I guess im finally over it :)

I meant that the grind isn't that bad and getting what you want doesn't seem to take a whole lot of rolls.
What "ruined" the engineering aspect of the grind is the notion that all other real player ships have god rolls ergo you need one as well, so more rolls = better results.

If you love a thing, let it go. If it comes back nobody liked it, let it go again.
If you love a thing, set it free. When it comes back with the police, you know you're in trouble.
 
The biggest draw back to Engineers, outs side of the arbitrary material grind, is the fact I have NFI what the little sliders pertain to and cannot tell for the life of me whether or not the roll is good.
The results need to give better indicators of real world changes.
 
I objected to the engineering thing as a matter of principle on the way in which it is implemented - not on the grind aspect. I've always considered that what people call the grind actually is the game. It is a sandbox sort of simulator I feel. And flying my various ships around, with a touch of trouble here and there, is what the thing is all about. So flying around to gather materials is no different to flying around being a courier, or shooting skimmers, or scanning alien monoliths, or trading, or any of the other activities that you take on when flying around. That is what the game is.

So objecting to the grind is really nothing more than objecting to the game itself - the fundamental game philosophy. So - why play it at all? If you want PvP then probably Eve does it better - go play that. But if it is not PvP that you want primarily and you still think it is a grind then plainly ED is not the game for you so go play one of the many other great space pilot simulators out there. Oh - wait ...

Anyway, it is probably a good thing for you to reach this realisation OP - best of luck to you.
 
I'm with you on the whole RNGineers thing. It's a laughably pitiful attempt at a half-<censored> 'crafting' system. If I wanted to gamble, I could have bought a poker simulator instead. You aren't really 'engineering' anything, you're visiting a casino and hoping to hit the jackpot.
Unfortunately; well put.
 
I objected to the engineering thing as a matter of principle on the way in which it is implemented - not on the grind aspect. I've always considered that what people call the grind actually is the game. It is a sandbox sort of simulator I feel. And flying my various ships around, with a touch of trouble here and there, is what the thing is all about. So flying around to gather materials is no different to flying around being a courier, or shooting skimmers, or scanning alien monoliths, or trading, or any of the other activities that you take on when flying around. That is what the game is.

So objecting to the grind is really nothing more than objecting to the game itself - the fundamental game philosophy. So - why play it at all? If you want PvP then probably Eve does it better - go play that. But if it is not PvP that you want primarily and you still think it is a grind then plainly ED is not the game for you so go play one of the many other great space pilot simulators out there. Oh - wait ...

Anyway, it is probably a good thing for you to reach this realisation OP - best of luck to you.

It's more the length of the grind required that is a problem. If certain materials dropped 100% more frequently it would still be a rather arduous task for some of the high tier upgrades. As it stands, unlocking Qwent and getting materials for G5 Dirty Drives is borderline masochistic.
 
The biggest draw back to Engineers, outs side of the arbitrary material grind, is the fact I have NFI what the little sliders pertain to and cannot tell for the life of me whether or not the roll is good.
The results need to give better indicators of real world changes.

I have the same confusion. I'm always hesitant to replace my modified component with a new "roll" because I have no idea if it will be better or worse than what I already have. It's a crap shoot.
 
I have the same confusion. I'm always hesitant to replace my modified component with a new "roll" because I have no idea if it will be better or worse than what I already have. It's a crap shoot.

When you're looking to improve an existing roll, it's always better to store your current module and roll a fresh one rather than overwriting your old one. That way you can apply any roll you like the look of and directly compare it to your stored module if you're unsure which is better. It also means you gradually build up a stockpile of modules with decent rolls, which is very convenient when you fit new ships.

Not that the engineering screen shouldn't provide more information about how any given roll will affect your ship. It would be much more convenient than constantly plugging numbers into Coriolis or EDShipyard to check rolls.
 
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I actually feel that frontier took the game from me one bit at a time,

That is *exactly* my feeling....

You want to PvP - BAM! take some Engineers
You want a low-tech SF setting - BAM! take some telepresence
You want a cutthroat setting where it's hard to make ends meet - BAM! take some credit "not-exploits"
You want to PwP - BAM! take some community goals best done in Solo
You want to PwP in Horizons - BAM! take some multipew

God how I miss the days of the war in Lugh... How can a game become better and still get worse at the same time?
 
The only really annoying Engineer to unlock is Marco Qwent. Once he's done, it's plain sailing.
Palin's 5000ly is easy if you like to do a bit of exploring. And his UFs are a piece of cake, because there's a surface POI with enough UAs to shoot to get them all in 10 minutes. Lol

After that, it's only grind if you make it.
Apart from a few rare materials and data, most of my mods have come from day to day activities. Didn't even need to go out of my way.
:)

CMDR Cosmic Spacehead
 
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