2 Days Of Oculus..... The Story So Far

As you say, it adds a proper sense of scale to the cockpits of smaller ships and bridges of the bigger ones. Suddenly an Anaconda feels very big compared to a DBX.

Sorry to jump in but this is exactly right

The conda/clipper/corvette feel something akin to the enterprise albeit with no crew

The eagle or the slfs feel cramped like a fighter pilot and all the others somwhere between.
 
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I found turning the gamma down helps with god rays. But after 13 months I done notice them now,don't notice anything to be truthful just lots off wowness and the 2.3 update has helped a lot well for me anyway

Rob
 
Advice please!!

i bought my rift about 2 months ago, and was initially disappointed with it, and decided to sell it. How ever, the 1080Ti card was announced and decided to hold on to it and buy into this card to see if it made a difference from the 980 i had with the rift.

My 2d viewing is done on a 40" Phillips 4k Monitor, so you can imagine the sharpness and detail on this is just beautiful, and that why i was disappointed with the rift, so along comes the 1080Ti and a difference in rift quality is really quite good and i decided not to sell the rift, so now i use both. If i am doing PvP Pirating i tend to use the 2d setup, but if in SRV or trading/CG i will use the rift.
Once you get used to what you have to do to switch between the setups (Thank Goodness for DrKaii).

So my advice is use both and enjoy both!



I also bought the rift a couple of days ago. I have a 580 Le nitro gpu. First impression is the take your breath away type scale thing. Amazing . Then once I get into game I am desperate to be able to read the text more easily. My gpu is maxed out with all settings at low and ss turned to 1. 5 to try and straighten those edges.
So my question is 1080 or 1080 ti. How much difference will that make. On the back of that would I need to change my i5 4590? On the back of that I have a freesync monitor so would prefer amd really. So.... vega rx?all help appreciated
 
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I also bought the rift a couple of days ago. I have a 580 Le nitro gpu. First impression is the take your breath away type scale thing. Amazing . Then once I get into game I am desperate to be able to read the text more easily. My gpu is maxed out with all settings at low and ss turned to 1. 5 to try and straighten those edges.
So my question is 1080 or 1080 ti. How much difference will that make. On the back of that would I need to change my i5 4590? On the back of that I have a freesync monitor so would prefer amd really. So.... vega rx?all help appreciated

Fuzzy text is always going to be an issue with these first-generation VR headsets. I don't think any graphical settings can fix the inherently low resolution of modern VR. Finding a HUD color scheme that's easy on the eyes (subdued and not too bright) is more important, imho. As an aside, I find it rather easy to read all text with a dark forest green HUD, and I've got my SS at 0.75 with HMD quality at 1.5.
 
well im a week in now and its only getting better, as i have become more accustomed to it and fine tuned the straps to my head the experience is improving. i found i have naturally started to move my head rather then my eyes within the headset and im seeing more detail now where my eyes are getting used to it.

Added a wireless headset to it during the week and along with voice attack the imersion is fantastic

the only problem is the heat, its hot at the moment in london and has been all week so sitting in it for long periods is hard work
 
There is only that much to gain from supersampling.
In fact I postulate that you gain no detail in the image by going to any step between 1x to to 2x.
A little supersampling does make a difference but no more than simply letting the panels themselves have a larger subset to prioritise pixels for display.

I personally found it no easier to read text at hmd q 1.5 than 1.
Or another way to put it. I find it no harder to read text at 1x rather than 1.5x it just looks a little nicer is all.
Especially when you consider the various AA methods used in ED is fairly broken.

The most benefit I have made to read ability is not actually a technical setting but one of mindset.
First don't try and stare for detail the display simply can't give you, in short just relax.
Ok I want to punch myself for saying something as obnoxious, but it works.

And don't obsess on the little details. Is it really important that your fuel consumption per hour is 1.3 or 1.8?

Also if you slightly glide your head over the text as you read, this will allow the pixels in the panels to shift across the letters and this brings out a little extra details and separations.
In very extreme cases, lean forward a little.
 
There is only that much to gain from supersampling.
In fact I postulate that you gain no detail in the image by going to any step between 1x to to 2x.
A little supersampling does make a difference but no more than simply letting the panels themselves have a larger subset to prioritise pixels for display.

I personally found it no easier to read text at hmd q 1.5 than 1.
Or another way to put it. I find it no harder to read text at 1x rather than 1.5x it just looks a little nicer is all.
Especially when you consider the various AA methods used in ED is fairly broken.

The most benefit I have made to read ability is not actually a technical setting but one of mindset.
First don't try and stare for detail the display simply can't give you, in short just relax.
Ok I want to punch myself for saying something as obnoxious, but it works.

And don't obsess on the little details. Is it really important that your fuel consumption per hour is 1.3 or 1.8?

Also if you slightly glide your head over the text as you read, this will allow the pixels in the panels to shift across the letters and this brings out a little extra details and separations.
In very extreme cases, lean forward a little.


Just done 3 hours dogfighting.
Text is good enough in green bearing in mind ALL settings are either low or off to pick up the fps. HMD 1.5. SS at 0.8
Wait and see how vega is next month then either 1080 or vega to get some better settings
 
How have you guys found the transition then from being able to use the keyboard, not being able to use the keyboard?

ie: Normally you could using some keys on the keyboard for less common options, or indeed when in stations etc, and especially for typing in stuff (eg: system names). But in VR surely you completely lose use of the keyboard?

The idea of losing the keyboard is my biggest concern with VR.



The other concern for ED is at least people still complaining abuot eligibility of text etc!
 
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Just done 3 hours dogfighting.
Text is good enough in green bearing in mind ALL settings are either low or off to pick up the fps. HMD 1.5. SS at 0.8
Wait and see how vega is next month then either 1080 or vega to get some better settings

The benches I'm seeing off Vega FE at the moment are not encouraging.
It seems to settle between a 1070 and 1080 in gaming performance. That was when compared to founders, get one of the improved fan coolers and you won't thermal limit (unless you have bad airflow)
So I recommend the 1080.
Nvidia and Intel is running the gaming market and that's not going to change anytime soon.
Certainly not from what Ryzen and Vega has shown so far.

As for the 16gb of on-board memory, it doesn't mean much, ED doesn't use more than 5.5gb out of my 11gb anyways.

Sometime in the future probably but not yet.
 
How have you guys found the transition then from being able to use the keyboard, not being able to use the keyboard?

ie: Normally you could using some keys on the keyboard for less common options, or indeed when in stations etc, and especially for typing in stuff (eg: system names). But in VR surely you completely lose use of the keyboard?

The idea of losing the keyboard is my biggest concern with VR.



The other concern for ED is at least people still complaining abuot eligibility of text etc!

I killed my keyboard a couple of weeks ago with some applejuice while wearing the rift. That keyboard was 15 years old. I replaced it with a hyperalloy fps gaming keyboard that has backlit keys.
Whenever I need to type something I find the keys through the nosegap of the Rift. That works ok.

But basically I try to avoid using the keyboard. With Voice Attack and a HOTAS there is almost no need to use the keyboard at all besides chatting.

It gets tricky when you use a lot of third party apps on your screen. You need to take it off then but when fitted correctly you can just slide it up with one hand, have it rest on your head and then slide it down again. Just like you do with sunglasses.
 
I killed my keyboard a couple of weeks ago with some applejuice while wearing the rift. That keyboard was 15 years old. I replaced it with a hyperalloy fps gaming keyboard that has backlit keys.
Whenever I need to type something I find the keys through the nosegap of the Rift. That works ok.

But basically I try to avoid using the keyboard. With Voice Attack and a HOTAS there is almost no need to use the keyboard at all besides chatting.

It gets tricky when you use a lot of third party apps on your screen. You need to take it off then but when fitted correctly you can just slide it up with one hand, have it rest on your head and then slide it down again. Just like you do with sunglasses.

I assume when using VR, you'd don't still get the game displayed on your monitor? ie: So while in a station you could slip your VR headset up/off, and just use your monitor instead?


Still think you should be able to connect two detectors (USB powered) on the top two corners of your keyboard, so the VR headset can then, at the press of a button, display a virtual keyboard to help you locate it.

I'd imagine you'd just have a simple program to define the size/setup/dimensions of the keyboard, so it can be displayed as accurately in VR as possible.
 
How have you guys found the transition then from being able to use the keyboard, not being able to use the keyboard?

ie: Normally you could using some keys on the keyboard for less common options, or indeed when in stations etc, and especially for typing in stuff (eg: system names). But in VR surely you completely lose use of the keyboard?

The idea of losing the keyboard is my biggest concern with VR.

Although I've got pretty much everything I need mapped to my HOTAS (Thrustmaster T-Flight) now I do still have a few keys that I use (e.g. I use F1-F4 to access some of the ED Toolbox text to speech functions such as telling me local system info and reading out Galnet news articles). Generaly I can find these in VR by touch by there is also a gap around your nose in the Oculus which you can peer down in order to position your fingers on the keyboard. Individual key presses like these are really not a problem. Typing on the other hand (no pun intended) ... that I do find tricky, my touch typing skills still leave something to be desired.
 
How have you guys found the transition then from being able to use the keyboard, not being able to use the keyboard?

ie: Normally you could using some keys on the keyboard for less common options, or indeed when in stations etc, and especially for typing in stuff (eg: system names). But in VR surely you completely lose use of the keyboard?

The idea of losing the keyboard is my biggest concern with VR.



The other concern for ED is at least people still complaining abuot eligibility of text etc!

I got pretty much all keys the game allows bound to the hotas.
For the rest, things like toggle hud, play pause etc I use voice attack.

I don't try multitasking when I play vr games. There is no reason too.
Third party apps and website are nice but honestly 98% are superfluous and unnecessary.
 
What issues, if any, are there in using multiple commander / accounts when using the Rift? Do you need different keys / authorisations etc?
 
What issues, if any, are there in using multiple commander / accounts when using the Rift? Do you need different keys / authorisations etc?
No more than with normal, you have to change login in the launcher, and that controls what save is loaded.

Keybinds and graphics settings has remained stable between my two accounts no problem.

If you want to swap account and you use the rift store.
I would simply start it from the oculus library software by "right clicking" and "start in desktop mode", this starts the launcher normally and you can log out and in, close the launcher.
Then when you start the game from within the rift it uses the last login you saved in the launcher to start.
 
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Added a wireless headset to it during the week and along with voice attack the imersion is fantastic

Do you know that the Rift has a high quality built-in mic sitting behind the fabric a few inches from your mouth?

If you look at your recording sources in Windows you'll see 'Microphone - Rift Audio' in the list.
 
I assume when using VR, you'd don't still get the game displayed on your monitor? ie: So while in a station you could slip your VR headset up/off, and just use your monitor instead?


Still think you should be able to connect two detectors (USB powered) on the top two corners of your keyboard, so the VR headset can then, at the press of a button, display a virtual keyboard to help you locate it.

I'd imagine you'd just have a simple program to define the size/setup/dimensions of the keyboard, so it can be displayed as accurately in VR as possible.
You do, but the image shows what the Rift is seeing. Having it on your head means the viewpoint is a bit off.

You can, however, disable the HMD in the Graphics options, thus giving you normal 2d vision back, without leaving the game - and you can turn it on again.

Getting anything to overlay on Elite is very difficult as the game engine uses whats called 'Direct Mode'. hello.v does work, but it's very poorly written, takes control away from you when you look at it's interface, and is just very clumsy.

(Vive has it much easier, they can use most overlay solutions quite easily.)
 
As someone who's been able to touch type for years, without even trying to learn, just typing lots, I didn't realise how few people could. It's why there is a bump on the f and j people.
 
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