Why are PvP people always telling me there is not very much PvP happening in Open when you say the only reason to play in Open is PvP?
Ahh...it was a question, not a comment?
Why are PvP people always telling me there is not very much PvP happening in Open when you say the only reason to play in Open is PvP?
Ahh...it was a question, not a comment?
Curious, but if one avoids PvP in Open, why play in Open?
As babelfish points out, that is exactly what this comment suggests...that pvp is the only reason fer being in open...is it?
Curious, but if one avoids PvP in Open, why play in Open?
I honestly don't know, hence the question.
If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?
Or am I confused as to what the term PvP stands for?![]()
I honestly don't know, hence the question.
If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?
Or am I confused as to what the term PvP stands for?![]()
Open PVE.
Griefers kill immersion in a game like Elite.
Except EVE has engaging game play while you skill grind, with tools that allow real player agency and a dynamic universe.
Elite has...watching Netflix. I don't need to drag out my HOTAS for that.
Open allows you to meet random players and interact with them? where PG allows you only to meet a specific set.I honestly don't know, hence the question.
If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?
Or am I confused as to what the term PvP stands for?![]()
Because I want to play in a populated world, but have no interest whatsoever in playing Unreal Tournament in space.
And before someone mentions "mobius", mobius is not a mode, is not officially supported and is just aa workaround made by a volunteer player for something that should be built into the game since release.
I was happy playing in Mobius and occasionally interacting with other players (kluge or not), until last week when I read a thread here where players had gotten into Mobius and were destroying other players ships. I've been in Solo since.
As I've said before, I'm not interested in being someone's 'game content'. Skanks will be skanks I guess.
Open allows you to meet random players and interact with them? where PG allows you only to meet a specific set.
But yes, in allowing random people you also open up to that it is a person that wants to kill anyone. Though the risk is very little in my eyes, reward is significantly better, meeting people.
Where I normally hang around, Open has a fairly high player count, and the private groups I'm in are basically empty (because they're exploration groups, and most of the explorers in them spend minimal time in populated space)If not playing in Open for the player vs. player experience, then why? I guess I'm asking what does Open provide that PG/Solo doesn't, aside from the PvP aspect?
I'm not interested in being someone's 'game content'.
This is said a fair bit on this forum, and IMO provided it goes hand in hand with avoiding Open I'd say it's fine. You don't like what it offers, you don't do it.
I play in Open & part of the reason why I do is that it makes me think twice about going to a hotspot. I enjoy the planning & careful preparation involved in being a small town hick and occasionally visiting the big city.
Some people like to live in the big city, and sometimes they get mugged on a street corner. And some people are opportunist or career criminals. And some play the psycho.
But IRL a psycho gets put in prison or killed, no more psycho (until the next one). In this game they just respawn & keep coming back. Which doesn't fit.
Where I normally hang around, Open has a fairly high player count, and the private groups I'm in are basically empty (because they're exploration groups, and most of the explorers in them spend minimal time in populated space)
Doing bounty-hunting CGs in Open, I've winged up with a bunch of people I'd never met before and had a great time. If I'd been in Private Group I almost certainly wouldn't have met anyone. Similarly I meet people to chat with at stations a lot more frequently.
I do also like a bit of PvP - whether that's me running away in my trade/exploration Python from an unexpectedly dangerous interdiction, or coming back to have a go at them later with my full-combat FDL, or an arranged brawl with friends - and I certainly wouldn't get that in the private groups ... but I've met a few hundred pilots over the last few months and outside of arranged fights I think I've been interdicted once, and interdicted to help a friend out once, so PvP is definitely not my primary motivation for being in Open.
I also went to a canyon race a couple of months ago. It was in Open, included players competing against other players, and even had some explosions and rebuys, but it probably doesn't count as "PvP" as the phrase is commonly used here.
So, basically, Open usually [1] has a higher chance of all sorts of player interaction of which "traditional" PvP is just one.
[1] Depending on where you are, of course. Some places and times a big private group - Mobius or one of the big exploration ones - might actually have a higher chance of running into someone you've not met before. But in general, Open has always been much busier in my experience. I don't recognise the "Open is empty / only contains PvPers" at all.
Our definitions of Open PvP must be different. Any interaction with another player is PvP even if you are just escaping. It is easy to avoid if you build your ship correctly but sadly most players want more cr per hour instead of building their ships to keep the cr. The whole point of Open (for me) is the small chance of someone actually able to destroy me.He said you need a different ship for Open PvP, not for Open in general. Anyway, if it's so easy to avoid, why bother with it in the first place? If escaping is the easiest thing in the world, wouldn't be it more time effective to just ask "may I interdict you?"?![]()
agree even in open griefing and ganking is rare its just the impact when it does happens is so vastly out of proportion to the extent of it, that it gets a lot of attention, and spawns many stays in hotel california in the forums threads.PG infiltration is thankfully rare and is dealt with quickly by the PG themselves as per their own rules. If someone does it repeatedly, then FD deals with them as they are then intentionally griefing. It is the exception as opposed to the rule ^
Hopefully the new system that is arriving with help with that, but yes, in essence the problem with many online games is that, the griefers can rarely be punished effectively, and the victim always is going to end up on the losing side.
Our definitions of Open PvP must be different. Any interaction with another player is PvP even if you are just escaping. It is easy to avoid if you build your ship correctly but sadly most players want more cr per hour instead of building their ships to keep the cr. The whole point of Open (for me) is the small chance of someone actually able to destroy me.
What misinformation?I don't know if they still operate but I do know that there was a group using sidewinders for PvP - low rebuy and a fun ship to fly. I still don't know why there is so much crying about the negative areas of PvP but some aren't willing to try something like that and then comes on the forums to spew misinformation.