Is it possible to remove player factions?

Hey guys, was just curious if it is possible to remove player owned minor factions like you can non player owned one? (assuming they are only active in one system) If so, does it follow the same rules as NPC only factions?
 

Kietrax

Volunteer Moderator
Hey guys, was just curious if it is possible to remove player owned minor factions like you can non player owned one? (assuming they are only active in one system) If so, does it follow the same rules as NPC only factions?

A faction can only be removed from a system if it is not their home system. If a PMF is present in only one system it is likely that is it's home system so you cannot remove them, but if they are in multiple then you can put them into retreat by working against them and they will leave. This is the same for the NPC factions as it is for PMFs.
 
A faction can only be removed from a system if it is not their home system. If a PMF is present in only one system it is likely that is it's home system so you cannot remove them, but if they are in multiple then you can put them into retreat by working against them and they will leave. This is the same for the NPC factions as it is for PMFs.

Really? I was under the impression that you could remove NPC factions from the game if you did the legwork. :(

What about an NPC faction that is in multiple systems, so can I remove them from the system they started in, as long as they are in other systems as well?

Edit: Also, thanks for your timely response. :)
 
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_trent_

Volunteer Moderator
Really? I was under the impression that you could remove NPC factions from the game if you did the legwork. :(

What about an NPC faction that is in multiple systems, so can I remove them from the system they started in, as long as they are in other systems as well?

Edit: Also, thanks for your timely response. :)

All factions have a home system. They can never be removed from it even if their influence remains at 1.0% forever.

In all other systems, they can be pushed out by the retreat mechanic in the BGS. This requires lowering the faction below 2.5% at which point they will go pending retreat and then into the retreat state. If they are still below 2.5% when the retreat cycle ends, they will be kicked out of the system.

More info (much much more) -: https://forums.frontier.co.uk/showt...ckground-Sim?p=2971102&viewfull=1#post2971102
 
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All factions have a home system. They can never be removed from it even if their influence remains at 1.0% forever.

In all other systems, they can be pushed out by the retreat mechanic in the BGS. This requires lowering the faction below 2.5% at which point they will go pending retreat and then into the retreat state. If they are still below 2.5% when the retreat cycle ends, they will be kicked out of the system.

Unfortunate.
Okay, thanks for your insight and clarification guys. Much love. <3

o7
 
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.
 
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.

I don't believe that is correct, but my memory is hazy. The only difference between an NPC faction and PMFs is that PMFS are inserted by FD. The same rules apply. Nothing in our experience since the launch of the game suggests otherwise.

There is a little weirdness caused by a previous mechanic before the retreat mechanism was introduced. If a faction from system X expanded into system Y, the lowest faction from system Y would be sucked into system x and removed from system y. We have 10 factions in one of our systems as a result of our hyperactive expansion activities!

As I understand it, not having seen it personally, if the sucked in faction in system y is forced to retreat it will reappear in its former home system (x). Hope this makes sense!
 

Kietrax

Volunteer Moderator
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.

Not quite - they had control of that system removed from them through player action, but they are still there - just checked eddb and that shows they were present but pegged at 1% influence as of 8 days ago.

Edit: ninja'd, but at least it was by a mod this time! ;)
 
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Not quite - they had control of that system removed from them through player action, but they are still there - just checked eddb and that shows they were present but pegged at 1% influence as of 8 days ago.

I went and looked too. They are still there.
 
I did see a faction (NPC in this case) get removed from a system near Colonia. The sequence of events was:
- Colonia Mining Cooperative expanded from Pennsylvania to Hephaestus
- Colonia Research Division won election in Pennsylvania taking control of the (at the time, only) station from CMC
- CMC went into Retreat in Pennsylvania and left the system.
- CMC has never had Retreat pending in Hephaestus even when pushed below 2.5% there as it was the only system it had left [1].

I wouldn't rule out that you could get a faction to Retreat from its home system if it had already expanded into another system first.


[1] In 2.3.10 CMC was added to Ra' Takakhan by FDev as a special action to populate a new system with NPCs, rather than through conventional expansion, so presumably could now Retreat from Hephaestus if its influence got low enough there.
 
Not quite - they had control of that system removed from them through player action, but they are still there - just checked eddb and that shows they were present but pegged at 1% influence as of 8 days ago.

Edit: ninja'd, but at least it was by a mod this time! ;)

Both are right it was a strange one, SDC's minor faction was totally crushed after their Mobius incursion by various players. A few weeks later their minor faction was entirely removed from the game, SDC said this was a mistake on FDEV's part (for what thats worth) however SDC were very salty about the whole thing and may have rage quit the BGS blaming FDEV.

A few months ago their minor faction reappeared but has remained stationless and at less than 2% ever since.
 
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Once they retreat back to a home system thats as far as it goes. Like the guy above said coded/attached to the system but imagine if they deopped to 1% influence missions and such would be awful
 
That's not how it works.

Home system is a hardcoded property of a faction, much like its political model. A faction cannot retreat from its home system. Period.
Then either there was a bug (in which case it could happen again) or the "home system" of Colonia Mining Cooperative was not set to the only system it was originally added to (in which case that might also be true of some other factions).
 
It is possible that Colonia is coded differently. But normally, a minor faction can't be removed from its home system. it used to be possible to get a faction to retreat from its home system, but this has changed.
There may still be the odd faction that is still displaced.
 
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