Frontier, what's your goal here?

and to reiterate without going on about speeding there does seem to be a bug where a pirate will not spawn and interdict sometimes but instead spawns with a drop out of SC noise right next you in normal space after you have dropped out. the destruction may be the result of speeding since i was stationary or close to it and avoided collision with my npc pirate; it doesnt mean the bug doesnt need fixing.
 
Fair enough. :) I raise my offer to 5t of UL for the 'killed in 3sec by security' vid. If OP wants they may re-enact even, I dont care. :) I just checked at coriolis: my PvE FDL needs 38s to kill a cutter with 8A shields and no boosters. So unless the station security consisted of 11+ modded A-graded FdLs who fired instantly upon death, the OP is talking nonsense. Station fire doesnt reach drop-out point.

What am I missing here? What do you not get about the station guns wiping out a Cmdr for a collision while speeding?

Seems like the conda spawned in close to the Cmdr, I've seen this bug. OP could raise a ticket with support.
 
Seems like the conda spawned in close to the Cmdr, I've seen this bug. OP could raise a ticket with support.
That's how I read it too.

NPCs often drop into the instance just in front of the station. If you're speeding, there is no way to avoid them.

Saying to stick within the speed limit is a ridiculous argument, as ships shouldn't ever be able to appear in front of you that close to a station. Fair enough if a NPC flies in front of you, that's your fault for not paying attention. But this is a bug.
 
On a side note, the moment a pirate states his intention you should be able to blast him without scanning.

I'm going to burgle your house tomorrow.

I suggest you contact the police and see if they'll arrest me now. I'm reasonably sure they'll tell you I haven't committed a crime though.
 
I thought this was a well known bug. While it'd be awesome if ED was completely bug free (Haha), one of the "skillz" of a gamer is to learn about the known bugs of a game and fly around them. It's known that pirates chasing you will drop into your instance. It's know that they often do this right in front of you. I just wait for that to happen before making a move.

It's even fun. Once I had an FDL drop right in front of the station and get lodged in the front. Then it miraculously jumped away, in mass lock with no forward movement and unlikely to be aligned to anything. Just had to laugh.
 
I'm going to burgle your house tomorrow.............


What about this:
Someone tries to carjack you. You drive away and they shoot your car but don't stop you. They jump in their vehicle and pursue. You know there's a highway patrol station ahead, and you head there for help. The carjacker anticipates where you're going and takes a short cut. As you pull into the highway patrol station, the persistent but not very smart carjacker jumps in front of your car trying to shoot you. You accidentally (truly, there is no time to swerve) run him over, killing him. The highway patrol officers then shoot and kill you for "Murdering" the would-be carjacker.

Make sense to you? It does (apparently) to Frontier.
 
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I don't understand how this pirate Anaconda that you "boost, boost, jump" away from got blown up from a simple collision.
 
I don't think the problem is that the Wanted NPC chasing you jumped out next to you too close. The problem is that the game "forgets" you already scanned a ship when switching between normal space and supercruise. This is what really needs fixing. It's immersion breaking and annoying.
 
Fair enough. :) I raise my offer to 5t of UL for the 'killed in 3sec by security' vid. If OP wants they may re-enact even, I dont care. :) I just checked at coriolis: my PvE FDL needs 38s to kill a cutter with 8A shields and no boosters. So unless the station security consisted of 11+ modded A-graded FdLs who fired instantly upon death, the OP is talking nonsense. Station fire doesnt reach drop-out point.

Known issue... I have experienced it and support confirmed it. Very similar to op but I never got to a station.

Escaped an interdiction. Jumped. After 10 mins found a UA sss. Entered it. Pirate landed basically on top of me. Disintegrated the ship...

I get the feeling the spawning is broken and the pirate Stats are bugged because the dps is impossible. it does happen.
 
I don't understand how this pirate Anaconda that you "boost, boost, jump" away from got blown up from a simple collision.

Because there's a bug where sometimes the ship will pursue you, and drop in literally on top of or right in front of your ship near the station. Most people speed up when they drop from SC, until they get closer to the station, then (sometimes) drop to the 'speed limit' to enter. When the NPC drops into the station 'airspace' while pursuing you in this manner, it gets smashed by your ship. Most of the time it's the NPC slamming into you, but for the purposes of who killed who, it's still your fault. If it's a smaller ship, there's a good chance it's going to die. When it does, the NPC authorities go bonkers, load up for bear, and decide you'd be a good trophy to mount on the wall in the coffee room.
 
I understand there is a bug where the ship drops right in front of you but this wasn't a small ship, it was an Anaconda. Even being rammed by a Cutter wouldn't destroy it.
 
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ED Gameplay, Episode 277: pirate has interdicted my Cuttuer on the way to a station. I boost, boost, jump and drop into the station. Heading to the station, pirate Anaconda drops in right in front of me, collision, pirate blows up, now I'm Wanted, security swarms me and blows up my Cutter before I can jump away. Another great ED moment. :rolleyes: Class 8A shields might as well have been 1E. Down in about 3 seconds. 36m rebuy, lost cargo and waste of time for what? If Frontier wants to encourage people to find other ways to spend their time, you're doing a fine job.

Frontier, what is the purpose of creating gameplay that plays out as above? Why would you have station security destroy a player's ship because they unintentionally destroyed a Wanted pirate that was trying to attack them? What possible purpose does that serve? Is that 'working as intended'? Is it 'realistic' to have things like this happen to players? Or are you sitting in your cubicle giggling because you irritated someone? Yes, I continue to play the game, mostly on the momentum of the time I've invested and relationship with people I play with, but each such episode reduces my interest, and when people ask, I tell them not to waste their time with ED.

So what's your goal with this game? Are you trying to create a game that the greatest number of people enjoy playing or a game that insists on playing 'Gotcha' with players? I really do not understand Frontier's gameplay philosophy. Care to enlighten us? Or maybe Frontier just doesn't care? Love it or leave it........and we'll censor any 'goodbye' post you make? Is that how to build a customer base? [wacko]

Extremely reckless flying which isn't allowed near most station caused a death. How else should they respond?

Shouldn't there be an expectation, that people do not fly that recklessly?
 
and to reiterate without going on about speeding there does seem to be a bug where a pirate will not spawn and interdict sometimes but instead spawns with a drop out of SC noise right next you in normal space after you have dropped out. the destruction may be the result of speeding since i was stationary or close to it and avoided collision with my npc pirate; it doesnt mean the bug doesnt need fixing.

This seems to be because npc's always drop 'perfectly' meaning they arrive within aprox 7 km of station, and most players arrive within a bit more since we drop as early as possible, this can happen with player ships too, if they are flying behind you on approach and decide to drop in at aprox half way into blue distance marker, they will drop closer to base, in most cases right in front of another player.
Its been changed before making their entry point a bit more random spreading it out some, but it isn't that much, maybe it should be made wider yet?
 
There is an issue where after escaping a pirate the next time you drop out the pirate is right in front of you. The follow on events are fairly unique to the OP but as always I'm still utterly baffled that there are people here defending a bug and even mildly/passively attacking the OP for suffering from a bug that support have confirmed before.
 
The other day after doing 5 passenger missions and taking them to the end of nowhere, took about 5 hours...I headed back, and as i was docking the guy said "docking request cancelled" just as i was entering the letterbox. This cause me to have to crash my Conda in to the grill to stop it drifting through the box with full reverse thrusters. I was fined, and lost money because all the passengers were no longer "Happy" with my "Illegal" activity.

I just saw it as one of those things.
 
ED Gameplay, Episode 277: pirate has interdicted my Cuttuer on the way to a station. I boost, boost, jump and drop into the station. Heading to the station, pirate Anaconda drops in right in front of me, collision, pirate blows up, now I'm Wanted, security swarms me and blows up my Cutter before I can jump away. Another great ED moment. :rolleyes: Class 8A shields might as well have been 1E. Down in about 3 seconds. 36m rebuy, lost cargo and waste of time for what? If Frontier wants to encourage people to find other ways to spend their time, you're doing a fine job.

Frontier, what is the purpose of creating gameplay that plays out as above? Why would you have station security destroy a player's ship because they unintentionally destroyed a Wanted pirate that was trying to attack them? What possible purpose does that serve? Is that 'working as intended'? Is it 'realistic' to have things like this happen to players? Or are you sitting in your cubicle giggling because you irritated someone? Yes, I continue to play the game, mostly on the momentum of the time I've invested and relationship with people I play with, but each such episode reduces my interest, and when people ask, I tell them not to waste their time with ED.

So what's your goal with this game? Are you trying to create a game that the greatest number of people enjoy playing or a game that insists on playing 'Gotcha' with players? I really do not understand Frontier's gameplay philosophy. Care to enlighten us? Or maybe Frontier just doesn't care? Love it or leave it........and we'll censor any 'goodbye' post you make? Is that how to build a customer base? [wacko]

Because. Reasons.
 
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