yeah, I know, that the data is lost. I hope I can return the data from this coming trip.
I will contact support, thanks for the hint.
2G isn't that high. But it's high enough that your lateral, dorsal and bow thrusters would not be able to hold you up. So a hard bank to the side and you would be falling.Thanks for all the feedback. I already checked the journals and Gravity was 2.0, so that was probably the main cause of my demise.![]()
... And don't forget to put 4 pips into shields when attempting any kind of landing. ...
If your shields are already charged, diverting power to them will only help on the second impact.
IMO, better off putting that power into the thrusters, although that's also debatable since above a certain point it wouldn't matter.
https://forums.frontier.co.uk/showthread.php/218171-Thrusters-Acceleration-and-High-G-Planets
Are you sure on this? AIUI, 4 pips to shields doesn't just affect recharge time, it also affects damage resistance. 4 pips resists 60% of damage, vs 33% for 2 pips (and that's a recent(2.3) change - it used to be 15%) and 0% for no pips. If that is correct - 4 pips is a huge bonus over 2, especially when compared to the negligible (and possibly non-existent) benefit of 4 vs 2 pips in thrusters.
Happy to learn and be proved wrong, but anecdotally it feels like I lose a lot less shield when I land roughly with 4 pips vs 2.
No I'm not sure. I thought it only affected recharge. So I learned something.Are you sure on this? AIUI, 4 pips to shields doesn't just affect recharge time, it also affects damage resistance. 4 pips resists 60% of damage, vs 33% for 2 pips (and that's a recent(2.3) change - it used to be 15%) and 0% for no pips. ...
The impact would be more severe if your thrusters were shut off... limiting the pips to thrusters reduces the maximum speed (which means impact is less severe) ...
The impact would be more severe if your thrusters were shut off
You don't have to go in full throttle. Gravity wants to make you go fast no matter what.
The object here is to resist gravity and maximize maneuverability.
Ahh. There's the problem. I don't go down using the down thrusters. I just ease off the up thrusters and let gravity do the down part.It depends on a lot of things. I can't see what maneuverability has to do when you want to go down using your down thrusters. At that point, I want it as much limited as possible, the slowest the better. Especially if I am in places hard to reach, thousands of Ly away from any means of repair.
And of course there is the matter of what your input device is. For example when I was playing with the keyboard, pressing a button meant from zero to full throttle because they are digital and not analogue like the sticks are. And yes there were many times I pressed the button a few seconds longer than I should and bounced off the ground. When I switched to using HOTAS I assigned the vertical thrust to the analogue stick on the throttle control and I started enjoying going down in a more controlled manner. I still limit the engine and lower the landing gear very early and then use a maximum of 1/3 of down thrust (and even less on high G planets).
Ahh. There's the problem. I don't go down using the down thrusters. I just ease off the up thrusters and let gravity do the down part.
I use (and highly recommend) analog control of your thrusters. All of them, but especially vertical (ventral) thrusters. I use the around the (i) button on my X52 hotas so I can roll it with my thumb.
I can see wanting to limit power to thrusters if all you have is binary control.
As far as maneuverability goes, it takes longer than you might think to pitch up to 90 degrees so you can boost out of a fall. The quicker that can happen the better.
And the more power you have to thrusters, the more power you have to vertical thrusters so the faster you can accelerate upwards (or decelerate)