Kill your speed, not your credits 
Fair enough.I raise my offer to 5t of UL for the 'killed in 3sec by security' vid. If OP wants they may re-enact even, I dont care.
I just checked at coriolis: my PvE FDL needs 38s to kill a cutter with 8A shields and no boosters. So unless the station security consisted of 11+ modded A-graded FdLs who fired instantly upon death, the OP is talking nonsense. Station fire doesnt reach drop-out point.
That's how I read it too.Seems like the conda spawned in close to the Cmdr, I've seen this bug. OP could raise a ticket with support.
On a side note, the moment a pirate states his intention you should be able to blast him without scanning.
I'm going to burgle your house tomorrow.............
Fair enough.I raise my offer to 5t of UL for the 'killed in 3sec by security' vid. If OP wants they may re-enact even, I dont care.
I just checked at coriolis: my PvE FDL needs 38s to kill a cutter with 8A shields and no boosters. So unless the station security consisted of 11+ modded A-graded FdLs who fired instantly upon death, the OP is talking nonsense. Station fire doesnt reach drop-out point.
I don't understand how this pirate Anaconda that you "boost, boost, jump" away from got blown up from a simple collision.
The Cutter being an Imperial ship is designed for running away.![]()
ED Gameplay, Episode 277: pirate has interdicted my Cuttuer on the way to a station. I boost, boost, jump and drop into the station. Heading to the station, pirate Anaconda drops in right in front of me, collision, pirate blows up, now I'm Wanted, security swarms me and blows up my Cutter before I can jump away. Another great ED moment.Class 8A shields might as well have been 1E. Down in about 3 seconds. 36m rebuy, lost cargo and waste of time for what? If Frontier wants to encourage people to find other ways to spend their time, you're doing a fine job.
Frontier, what is the purpose of creating gameplay that plays out as above? Why would you have station security destroy a player's ship because they unintentionally destroyed a Wanted pirate that was trying to attack them? What possible purpose does that serve? Is that 'working as intended'? Is it 'realistic' to have things like this happen to players? Or are you sitting in your cubicle giggling because you irritated someone? Yes, I continue to play the game, mostly on the momentum of the time I've invested and relationship with people I play with, but each such episode reduces my interest, and when people ask, I tell them not to waste their time with ED.
So what's your goal with this game? Are you trying to create a game that the greatest number of people enjoy playing or a game that insists on playing 'Gotcha' with players? I really do not understand Frontier's gameplay philosophy. Care to enlighten us? Or maybe Frontier just doesn't care? Love it or leave it........and we'll censor any 'goodbye' post you make? Is that how to build a customer base? [wacko]
and to reiterate without going on about speeding there does seem to be a bug where a pirate will not spawn and interdict sometimes but instead spawns with a drop out of SC noise right next you in normal space after you have dropped out. the destruction may be the result of speeding since i was stationary or close to it and avoided collision with my npc pirate; it doesnt mean the bug doesnt need fixing.
Extremely reckless flying which isn't allowed near most station caused a death. How else should they respond?
Shouldn't there be an expectation, that people do not fly that recklessly?
The Cutter being an Imperial ship is designed for running away.![]()
ED Gameplay, Episode 277: pirate has interdicted my Cuttuer on the way to a station. I boost, boost, jump and drop into the station. Heading to the station, pirate Anaconda drops in right in front of me, collision, pirate blows up, now I'm Wanted, security swarms me and blows up my Cutter before I can jump away. Another great ED moment.Class 8A shields might as well have been 1E. Down in about 3 seconds. 36m rebuy, lost cargo and waste of time for what? If Frontier wants to encourage people to find other ways to spend their time, you're doing a fine job.
Frontier, what is the purpose of creating gameplay that plays out as above? Why would you have station security destroy a player's ship because they unintentionally destroyed a Wanted pirate that was trying to attack them? What possible purpose does that serve? Is that 'working as intended'? Is it 'realistic' to have things like this happen to players? Or are you sitting in your cubicle giggling because you irritated someone? Yes, I continue to play the game, mostly on the momentum of the time I've invested and relationship with people I play with, but each such episode reduces my interest, and when people ask, I tell them not to waste their time with ED.
So what's your goal with this game? Are you trying to create a game that the greatest number of people enjoy playing or a game that insists on playing 'Gotcha' with players? I really do not understand Frontier's gameplay philosophy. Care to enlighten us? Or maybe Frontier just doesn't care? Love it or leave it........and we'll censor any 'goodbye' post you make? Is that how to build a customer base? [wacko]