Hey guys, was just curious if it is possible to remove player owned minor factions like you can non player owned one? (assuming they are only active in one system) If so, does it follow the same rules as NPC only factions?
Hey guys, was just curious if it is possible to remove player owned minor factions like you can non player owned one? (assuming they are only active in one system) If so, does it follow the same rules as NPC only factions?
A faction can only be removed from a system if it is not their home system. If a PMF is present in only one system it is likely that is it's home system so you cannot remove them, but if they are in multiple then you can put them into retreat by working against them and they will leave. This is the same for the NPC factions as it is for PMFs.
Really? I was under the impression that you could remove NPC factions from the game if you did the legwork.
What about an NPC faction that is in multiple systems, so can I remove them from the system they started in, as long as they are in other systems as well?
Edit: Also, thanks for your timely response.![]()
All factions have a home system. They can never be removed from it even if their influence remains at 1.0% forever.
In all other systems, they can be pushed out by the retreat mechanic in the BGS. This requires lowering the faction below 2.5% at which point they will go pending retreat and then into the retreat state. If they are still below 2.5% when the retreat cycle ends, they will be kicked out of the system.
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.
I'm not so sure that PMF's can't be removed. I'm pretty sure SDC was removed from their original system through player effort.
Not quite - they had control of that system removed from them through player action, but they are still there - just checked eddb and that shows they were present but pegged at 1% influence as of 8 days ago.
Not quite - they had control of that system removed from them through player action, but they are still there - just checked eddb and that shows they were present but pegged at 1% influence as of 8 days ago.
Edit: ninja'd, but at least it was by a mod this time!![]()
That's not how it works.I wouldn't rule out that you could get a faction to Retreat from its home system if it had already expanded into another system first.
Then either there was a bug (in which case it could happen again) or the "home system" of Colonia Mining Cooperative was not set to the only system it was originally added to (in which case that might also be true of some other factions).That's not how it works.
Home system is a hardcoded property of a faction, much like its political model. A faction cannot retreat from its home system. Period.