Exploration - why the Anaconda?

Bon voyage, captain. Only one thing: you should have tried Sensors lightening, Conda benefits from it enormously.


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oh you did. sorry, my bad, haven't had a proper morning coffee yet.


Yep, despite me hating the ship, my Anaconda is modded pretty well honestly. I'd like the FSD to have a better mod but I've not tried due to me hating the fracking thing, lol. I made it 4300 lys in 1.5 hours last night. Would have been much farther but I stopped along the way to scan a few stellar bodies that interested me. The Anaconda scoops and jumps like no other, but man that supercruise performance just makes me cry. Scanning planets is such a chore in it compared to any other ship.


Surface exploring however isn't bad at all, with a grade 5 DD mod the ship handles fairly nimbly at thruster speed. I already crashed an SLF though while running a canyon on a rocky ice world. Ooopps.


yjjpAzK.jpg
 
Not just Exploration, I seem to wind up in my Anaconda more than any other ship (and I have lots of them).

It just feels right to me, and I know it can handle anything the game throws at it. Some find it sluggish, and it is, compared to smaller, nimbler ships, but even that feels right to me. I don't dogfight in it. I fly it like a battlecruiser, bristling with turrets. I enjoy that type of combat. I'm used to how it flies. Docking is no problem anymore.

The view downward is restricted by the big nose of the ship, that is very true. It used to bother me a bit, but with the new camera it's no longer an issue. If I'm scanning a planet or looking for something on the surface (or taking pics :) ) I can park the camera at the nose of the ship and fly from there, with a completely unrestricted view. I just have to pop back into the cockpit to land or re-orient myself.

I have a lovely DBX I call the Jumpinator. It's a fun ship, great feel, great view, great jump range. But it'll never be my 'every day' ship. It's not as rugged and can't carry much. It's awesome for shorter, no-combat-expected trips like out to the alien wrecks and such.

I went to Colonia in a T6 and had a blast with it.

Took the Anaconda out to the Formadine Rift to see the Zurara, and really enjoyed that.

Still, at the end of the day, it seems like the Anaconda has become 'home' for me. It just does everything I need done, and does it well.
 
Yep, despite me hating the ship, my Anaconda is modded pretty well honestly. I'd like the FSD to have a better mod but I've not tried due to me hating the fracking thing, lol. I made it 4300 lys in 1.5 hours last night. Would have been much farther but I stopped along the way to scan a few stellar bodies that interested me. The Anaconda scoops and jumps like no other, but man that supercruise performance just makes me cry. Scanning planets is such a chore in it compared to any other ship.


Surface exploring however isn't bad at all, with a grade 5 DD mod the ship handles fairly nimbly at thruster speed. I already crashed an SLF though while running a canyon on a rocky ice world. Ooopps.


http://i.imgur.com/yjjpAzK.jpg
As I have always said mengy, Conda best all round ship, but my Asp E is even quicker to fuel scoop(it is,I have both ships setup for exploration) and can turn :D
I bet if you set a race between these 2,set up correctly for exploration, the outcome will not be that huge. Less than 1 hour difference from SOL to SAG A*(Buckyball)
Hence I'd rather take the more agile Asp E :)

Footnote : If they buff the DBX to have a class 5 internal(for fuel scoop) that would be my favourite exploration ship I reckon !!!

p.s. Even if difference to SAG A* was 2 or 4 hours,I would still take Asp E. I leisure explore :D
 
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I guess there are many reason for and against the Anaconda. Personally, I don't like the sound or the look of the AspX. The Conda can carry 2 SRVs and an SLF and have plenty of space left over for Tunnocks caramel wafers.
 
There is no doubt that the engineered Anaconda is the king of the 'came first' club. You can easily get between 60-70 LY out of it, and 240-280LY from a neutron jump.

The Asp Explorer may come later; but if you're really an explorer at heart, you'll enjoy far more sights on the way, you will actually want to explore when you get to your destination, you won't have come just for the badge, you will be having way much more fun, a view to die for, a steering wheel, a soul...

The Diamondback Explorer? It's still filling up... and has a terrible view. Bless.
 
I guess there are many reason for and against the Anaconda. Personally, I don't like the sound or the look of the AspX. The Conda can carry 2 SRVs and an SLF and have plenty of space left over for Tunnocks caramel wafers.

I went to Beagle point in an Asp Explorer with 4 SRVs !!! :)
(didn't see a single combatant,so SLF wasn't needed :D )
Horses for courses, and also "opinion". Opinion is neither wrong or right, just subjective.

There is no doubt that the engineered Anaconda is the king of the 'came first' club. You can easily get between 60-70 LY out of it, and 240-280LY from a neutron jump.

The Asp Explorer may come later; but if you're really an explorer at heart, you'll enjoy far more sights on the way, you will actually want to explore when you get to your destination, you won't have come just for the badge, you will be having way much more fun, a view to die for, a steering wheel, a soul...

The Diamondback Explorer? It's still filling up... and has a terrible view. Bless.

I love its looks, hate its slow scoop, ok with cockpit view, and most agile of all 3(Conda Asp E )
 
And the next question would no doubt be : "Why 4 SRVs?"
Because I went with a group of over,well I don't know exactly, but over 600 maybe 1200? (Distant Worlds 3302), and knew we would be getting up to no good,especially doing SRV races,and we did, and many got blown up. I think I lost one on top of a Conda, after it went up and released me at 2 km :D
 
I kinda like your approach. If you divert from a holy grail of "as light and jumpy as possible", that's the way to go. All the bells and whistles.
 
As I have always said mengy, Conda best all round ship, but my Asp E is even quicker to fuel scoop(it is,I have both ships setup for exploration) and can turn
I bet if you set a race between these 2,set up correctly for exploration, the outcome will not be that huge. Less than 1 hour difference from SOL to SAG A*(Buckyball)


I've done extensive buckyball time trials between several of my ships, all modded pretty similarly for exploration. Both my Asp E and my DBE buckyball almost the same, the Asp E is just ever so slightly faster but it's practically negligible. The Asp scoops faster but the DBE jumps farther, and in the end they both perform the same. Surprised me what with that 4A scoop on the DBE, but the results were consistent over many plots.


However, the Anaconda trumps them both soundly. It jumps as fast as the Asp AND as far as the DBE, and thus repeatedly makes 350-400lys/hr more than either of them. And that was with a 2.2% less FSD mod, plus while carrying an extra 20T for the SLF bay!!! When I dropped the 5D hangar it made 570-630 lys/hr more!


Sorry Dognosh, but in a race between a similar setup Asp E and an Anaconda, the Anaconda wins soundly every time. We are talking Rocky vs Joe Dirt here. Although, I just did some quick calculations in Excel, and yeah, in a buckyball race to Sag A the difference is theoretically only a bit over an hour. So you were right honestly! :cool:
 
According to Coriolis its DBX...or is there some engineer mod that applies better to the Conda?

https://forums.frontier.co.uk/showthread.php/261356-Post-your-Jump-Range

Numbers don't lie, the best Anaconda in the list is "Atlas" by Steven Hochman which has a max jump range of 72.33 ly.
The best DBX in the list is "T.S.V. PRIMROSE" by Ray Jordan IV which has a max jump range of 63.78 ly.
Unless you give me a screenshot of a DBX that beats that then you are wrong.
 
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https://forums.frontier.co.uk/showthread.php/261356-Post-your-Jump-Range

Numbers don't lie, the best Anaconda in the list is "Atlas" by Steven Hochman which has a max jump range of 72.33 ly.
The best DBX in the list is "T.S.V. PRIMROSE" by Ray Jordan IV which has a max jump range of 63.78 ly.
Unless you give me a screenshot of a DBX that beats that then you are wrong.

There is a conda at 72.51 in there too, but list in not up to date. I messaged the OP because it is my conda
 
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Man, I tried, I really tried. I flew 7000 lys out from the bubble in my Anaconda, but I turned around back for Jameson Memorial tonight. I just feel so confined in this ship!

Sure it buckyballs better than any ship in the game, but the instant I want to scan a planet or explore a system I remember why I hate this thing. It's just so fracking slow in supercruise!!!! Any time I gain while traveling I lose completely when I come across something interesting. So if getting somewhere fast is your thing then the Anaconda is a choice ship, but if you like to actually explore and scan planets then that supercruise slogfest is just so crazy time consuming.

And landing this beast can be troublesome too! For example, I came across this tidal locked little metal rich world with a great big mountain on it facing the star, and I wanted to climb it's peak with my SRV.

wB6LTrV.jpg


rlxKvwB.jpg


I literally had to land far, far away from it, so far that it took me two hours to drive to the summit! And then two hours to get back down to an area flat enough to actually recall my Anaconda, took me like a dozen recall attempts before it could find a suitable landing zone!!! My DBE could have probably landed ON the peak! Or at least not far down from it.

3XskNPL.jpg


She's a beautiful ship, and she has her perks, but I just can't stomach the downsides. I went back and got my DBE out and as soon as I undocked from Jameson a huge smile went across my face, it felt like I was flying an SLF in comparison!!!

Yeah, I like to scan systems along the way when I explore, so I need supercruise agility. The Anaconda is just not my thing.
 
With a little planning it is not hard to avoid having to make sharp turns in SC. If you fly a curved flight path to where you want to scan you can line up your next destination ready for when you have scanned the first . This helps with the Condas poor handling. This is how I try to do it anyway.
 
just done 5k LY for Palin with 2° account...

first account with asp
second account with conda...

asp is better.
conda is to slow, hasn't particular pro instead of the asp.. only the fuel scoop , but there isn't so big difference.
or maybe a DBE.

the only thing that you need is the jump range, fuel scoop, SRV ... and for 5-6 ly of difference between asp e conda, asp it's better.
 
just done 5k LY for Palin with 2° account...

first account with asp
second account with conda...

asp is better.
conda is to slow, hasn't particular pro instead of the asp.. only the fuel scoop , but there isn't so big difference.
or maybe a DBE.

the only thing that you need is the jump range, fuel scoop, SRV ... and for 5-6 ly of difference between asp e conda, asp it's better.

I disagree, but respect other opinions :) o7
 
All my deep space exploration so far has been with an Exp Asp and I thought I'd upgrade to an Anaconda to go out to Colonia. I see a lot of recomendations for the Anaconda as an exploration ship and I'd like to know why. I realise we all have our preferences but the Ana doesn't seem to have a greater jump range than the Exp Asp, is slow and difficult to manouvere, and has limited visibility through the cockpit. I'm beginning to think I wasted my credits. What's the upside that I'm missing here?
Not read the thread other than the opening post but here are my two pennies worth...

For exploration I personally have two primary vessels: Asp Explorer (c. 30Ly) and Diamondback Explorer (c. 40Ly) with the Asp being my primary go-to ship.

I also have an Anaconda and a Corvette, both of which could serve in an exploration role but in many ways I prefer my two go-to explorer ships.

The main advantage of picking the Anaconda (or Corvette) as I see it is that you gain in the potential outfitting department. Neither the Asp Explorer nor the Diamondback Explorer could realistically fit more than 1 AFMU without making what I would consider unacceptable sacrifices in build. The Asp Explorer could just about do it, but you would lose out on extra fuel tank potential (which is a borderline sacrifice).

Why would you want 2 AFMUs? so they can repair each other... should you incur module damage for any reason while exploring you could be subjected to reduced performance and/or system malfunctions and the AFMUs mitigate that concern.
 
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