Hey CMDRS and Devs. Why are so many missions paying near nothing while passengers pay extreme amounts? I really enjoy all the mission types (I dont view any of it as "grind" to an end. Its all good fun.) but when I can make millions shuttling passengers one jump it kind of makes doing anything else seem less enjoyable with no reward. Non productive, I guess.
I'd like to suggest reducing the payouts for passengers and raising the payouts for just about everything else. Especially the types that require a bit more work than just jumping one or two times and landing on a station. The random ones I get in my comm panel as signal sources are a nice surprise that would be nice if they actually paid something worth the effort as well.
What do you all think?
I'd like to suggest reducing the payouts for passengers and raising the payouts for just about everything else. Especially the types that require a bit more work than just jumping one or two times and landing on a station. The random ones I get in my comm panel as signal sources are a nice surprise that would be nice if they actually paid something worth the effort as well.
What do you all think?