Used PSVR on pc with trinus. is this what oculus is like?

Because it was very underwhelming, sure the motion sensor was handy for looking around during combat.

BUT it was super grainy, it lost all the beauty of the game and all the text was hard to read.
And the thing that got me not was that I didn't see any depth, like I was testing it in a combat zone in my anaconda and it just looked like normal

And yes I did start it in VR mode and I setup the steam vr with it.

Only thing is my motherboard only has 1 HDMI port and I had to set my main monitor with the VGA cable I use to have a second monitor and use the HDMI port for the PSVR setup, and then it would automatically switch so the PSVR was the main screen (had an awful time messing with control panel to get it to work properly)

Is there still hope? Is the oculus as underwhelming as this or does it actually give you a sense of depth (3D) and non grainy graphics?
 
Not a good way to experience VR on PC as PSVR has zero native support so you are basically looking at a monitor strapped to your face and not much else.

I have the HTC Vive and the Oculus DK2 and both perform poorly out of the box with ED pretty much like every game comes with default setting which you tweak to suit your system.

I personally prefer the DK2 for ED as you can tweak the DK2 more than the CV1 so using ED Profiler and the Oculus Debug Tool along with the excellent guides by the CMDR's in the community make ED in my DK2 the most engrossing experience in VR for me, especially with the excellent headphones surround sound. The text is crystal clear and AA/screendoor effects fade away when you don't look for them.

I still play on monitor when I have to grind some missions quickly but that is like playing a game through a window now, in the DK2 you see so much detail in-game that the space stations look like they are 'living' in VR but very static on monitor.

I'm sure if you reach out in the forums to a CMDR with a VR near you they would gladly oblige. I'm in the NW of the UK and have demoed to potential purchases many times.
 
psvr is nowhere near as good as oculus in my opinion but there are better options that might be a tad cheaper, for example, if you only want to turn your head and not actually move it left and right then there is a good 4k vr device for about £2-300 and if you don't have a good enough pc you can run it lower,

basic answer is yes but I wouldn't automatically go for the oculus rift, look into different devices. the headset I just mentioned is the PIMAX 4K but again, look into different ones
 
Does it have depth? I tried the oculus at supernova and it was alright, it actually looked like a 3D environment, the PSVR looked like the screen was plasters on the inside of the headset with head motion.l (not 3D).
 
Does it have depth? I tried the oculus at supernova and it was alright, it actually looked like a 3D environment, the PSVR looked like the screen was plasters on the inside of the headset with head motion.l (not 3D).

should do and also the pixels don't have as much of a gap in between them so text should be clearer somewhat aswell
 
I've never used a PSVR on pc with trinus but I can say that an Oculus CV1 is definitely stereoscopic.

And as for blurry writing, I have never had any problems reading any text in the game. I've been doing a bit of trading and I just keep my headset on when I'm doing that. The Galaxy map is easy to use and all the information on the map is easy to read.

Yes there is a screen door effect, but I don't find it annoying at all as I'm old and all my favourite games are much more pixelated than Elite: Dangerous.

The experience you get out of VR is very dependent on the power of the computer running it. Clarity of text is important to me and so even though I only have a GTX980, I'm supersampling my HUD. I've got all other graphic loveliness turned down to compensate for this, and the Oculus drivers are slightly more forgiving of slow hardware.

If you are bothered about pixeliness then the CV1 is probably a better bet for you than a VIVE. The resolutions of both headsets are very close, but because the CV1 has a slightly small field of view than the VIVE, you should find that the CV1 has a slight advantage over the VIVE for playing Elite.
 
If you are bothered about pixeliness then the CV1 is probably a better bet for you than a VIVE. The resolutions of both headsets are very close, but because the CV1 has a slightly small field of view than the VIVE, you should find that the CV1 has a slight advantage over the VIVE for playing Elite.

or the PIMAX vr seeing as it is so much cheaper and almost no screen door effect even at a lower res

again tho, check all your options like the CV1 and other stuff
 
Ah ok, so can the CV1 have the same graphics as it does while on monitor? (not factoring in computer power) The noticeable drop in graphics clarity is a big turn off
 
or the PIMAX vr seeing as it is so much cheaper and almost no screen door effect even at a lower res

again tho, check all your options like the CV1 and other stuff

Is it a PIMAX you have? The resolution does look a lot better than the CV1, but it doesn't have any head tracking? I find the full positional tracking of my headset to be very useful. If I'm heading for a Coriolis station in supercruise and I can't see where the door is on the wee holo-representation of the station I find it useful to lean forward in my seat to look at the back side of the holo-image.

Have there been any workarounds to the lack of position tracking for the PIMAX? Can you use a third party head tracker?
 
Is there any chance I could get a clear image of what the game looks like through whatever VR anyone has? That way I'll get a better idea of what to expect game image wise.
 
Is there any chance I could get a clear image of what the game looks like through whatever VR anyone has? That way I'll get a better idea of what to expect game image wise.

VR is not going to be comparable to monitor play at this time. For Elite the CV1 gives the best image quality available of the VR HMDs. If you buy a CV1 don't expect it to look as pretty as your monitor, but don't get me wrong it looks great any way. I'd take a CV1 over a 3 display setup with head tracking any day. I'd take a CV1 over a 4K monitor. Elite in VR is the difference between looking at a screen and playing a game and flying a space ship, visual fidelity aside, VR simply provides an experience that a monitor cannot.


Trinus and PSVR is not a good point of comparison.

PS. You'd be better off posting in the VR sub forum.
 
Last edited:
Ah ok, so can the CV1 have the same graphics as it does while on monitor? (not factoring in computer power) The noticeable drop in graphics clarity is a big turn off

Above poster beat me to it, rep. Here I go with my 2c anyway...

I have a 2k 144hz Gsync monitor, so no, not at all. If VR had the same fidelity as my monitor, it would be 'done' as a technology, no need for further improvement. Unfortunately, we are a long, LONG way off from having VR with the same fidelity as a 2k screen at two feet away, despite the resolution of the Rift being not far off of 2k, it's 1 inch from your eyeballs, so limitations are plenty. But the reason the fidelity isn't there is because you are looking mainly at the center 30% of the screen, so you are actually seeing only 1/3rd of the full resolution, the remainder is there for you, for when you move your eyeballs, but the bit your eyes are focused on at any one time is only a small fraction of the available screen area, so the pixels become visible when you aren't moving. The power to run VR with double the existing resolution is not currently achievable due to graphics card limitations. SLI/Crossfire is not the answer as the technique is not very compatible with VR, due to the way it splits load between GPUs (causes lag by sending different info at different speeds despite overall increasing frame rates), so we have to wait for better SLI techniques for VR, or more powerful single GPUs before we should even ask for higher resolution headsets.

Having said all that, the CV1 is a lot better than the PSVR would be, in terms of graphical fidelity. The PSVR has the same spec screen as the experimental DK2 version of the oculus rift, which was great as proof of concept, but frankly, wasn't up to much on image fidelity due to the 1080p screen

I don't use VR all the time, mainly for when I feel like spending an evening in combat (it's a HUGE advantage), or when I feel like shutting out the rest of the world and being really atmospheric on some lonely planet, otherwise, when I'm pootling around doing whatever, I use the monitor. I have never regretted buying the rift (I have the CV1 and an old DK2 as well), when you're in combat and the last thing you are thinking about is the pretty graphics, it gives an immersion that is unparalleled in the current climate.

If it's a question of what to do to upgrade your elite visuals, a 2k monitor with >144hz and adaptive sync (gsync if you're green, freesync if you're red) should be absolutely top of the list. The adaptive sync is the key here. Adaptive sync monitors are an u[grade to the ENTIRE PC, they are most advantageous in gaming, naturally, but they make EVERYTHING better, even reasding websites (you'll be amazed the first time you scroll and find you can actually still read the text WHILE scrolling). Once you've got that, go for a VR headset.
 
Last edited:
Is it a PIMAX you have? The resolution does look a lot better than the CV1, but it doesn't have any head tracking? I find the full positional tracking of my headset to be very useful. If I'm heading for a Coriolis station in supercruise and I can't see where the door is on the wee holo-representation of the station I find it useful to lean forward in my seat to look at the back side of the holo-image.

Have there been any workarounds to the lack of position tracking for the PIMAX? Can you use a third party head tracker?

I haven't heard of any workarounds but I did mention in my first post that if he didn't want to move his head around it would be a good option

ps if u search on google images CV1 VS pimax the pimax looks better but the cv1 does have a higher framerate and full on motion tracking so its up to you to a certain extent
 
Last edited:
Is there any chance I could get a clear image of what the game looks like through whatever VR anyone has? That way I'll get a better idea of what to expect game image wise.
Not sure where you are located, but you can probably find a retailer somewhere who has Vive and/or Oculus units set up, for you to have a go. If you're near London, UK, for instance, you can visit John Lewis in Oxford Street; they have an Oculus demo unit set up. And (only 15 minutes walk away) PC World on Tottenham Court Road has a Vive demo set up. You might not be able to play Elite: Dangerous on their demo units, though.

But to echo the comments from others in the thread: real VR (Oculus Rift Consumer in my case) is simply a different experience from playing on a 2D monitor. It is the difference between watching a movie, and being there. It's true that the detail is less sharp, but it is clear enough (that is a difference from the old Oculus DK2 - with that setup, on-screen text was sometimes hard to read).
 
P.S. A headset without positional tracking is not VR by definition, and not representative of the VR experience. Period. That's like a Toyota MR2 with a Ferrari 355 body. Just NO.

The CV1 using the OCULUS version of the game (NOT Steam VR version) is currently far and away the best VR experience for elite.
 
Last edited:
Oculus always could do better and for the last 8 or so months Vive got updated to the same level too. The only catch is - you need a high end pc to do so. Vive is especially crazy demanding on that - even processor, had to overclock an i7 6700K to do the job.
 
Last edited:
I haven't heard of any workarounds but I did mention in my first post that if he didn't want to move his head around it would be a good option

ps if u search on google images CV1 VS pimax the pimax looks better but the cv1 does have a higher framerate and full on motion tracking so its up to you to a certain extent

I am a very indecisive person. I was lucky that I only had the choice between the CV1 and VIVE when I bought my headset. I am glad that the PIMAX is on the market. There have been improvements in display technology and maybe it's time for HTC and Oculus to be considering their next models. I can remember trying my nephew's Google Glass with his fancy new phone and being blown away by the quality.

It was something I'd have loved to have seen with good head tracking and a decent refresh rate.
 
There is nowhere for them to go with the tech at the moment, they have to wait for more computing power. Sure they could PUT 4k per eye screens in (and the headset would cost 5 grand), but how would you drive that many pixels? These new Chinese headsets with higher resolutions are no more than paper tigers, they don't have positional tracking, so they are rubbish as 'VR devices' from the start, but the higher res is also a red herring, as there is nothing that can drive those kinds of resolutions yet.

When the next level of GPUs comes out, you can bet HTC and Oculus will be increasing the resolution of the headsets. I reckon 7 to ten years before we have 4k per eye, which is where it needs to be to satisfy those who want the experience to be indistinguishable in terms of fidelity from a top of the line monitor. But remember, by then, even higher quality monitors will be around.
 
Last edited:
P.S. A headset without positional tracking is not VR by definition, and not representative of the VR experience. Period. That's like a Toyota MR2 with a Ferrari 355 body. Just NO.

The CV1 using the OCULUS version of the game (NOT Steam VR version) is currently far and away the best VR experience for elite.

you can still turn your head but on a fixed axis, if all your games need you to sit down like a car game or elite then its not to bad especially if you get a higher resolution with almost no screen door effect so its a lot more immersive (if you don't move left or right)

also htc might up the resolution but its already super expensive so it will cost even more. this is only $200
 
Last edited:
P.S. A headset without positional tracking is not VR by definition, and not representative of the VR experience. Period. That's like a Toyota MR2 with a Ferrari 355 body. Just NO.

The CV1 using the OCULUS version of the game (NOT Steam VR version) is currently far and away the best VR experience for elite.

Is the oculus version any different to the standard PC version? I have not bothered buying elite in the Oculus store because I have the PC version installed. Yes its slightly annoying that I cant launch it from the rift but if there is any noticable difference in the graphics quality then I would buy it in a heartbeat.
 
Back
Top Bottom