I do know that there was a group using sidewinders for PvP - low rebuy and a fun ship to fly. I still don't know why there is so much crying about the negative areas of PvP but some aren't willing to try something like that and then comes on the forums to spew misinformation.
What misinformation?
 
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