If I understand this correctly, currently the way hired npc crew members work is they get paid a percentage profit of all your income, if they are active or not.
This current pay system seems a bit high to me, especially when you are flying one of your other ships without SLFs and they are in inactive status but still getting paid.
Seems like it would be more reasonable to pay them a set weekly flat salary and then maybe only give them profit sharing on missions they are actually active on. I can even understand them getting profit from missions while inactive, but getting profits from pure trade or exploration data seems a bit much when they are inactive.
In the current system you can have crew members that are multimillionaires basically chilling in the crew lounge all day doing nothing.
And I understand I can fire them before turning in or selling stuff, but that kind of negates the progress of leveling them up.
I hired them to be salaried employees/contractors/mercenaries not to be stakeholders/partners in my company.
This current pay system seems a bit high to me, especially when you are flying one of your other ships without SLFs and they are in inactive status but still getting paid.
Seems like it would be more reasonable to pay them a set weekly flat salary and then maybe only give them profit sharing on missions they are actually active on. I can even understand them getting profit from missions while inactive, but getting profits from pure trade or exploration data seems a bit much when they are inactive.
In the current system you can have crew members that are multimillionaires basically chilling in the crew lounge all day doing nothing.
And I understand I can fire them before turning in or selling stuff, but that kind of negates the progress of leveling them up.
I hired them to be salaried employees/contractors/mercenaries not to be stakeholders/partners in my company.
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