One Hour and 45 Min??

Apparently it's 'fun' and a 'challenge'. In the same way that something really boring is too.

The drive there lol! You could be playing something whilst you watch that dot become a bigger dot.

A mug... for selling your gaming soul...
 
Last edited:
It all started with a community goal for an in game rare mug that was first heard of in an elite dangerous podcast called Dockers (NSFW) which was a parody mockumentary with uncanny similarity to a space station in Barnards Star and some games development staff.

During the community goal there was live music streaming, parody adverts, cover songs, and a radio station was born. Then there was a player faction, lots of fun & calamity, a Facebook group, Discord, twitch, daily missions, in game convoys, base attacks, planet side races, and of course weekly live broadcasts, not too mention the 24hr DJ slots on the station. All for the Mug! and general mayhem;)

http://huttonorbital.com

Nearly correct. Hadn't heard Dockers yet when I suggested the mug for the cg ;-)
 
Now, I wouldn't mind some sort of dumb autopilot which could fly you to a destination if no one interrupts the trip

R2JqZqV.png


Thats the one. PC Player. earning Modular Terminals for Marco Qwent. Rough getting the missions that reward them so this was the last one. Its done, but man.

Hutton Orbital *and* grinding Marco Qwent? Dude, therapy is available... [knocked out]
 
Taking off now. Heading to Hutton on my 2nd monitor. Just to see what all this hoopla is about,

Is it too late to remind you that there are no large landing pads at Hutton?

*EDIT*
I see you're in a Python, so you've got nothing to worry about. [up]

Also, to reitterate what others have said, it's best to avoid ANY missions to Alpha Centauri.
They can often initially specify deliveries to Al-Din Prospect but then, when you arrive in the system, you'll get a mission update requiring you go to Hutton instead.
At least, with the recent updates, you can now reject alternate delivery targets so that helps a bit.
 
Last edited:
There is zero reason not to allow in system juimps between stars.

Implement a "Medium wake" which can be scanned to follow a ship (or eyeballed to see which star they headed to, as with high wakes now) and you eliminate the "but you can't chase people" element, which is the only valid gameplay argument against it.

You can then use standard super cruise if you like, and there will still be very large distances to travel, to get to stations that orbit gas giants, which are a good distance from their parent star.
 
Is it too late to remind you that there are no large landing pads at Hutton?

Also, to reitterate what others have said, it's best to avoid ANY missions to Alpha Centauri.
They can often initially specify deliveries to Al-Din Prospect but then, when you arrive in the system, you'll get a mission update requiring you go to Hutton instead.
At least, with the recent updates, you can now reject alternate delivery targets so that helps a bit.

Yeah, I'm in a Python. Over halfway there. 1867c was my max speed. That's pretty zippy. Slowing down now.
 
Yeah, I'm in a Python. Over halfway there. 1867c was my max speed. That's pretty zippy. Slowing down now.
My question has always been; why can't we target the star behind us after the half way point and increase the speed again because we are travelling away from the targeted item?
 
Alpha Centauri and Hutton Orbital are classic systems from the original games. Although I think the station had a different name back then.

FD intentionally left it in.

For regular day to day gaming, it'd recommend avoiding missions to Alpha Centauri.
But! Flying there is sort of a right of passage for some players.

Never been myself. Most of my gaming sessions last less time than it takes to fly there. :D

CMDR Cosmic Spacehead



it was on the planet and called new edan
 
Back
Top Bottom