I truly do not understand what went on when you designed the new neutron/white dwarf stars. I do get the risk/reward reason, but I truly fail to understand the logic between the pathetic harmless black holes and ridiculously deadly neutron/white dwarf stars.
And after spending alot of time stuck inside a few white dwarf stars, I have learned quite a few things, and the more I learn, the more I fail to see the logic behind what you did here.
For example, who is responsible for inverting your controlls? it really hard enough to combat the added gravity swinging, but reversing the controlls, WHY? and I'm not quite sure, but you seems to be doing this a bit random ontop of this.... so sometimes one axis do not appear inverted...
Or who managed to design our ships to be so darn front heavy, I mean, how come if we do nothing, the ships will always point in the gernal direction of the star? I would expect the ship to be more heavy at the rear, where all the big engines are, etc, and not to forget, ships tend to wider at the back, also suggesting that more weight are located here... so having ships always return to point towards the star make no sense to me... I do get that gravity could increase alot in a short distance (but not for black holes... ), so that a ship that is rear heavy would still point into the start if you started out like that, but if that is the case, once you manage to swing around, you would be rear heavy, and point away from the star.... but having you ship return to pointing into the star make no sense to me, perhaps there is a physical reason I do not understand here.
Also who messed up the graphics? When you jump in on a neutron/white dwarf star, the plumes are clearly visible and relatively easy to navigate to supercharge your FSD, but if you for some "stupid" reason decides to go back to super charge (guess how I get stuck in these stars), now the plumes are way smaller than before and you will most likely end up in dangerzone due to this... also stupid me, I forgot to target the star to begin with, so I know what way is the dangerous way to go (also with the front heavy ship here, if you nothing, you will end up pointing into the star...).
I think you get my rant, it is not the rebuy that makes me a bit upset here or the potential loss of exploration data, etc, etc, but the shear level of difficulty added here, that makes me question what where they thinking when changing these and ontop of this leave stuff like black holes way beyond harmless..... I have managed to escape these things a few times now,. but the big trial and error everytime makes me wonder if it really was meant for us to be able to escape those.... because you always had to be lucky to lock on to the escape vector, and it took me like 20 tries the first time to even actually point my ship in the general direction of the escape vector. and that was before I realised what they did to our controlls...
So why I tend to get stuck in those is my own fault for trying to supercharge in the the wrong way. But it is a challenge to escape, and the more I try, the more I question the the whole setup here... much of it does not makes sense to me. And all I can do is to feel for all the CMDRs who by pure bad luck get stuck inside the danger zone of those stars...I mean, you can go full speed into ANYTHING except neutron/white dwarf stars, where your ship will do an emergency stop in a "safe" location instead of trying to ram a planet or a sun, but here, you add stars that will most the time, kill you on your first 50+ tries to escape... and to be honest, you do only get one real chance per rebuy, if you play the way it is supposed to be played... so you are screwed as once your FSD is beyond repair.... and even if you have a field mantenance unit, the rest of the ship will ldisintregrate before your eyes, so even if you manged to repair the FSD, you will face the same happening to all your vital modules, like thrusters, powerpolant etc, and you are basically dead in space, waitng for destruction. And the only way to keep trying and learn about this is to resett the scenario and try and try and try again....
And then there is the RNG factor to this things, where you feel like you are about to line, and the Powerplant shutsdoiwn, or the FSD gives up just as are lined up and about to escape, or the powerdistributor malfuctions and makes boosting at the correct time impossible, etc, etc.
well, I am off too escape yet another white dwarf...
And after spending alot of time stuck inside a few white dwarf stars, I have learned quite a few things, and the more I learn, the more I fail to see the logic behind what you did here.
For example, who is responsible for inverting your controlls? it really hard enough to combat the added gravity swinging, but reversing the controlls, WHY? and I'm not quite sure, but you seems to be doing this a bit random ontop of this.... so sometimes one axis do not appear inverted...
Or who managed to design our ships to be so darn front heavy, I mean, how come if we do nothing, the ships will always point in the gernal direction of the star? I would expect the ship to be more heavy at the rear, where all the big engines are, etc, and not to forget, ships tend to wider at the back, also suggesting that more weight are located here... so having ships always return to point towards the star make no sense to me... I do get that gravity could increase alot in a short distance (but not for black holes... ), so that a ship that is rear heavy would still point into the start if you started out like that, but if that is the case, once you manage to swing around, you would be rear heavy, and point away from the star.... but having you ship return to pointing into the star make no sense to me, perhaps there is a physical reason I do not understand here.
Also who messed up the graphics? When you jump in on a neutron/white dwarf star, the plumes are clearly visible and relatively easy to navigate to supercharge your FSD, but if you for some "stupid" reason decides to go back to super charge (guess how I get stuck in these stars), now the plumes are way smaller than before and you will most likely end up in dangerzone due to this... also stupid me, I forgot to target the star to begin with, so I know what way is the dangerous way to go (also with the front heavy ship here, if you nothing, you will end up pointing into the star...).
I think you get my rant, it is not the rebuy that makes me a bit upset here or the potential loss of exploration data, etc, etc, but the shear level of difficulty added here, that makes me question what where they thinking when changing these and ontop of this leave stuff like black holes way beyond harmless..... I have managed to escape these things a few times now,. but the big trial and error everytime makes me wonder if it really was meant for us to be able to escape those.... because you always had to be lucky to lock on to the escape vector, and it took me like 20 tries the first time to even actually point my ship in the general direction of the escape vector. and that was before I realised what they did to our controlls...
So why I tend to get stuck in those is my own fault for trying to supercharge in the the wrong way. But it is a challenge to escape, and the more I try, the more I question the the whole setup here... much of it does not makes sense to me. And all I can do is to feel for all the CMDRs who by pure bad luck get stuck inside the danger zone of those stars...I mean, you can go full speed into ANYTHING except neutron/white dwarf stars, where your ship will do an emergency stop in a "safe" location instead of trying to ram a planet or a sun, but here, you add stars that will most the time, kill you on your first 50+ tries to escape... and to be honest, you do only get one real chance per rebuy, if you play the way it is supposed to be played... so you are screwed as once your FSD is beyond repair.... and even if you have a field mantenance unit, the rest of the ship will ldisintregrate before your eyes, so even if you manged to repair the FSD, you will face the same happening to all your vital modules, like thrusters, powerpolant etc, and you are basically dead in space, waitng for destruction. And the only way to keep trying and learn about this is to resett the scenario and try and try and try again....
And then there is the RNG factor to this things, where you feel like you are about to line, and the Powerplant shutsdoiwn, or the FSD gives up just as are lined up and about to escape, or the powerdistributor malfuctions and makes boosting at the correct time impossible, etc, etc.
well, I am off too escape yet another white dwarf...