Hello Commanders!
This is something we still haven't reached a decision on.
The idea of NPC wingmen is totally cool, but there are some interesting issues, mainly revolving around balance. What we'd prefer to avoid is a wingman being a "no-brainer" in terms of effectiveness.
Hang on? Balance? Is it really 'balanced' to allow the lone player in open to be interdicted by wings? Surely the point of allowing NPC hires is to restore some of the balance that was lost in 1.2, and further distorted with engineers? Also, there was that idea that maltreated, or underpaid, wingmen could turn on the player that was bandied about? (Of course, actually penalising modern games in any way is always problematic).
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