Exploration - why the Anaconda?

Why would you use an Asp/Anaconda when the buffed DBX is a thing. Cheaper, enough internals, 4 utilities and best jump range prior and post RNGineer mods.


That's incorrect. Anaconda has significantly better jump range post engineering, as many people have already pointed out on this thread.
 
The "I can have it all" feeling. fighter hangar for instant fun above planet surfaces, multiple SRVs, scanners, afmu, cargo, shield, even weapons, you can fit it all while still having a great jump range. Engineering it is a slow but incredible process in the results you can get out of it. You can even fit basic mining equipment if mining diamonds 20 000 ly away from sol, and coming back with a full haul, is your fancy (it sure was mine for a time).
No other ship can do that - and the only comparable ship, the cutter, won't jump this far.
 
The Conda is the better explorer "on paper". The Asp's cockpit gives a much better view though IMHO.

Agreed. An Anaconda can get you there faster. But you can enjoy the trip more with the view from an Asp, Diamondback Explorer, or even a Type 6. All of those can be easily engineered into the 35-45ly range. Possibly higher. I just don't min/max that much.

I use my Asp for long range exploring. I'm using my newly engineered DBX (45 ly range) as my personal transport/light recon/engineer mats gathererer. I love the look of that ship.
 
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Asp pilot here, no complaints, Conda turned me off due to the turn speeds primarily, but I keep swinging back and forth wether to spend the time upgrading her.
A curious question: Anyone use Dirty Drives L5 on their exploroconda? Wonder if it might be worthwhile to make it feel more like the Asp .. or if the power/heat/other restrictions might make this a bad choice?
Edit: Nvm .. they wont matter in SC I don't think

G5 Dirty Drive modification will help with the Anaconda's poor X/Y/Z performance but it will always be an Anaconda.
 
The manueverability is what killed my idea of making my annie an exploration ship, it's just annoying, even in normal space I do like the turning rate but in SC it just sinks,

Yep. I own an Anaconda and I keep trying to learn to love it, but no matter what I try I just hate flying the ship. That long nose out the front coupled with the horrific supercruise agility is why I hate flying it. I do lots of planetary scans too so the supercruise performance means a lot to me. It's a great explorer, just not for me.

DBX falls short,for me,in the fuel scoop department. It is painfully slow,but I love flying that little beauty

I used to feel this way too, but since the DBE got it's range buff I've changed my tune. Yes it still scoops slow, but I've done buckyball time trials between my Asp E and my DBE, both with the same loadouts and even sharing most of the exact same modules, and honestly the slow scoop matters less than it feels like it should. In my Asp E with a range of 54.2lys I can get an average of 72 jumps/hr when pushing it, equaling an average of 3816 lys/hr. In my DBE with a range of 58.7lys I can manage an average of 66 jumps/hr for an average of 3762 lys/hr. That slow 4A scoop versus the 6A scoop of the Asp feels so much slower, but in the end it only amounts to a difference of 54 lys/hr total jumping distance, or one jump less. The extra range of the DBE makes up a lot of the time lost, especially if you start charging the FSD while scooping on both ships, where the cooler nature of the DBE helps out.

Of course the Anaconda destroys them both, getting Asp E jumps per hour combined with better than DBE range. I can average 73 jumps/hr in my 59ly range Anaconda, making about 4160 lys/hr on average, or about 340 lys/hr more than either my Asp E or my DBE. And this is with a less than optimal 51.6% mod on the 6A FSD, where both my Asp and DBE have a much better mod. That's when buckyballing though, when actually taking the time to explore systems that slow supercruise performance eats up time and frustrates me terribly.
 
All my deep space exploration so far has been with an Exp Asp and I thought I'd upgrade to an Anaconda to go out to Colonia. I see a lot of recomendations for the Anaconda as an exploration ship and I'd like to know why. I realise we all have our preferences but the Ana doesn't seem to have a greater jump range than the Exp Asp, is slow and difficult to manouvere, and has limited visibility through the cockpit. I'm beginning to think I wasted my credits. What's the upside that I'm missing here?
The DBX has the best jump range, but my Anaconda isn't much far behind. At 58 ly jumps, I have 4 slot SRV, a fighter bay, and more. It's basically the most equipped with stuff, yet a great jump range.
 
The DBX has the best jump range, but my Anaconda isn't much far behind. At 58 ly jumps, I have 4 slot SRV, a fighter bay, and more. It's basically the most equipped with stuff, yet a great jump range.

No, the Anaconda has the best jump range in the game, nothing beats it.


Sure, on the Coriolis site the DBE technically has a better empty hull jump range. However, once you load the core internals with similar mods the Anaconda leaps past it. Because of it's game breaking low 400T hull mass coupled with that 6A FSD the Anaconda is far less impacted by extra mass than any other ship in the game. It also gains far more range from the lightweigth sensor mod than any other ship in the fleet. Any ship comparisons with similar loudouts will always, 100% of the time, have the Anaconda jumping the farthest.
 
No, the Anaconda has the best jump range in the game, nothing beats it.
Yes. You're right. Not sure why I said that. I actually know better. LOL! (had a brainfart).

The Anaconda does have a better jump range, but the DBX isn't far behind.

Sure, on the Coriolis site the DBE technically has a better empty hull jump range. However, once you load the core internals with similar mods the Anaconda leaps past it. Because of it's game breaking low 400T hull mass coupled with that 6A FSD the Anaconda is far less impacted by extra mass than any other ship in the game. It also gains far more range from the lightweigth sensor mod than any other ship in the fleet. Any ship comparisons with similar loudouts will always, 100% of the time, have the Anaconda jumping the farthest.
yup. I do too. :)

Right now I'm doing a Sag*A run with an Orca doing 42 ly jumps. I could have tweaked it more and pushed it over 45, and now I'm out here in the dark and wonder why I didn't.
 
Right now I'm doing a Sag*A run with an Orca doing 42 ly jumps. I could have tweaked it more and pushed it over 45, and now I'm out here in the dark and wonder why I didn't.

Right on, Han. You've touched the problem - I envy the guys who can go out in the black for months, taking their time not rushing anywhere. They can fly whatever they fancy. But when an itch hits (talking from the experience here) to go back ASAP, you wish you've squeezed 0.5 LY more, 0.1 more...

That's what a long jump Conda serves for - to eliminate that nagging feeling.
 
Because you can do this with it: https://coriolis.edcd.io/outfit/ana...wBm/Euna0BMdpA=..EweloBhBmSQUwIYHMA28QgIwV0A=
And after engineering, jump to Sag A* and back before an outfitted ship can leave it's home sector.

Of course, if you hit a bug in space it's going right through that paper-mache ship, but hey, it is called "Elite: Dangerous" right?

Of course, it's been my experience that there seems to be a sort of "peak" jump range - at some point things are just far enough apart that you rarely hit your actual max jump range, seems to be around 41 Ly, so that it makes little difference if your jump range is 40 or 50 - anything in range is around 40.2-40.6, with the next closest star lies around 51-55 Ly distant.

And since the only real point to Exploring is to make Elite in Exploration, and that's a direct function of the value of cartographic data you sell, the more you scan the more you make, and that means scanning every square inch of space between distant points.

After that, there's nothing else to do, so one might as well circumnavigate the galaxy to see what is to be seen.
 
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Right on, Han. You've touched the problem - I envy the guys who can go out in the black for months, taking their time not rushing anywhere. They can fly whatever they fancy. But when an itch hits (talking from the experience here) to go back ASAP, you wish you've squeezed 0.5 LY more, 0.1 more...

That's what a long jump Conda serves for - to eliminate that nagging feeling.
But also, there's been a couple of times where a neutron jump could take me to a nearby star to another neutron star. If I had had just 2 LY more, that would've been enough to jump from neutron-to-neutron. Oh, well.
 
And since the only real point to Exploring is to make Elite in Exploration, and that's a direct function of the value of cartographic data you sell, the more you scan the more you make, and that means scanning every square inch of space between distant points.
Kind'a disagree. I already have Elite in exploration, but still flying around in deep space. Got tired of combat focused bubble and more interested in achieving more difficult tasks. Also, got enough credits. Got pretty much most of the ships, upgraded, and engineered to some degree (not done much with weapons). And still have enough to cover insurance for any of them.

After that, there's nothing else to do, so one might as well circumnavigate the galaxy to see what is to be seen.
A group of us are doing that later on. Going to go deep to the dead ends of the galaxy and do a full circle.
 
All my deep space exploration so far has been with an Exp Asp and I thought I'd upgrade to an Anaconda to go out to Colonia. I see a lot of recomendations for the Anaconda as an exploration ship and I'd like to know why. I realise we all have our preferences but the Ana doesn't seem to have a greater jump range than the Exp Asp, is slow and difficult to manouvere, and has limited visibility through the cockpit. I'm beginning to think I wasted my credits. What's the upside that I'm missing here?


Because you can do this and be prepared for pretty much anything out on a long mission away from the bubble.


https://coriolis.edcd.io/outfit/ana...AzjHsHAgAA.IwegLCoAwgzATCGBTAhgcwDbJJK+g===A=
 
Allright, well this thread has me wanting to make another effort to learn to like the frack'n Anaconda. So I'm taking my Venture out to Colonia for a long distance cruise:

vnX9QrU.jpg



Maybe this time something will click....:rolleyes:
 
Allright, well this thread has me wanting to make another effort to learn to like the frack'n Anaconda. So I'm taking my Venture out to Colonia for a long distance cruise:

http://i.imgur.com/vnX9QrU.jpg


Maybe this time something will click....:rolleyes:

Bon voyage, captain. Only one thing: you should have tried Sensors lightening, Conda benefits from it enormously.

edit
oh you did. sorry, my bad, haven't had a proper morning coffee yet.
 
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I explore in the Anaconda more lately because of several reasons I can think of off hand:
* The money is not an factor any more.
* It handles the heat of scooping much better.
* I have a sturdy build which is engineered to jump 45+ light years and still have SRVs.
* I do other ED game play which makes me wanted in systems and a Conda explorer has more survive-ability than an Asp Explorer when bounty hunters catch up to me.
 
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