I've seen a couple posts recently asking for harder AI. I understand that there is a "serious" AI that was developed but was withdrawn due to players complaining about getting beaten...I could understand that frustration, but it seems that a middle ground has been missed.
but the alternative is DONT try playing elite anymore if you are a new player. survivability is now 0 if you dont already have an engineered ship because players with billions wont drop down to lesser ships or unengineered ones and demanded all npcs be buffed to THEIR pro l33t GaMoRZ skill level, and those same players assume EVERYONE plays with dual hotas, FA-OFF and fiddling with their pips every .0005 ms on their liquid helium cooled quadruple nvidia titan double crossfire with intel/AMD 5000 core 6000000GHZ and 1 tb of gddr10 ram and 6 tb of 24748ghz normal ram quad channel.Frankly, I think the whole "arbitrarily nerf yourself if you want a challenge" is a sign of bad game balance.
Because it translates into so many unwanted scenarios like;
- If you want a challenge, don't fly your favorite ship (if you like the big ships)
- If you want a challenge, don't use your favorite playstyle
- If you want a challenge, don't use the game mechanics (engineers)
Dont know why you would want them harder
It seems to me that people asking for AI buffs are those who have buffed their meta ships to god like status
and are now reaping the rewards, a boring game.
They *are* much more dangerous than in ED Versions up to 2.0.
My tips for challenge:
Become wanted by BGS attacking a Fed or Imp high security system. Response times are in seconds, and they send Corvettes and Cutters at you, sometimes in wings.
When CZs are in ceasefire, attack.
In Power play, undermining in Navs is great as you have up to six power ships and security showing up to fight. This can give you 12 on 1 very quickly.
Cap ships above Palin often have wings of Vultures rather than SLFs. Slap them.
Attack stations and soak up the security they send at you.
I can see what you mean but how is your argument functionally different from 'I want to play the game on it's easiest setting but it's too easy'?
Calling it a joke is unhelpful feedback. Can you provide some context? How long have you played, what ship are you in etc.
well, that's mostly true but also part myth. the ai was never really challenging except for bugs.
you have basically two do-it-yourself options:
- handicap yourself (don't engineer, fly small ships, be outnumbered)
- go pvp
given the experiences so far with frontier fiddling with the combat mechanic i would strongly advise they do NOT invest any more time in that and concentrate on issues they do have expertise in, like visuals and building a galaxy. we would all be better off, and the combat thing we can sort out ourselves.
but the alternative is DONT try playing elite anymore if you are a new player. survivability is now 0 if you dont already have an engineered ship because players with billions wont drop down to lesser ships or unengineered ones and demanded all npcs be buffed to THEIR pro l33t GaMoRZ skill level, and those same players assume EVERYONE plays with dual hotas, FA-OFF and fiddling with their pips every .0005 ms on their liquid helium cooled quadruple nvidia titan double crossfire with intel/AMD 5000 core 6000000GHZ and 1 tb of gddr10 ram and 6 tb of 24748ghz normal ram quad channel.
leaving aside the parody, this post is a classic case of 'so what if my ship is OP why should i care if new players can actually play because I WANT MORE CHALLENGE and i dont even think about those who DONT find npcs easy because dont have 9000mj shields that never go down'.
I find it impossible to die anymore.
Took on 3 Elite Clippers in my lone Anaconda, expecting some kind of challenge, killed all 3 in under 3 minutes. Lol
Easiest 400k ever.
CMDR Cosmic Spacehead
*Facepalm*
Sorry but I hate that advice. Lol
The problem with that line of thinking (I agree with you BTW) is that we live in a participation award society. If you can handle the superres I'm entitled to be able to use it too even if I'm not capable. That is the reason that the game is tuned for the lowest common denominator.That's not even relevant - This game already has DESIGNATED areas of difficulty.
If you're a new player, you shouldn't be going to a HazRes in your E-rated Sidewinder.
It's not rocket science or leaving out new people. Choose a difficulty location — LowRes, Res, HighRes, HazRes, LudicrousRes, PlaidRes or whatever you wanna call it.
Found oneim getting thoroughly sick of 'npcs are a joke.' said by people with OP ships, who obviously have 'god like' skills and WHO ASSUME SO DOES EVERYONE ELSE AND WANT NPCS BUFFED TO SUIT THEMSELVES AND NOT CONSIDER NOT EVERYONE IS 13 WITH 13 YEAR OLD REFLEXES AND WITH A BILLION DOLLAR GAMING RIG AND INFINITE TIME TO PLAY.
think before posting because your laughable npcs have nearly had me rebuy in my FAS more than once and its just a matter of time before i do see it. im enjoying the npcs now. but i left the bubble because of over buffed npcs. the result was a trip in unmodded FSD asp ex 14200LY out which meant i missed out on the updates after engineers right up to commanders. now you may say 26ly range i could have got back easy in less than 6 months. why did it take so long? BECAUSE SCOOP JUMP SCOOP JUMP BECAME SUCH A GRIND FEST I WAS OFTEN RELUCTANT TO LOG IN.
buff npcs again, i wont bother leaving the bubble. i will leave the game and new players will too because they wont be able to get anywhere in 90% of cases. so stop being so selfish and sell your boring ship and buy something and DONT engineer it or A-rate it. from what you say a stock sidewinder would provide some small amount of challenge - at least it will be better than the ship you engineered.
sadly there is no 'im totally P**sed off with the lot of you jerks demanding npcs be impossible except in engineered corvettes' emote
said by people with OP ships, who obviously have 'god like' skills and WHO ASSUME SO DOES EVERYONE ELSE AND WANT NPCS BUFFED TO SUIT THEMSELVES AND NOT CONSIDER NOT EVERYONE IS 13 WITH 13 YEAR OLD REFLEXES AND WITH A BILLION DOLLAR GAMING RIG AND INFINITE TIME TO PLAY.
im getting thoroughly sick of 'npcs are a joke.' said by people with OP ships, who obviously have 'god like' skills and WHO ASSUME SO DOES EVERYONE ELSE AND WANT NPCS BUFFED TO SUIT THEMSELVES AND NOT CONSIDER NOT EVERYONE IS 13 WITH 13 YEAR OLD REFLEXES AND WITH A BILLION DOLLAR GAMING RIG AND INFINITE TIME TO PLAY.
think before posting because your laughable npcs have nearly had me rebuy in my FAS more than once and its just a matter of time before i do see it. im enjoying the npcs now. but i left the bubble because of over buffed npcs. the result was a trip in unmodded FSD asp ex 14200LY out which meant i missed out on the updates after engineers right up to commanders. now you may say 26ly range i could have got back easy in less than 6 months. why did it take so long? BECAUSE SCOOP JUMP SCOOP JUMP BECAME SUCH A GRIND FEST I WAS OFTEN RELUCTANT TO LOG IN.
buff npcs again, i wont bother leaving the bubble. i will leave the game and new players will too because they wont be able to get anywhere in 90% of cases. so stop being so selfish and sell your boring ship and buy something and DONT engineer it or A-rate it. from what you say a stock sidewinder would provide some small amount of challenge - at least it will be better than the ship you engineered.
sadly there is no 'im totally P**sed off with the lot of you jerks demanding npcs be impossible except in engineered corvettes' emote
i agree i had a bad night and got little sleep (post traumatic stress). i apologise. and i do think npcs could be harder in high intensity CZ and hazrez at least. also, why not have USS that are more dangerous than level 4?You're the one who needs to "think before you post" — There is room for both the new players and the high-skilled/high-engineered players, based on the simple fact that YOU CHOOSE THE DIFFCULTY BASED ON WHERE YOU GO.
i agree i had a bad night and got little sleep (post traumatic stress). i apologise. and i do think npcs could be harder in high intensity CZ and hazrez at least. also, why not have USS that are more dangerous than level 4?
and i feel i need to apologise to all - i just saw in my head yet another npc are a joke lets make em all much harder idea that wasnt thought through. i see so much of it and i snapped.
^This is a good tip.
Try to take on the AI Anacondas/FDLs with an Engineered Courier or similar. It might teach you some lesson about evasive flying.
Okay, than used your billion Cr, engineered ship and the flying skills to survive with a couple of gold canisters in your hold in a pirate infested instance.
omg dont mention the spin - it might come back :ODone with A-rated unengineered eagle, AI still incompetent.
Harder NPCs are needed, they are currently braindead, though at least they don't do that pointless spin that occurred in the pre-2.0 NPCs.
That's a thing, it's called fast grinding bounties, the right build makes it super safe yet efficient for fast PVE/BGS work.