Two QOL Suggestions For Explorers

I thought of these two ides after a series of unfortunate events that soured my game play experience. The first is to help explorers that are part of a player group with a minor faction. There are a lot of explorers that spend weeks or months out in the black steadily scanning systems and increasing their potential payout. In a recent trip I had I came back with 450M Cr. The problem comes when these explorers get back to the bubble, they are faced with a difficult decision. They can either sell all of their data and immediately get back to playing the ED but only 50MCr will work towards the BGS (needs source). Or they can slowly sell their data day after day to get maximum BGS impact, but they are then stuck in port for fear of losing their data. I had started to slowly sell my data but events made me sell everything. If I had continued it would have taken me 9 days of not playing ED to sell all of my data. IMO this is a terrible decision to force these CMDRs to make. The simplest solution I would like is for data to be locked in after docking at a station, i.e. once you have docked you cannot lose your data. There is still risk of that initial dock but after that you can then safely & slowly sell it over several BGS ticks. However this may not be enough risk for hanging onto large amounts of data, even if it can only be applied a little at a time. A better, but more complicated system would be to keep the current risk of losing data but to have the game bank any influence beyond the cap and apply the remainder to the next day and the next until it's all used up.


My second suggestion has to do with definition of 'First Discoveries' which also affected me. The game currently assumes whomever sells their data first gets "first discovery tags" even if someone else had been there before but sold their data later. To me this seems wrong and 'First Discovered By' should mean first in time not first to sell. I've read a few stories where CMDRs said they found something unique/rare out among the stars and felt they needed to buckyball several thousand light-years back to inhabited space to sell their data because they feared someone would come along after them and steal the discovery. IMO this also does not add to an Explorer's enjoyment of the game as I assume they would rather be out exploring than rushing back to inhabited space. The system I would prefer to see in the game is to still let the CMDR who sells their data first to get their first-to-sell bonus credits, BUT to allow the CMDR who actually discovered the system first to get their name on the system if & when they safely sell their data. Since most explorers I know of aren't in it for the credits I think this would allow them to keep on exploring without fear of someone else claiming "first discovery". My apologies if I butcher history here, but an analogy I thought of for this system is like Leif Erikson vs. Christopher Columbus as being the first European to discover America; http://www.history.com/news/the-viking-explorer-who-beat-columbus-to-america. Leif had actually visited America first, but he had not proclaimed his discovery to the European world. Columbus, who visited afterward, did proclaim his discovery and got most of the fame and fortune for it. But hundreds of years later, after research and investigation by archaeologists (akin to turning in exploration data second), Leif is now credited as being first.

Also, my apologies for any grammar/spelling mistakes. I am posting just before going to bed, which usually doesn't go well.
 
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I thought of these two ides after a series of unfortunate events that soured my game play experience. The first is to help explorers that are part of a player group with a minor faction. There are a lot of explorers that spend weeks or months out in the black steadily scanning systems and increasing their potential payout. In a recent trip I had I came back with 450M r. The problem comes when these explorers get back to the bubble, they are faced with a difficult decision. They can either sell all of their data and immediately get back to playing the ED but only 50MCr will work towards the BGS (needs source). Or they can slowly sell their data day after day to get maximum BGS impact, but they are then stuck in port for fear of losing their data. I had started to slowly sell my data but events made me sell everything. If I had continued it would have taken me 9 days of not playing ED to sell all of my data. IMO this is a terrible decision to force these CMDRs to make. The simplest solution I would like is for data to be locked in after docking at a station, i.e. once you have docked you cannot lose your data. There is still risk of that initial dock but after that you can then safely & slowly sell it over several BGS ticks. However this may not be enough risk for hanging onto large amounts of data, even if it can only be applied a little at a time. A better, but more complicated system would be to keep the current risk of losing data but to have the game bank any influence beyond the cap and apply the remainder to the next day and the next until it's all used up.


My second suggestion has to do with definition of 'First Discoveries' which also affected me. The game currently assumes whomever sells their data first gets "first discovery tags" even if someone else had been there before but sold their data later. To me this seems wrong and 'First Discovered By' should mean first in time not first to sell. I've read a few stories where CMDRs said they found something unique/rare out among the stars and felt they needed to buckyball several thousand light-years back to inhabited space to sell their data because they feared someone would come along after them and steal the discovery. IMO this also does not add to an Explorer's enjoyment of the game as I assume they would rather be out exploring than rushing back to inhabited space. The system I would prefer to see in the game is to still let the CMDR who sells their data first to get their first-to-sell bonus credits, BUT to allow the CMDR who actually discovered the system first to get their name on the system if & when they safely sell their data. Since most explorers I know of aren't in it for the credits I think this would allow them to keep on exploring without fear of someone else claiming "first discovery". My apologies if I butcher history here, but an analogy I thought of for this system is like Leif Erikson vs. Christopher Columbus as being the first European to discover America; http://www.history.com/news/the-viking-explorer-who-beat-columbus-to-america. Leif had actually visited America first, but he had not proclaimed his discovery to the European world. Columbus, who visited afterward, did proclaim his discovery and got most of the fame and fortune for it. But hundreds of years later, after research and investigation by archaeologists (akin to turning in exploration data second), Leif is now credited as being first.

Also, my apologies for any grammar/spelling mistakes. I am posting just before going to bed, which usually doesn't go well.


If it isn't too much trouble, would you be able to break this up into dot points? Thanks in advance.
 
Point 1. Max BGS impact is probably there to stop players cheesing the system. I would have thought legitimate explorers would not be interested in BGS and actually want to get back out there and explore? Just sell your stuff and get on with enjoying yourself!

Point 2. It's not who gets there first, its who gets there and gets back first. What happens if the first scan CMDR gets killed before they get back, or stops playing the game, whilst the other CMDR goes to the site, scans it and comes back and says look at this! The only impact is someone's name on a system map that in all likelihood is never looked at again and a bonus payout upon submission.
 
Point 1. Max BGS impact is probably there to stop players cheesing the system. I would have thought legitimate explorers would not be interested in BGS and actually want to get back out there and explore? Just sell your stuff and get on with enjoying yourself!

I'm a part-time explorer. I do a little bit of everything to mix it up, and I am a part of a player group. I do agree with you in that I think most explorers are not part of player groups doing BGS stuff, but there are some.

Point 2. It's not who gets there first, its who gets there and gets back first. What happens if the first scan CMDR gets killed before they get back, or stops playing the game, whilst the other CMDR goes to the site, scans it and comes back and says look at this! The only impact is someone's name on a system map that in all likelihood is never looked at again and a bonus payout upon submission.
If the first CMDRs does not get back then they get 0 recognition and 0 credit. I agree, they should get back alive and sell their data to get anything. What I'm saying is it should be the CMDR that sells their data and was first to scan that should get 'First Discovered By' tags. I agree this will only affects having your name on a system/body but that's why some explorers, myself included, go exploring. It never used to be about the credits.

My "pride" & joy" as an explorer used to be the ELWs I had discovered while out in the black. I keep them all bookmarked in my galmap and have screenshots of them all in an Imgur library. My proof of being there first would have been the First Discovery Tags. However during a recent expedition out in the black, because I had uploaded the info of those ELWs to EDDN before I sold my data, another CMDR was able to come along after me, scan some of them, and sell their data first. I talked with the other CMDR and I actually made it back to port 2 days before them but because I was slowly selling my data for BGS reasons they sold their data first. So now, as far as the game is concerned, this other CMDR "discovered" these ELWs and I cannot prove that I was there first since the game does not keep/show time stamps of discovery. Lesson learned about uploading data to EDDN before selling.
 
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Why should explorers care about bgs? In one week where you are out, someone just flip system control and you can watch from 10k ly apart :D
Just aside....there is an explorer minor faction called Social Eleu Progressive Party in the Eleu system. They have taken part in the Dangerous Games to become a power.
 
Why should explorers care about bgs? In one week where you are out, someone just flip system control and you can watch from 10k ly apart :D
Just aside....there is an explorer minor faction called Social Eleu Progressive Party in the Eleu system. They have taken part in the Dangerous Games to become a power.

I am confused here. You ask why explorers should care about BGS and then refer to an explorer group that cares about the BGS...:S

The player group I am a part of is mostly made of combat pilots and they maintained our minor faction's BGS while I was out exploring. When I'm not exploring I'm helping with the BGS as well.
 
Aside from the spiral of explorers in N.America, I'd like to post the suggestion here to add more explorers to ED. How? Log into any ship you own at any location so that if you desire to fly out into the black and explore for a few days, you can still log into your other ship and take part in a CG. Many MANY people want to go to Sag A, but don't want to spend a month giving up other things.

And fans/critics... don't go on with "but it's unrealistic and breaks immersion" nonsense arguments that added a time delay to moving parts and ships around in storage (thanks for that BTW). If you eject from your ship 1) you instantly re-awaken in your last station even if you ejected at Beagle Point and 2) you get your exact same engineered ship loaded with 3) all the materials and data your collected so you can 4) instantly synthesize complex machines like missiles or SRV repair kits. IT'S A GAME. Holo-me finally lets us play instantly with other people, so keep that thought and log into the game to any ship, any where.
 
Aside from the spiral of explorers in N.America, I'd like to post the suggestion here to add more explorers to ED. How? Log into any ship you own at any location so that if you desire to fly out into the black and explore for a few days, you can still log into your other ship and take part in a CG. Many MANY people want to go to Sag A, but don't want to spend a month giving up other things.

And fans/critics... don't go on with "but it's unrealistic and breaks immersion" nonsense arguments that added a time delay to moving parts and ships around in storage (thanks for that BTW). If you eject from your ship 1) you instantly re-awaken in your last station even if you ejected at Beagle Point and 2) you get your exact same engineered ship loaded with 3) all the materials and data your collected so you can 4) instantly synthesize complex machines like missiles or SRV repair kits. IT'S A GAME. Holo-me finally lets us play instantly with other people, so keep that thought and log into the game to any ship, any where.

I agree.
 
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