System Security Levels. Simple.
Low Security = Advanced NPC "pirate" AI, weak "security" ship AI.
Med Security = Moderate AI for both.
High Security = Weak NPC "pirate" AI, advanced "security" ship AI.
Populated anarchy = Top level advanced "pirate" AI, engineered ships.
Then players choose their own path... as it should be.
All the tools are in place for this already.
Low Security = Advanced NPC "pirate" AI, weak "security" ship AI.
Med Security = Moderate AI for both.
High Security = Weak NPC "pirate" AI, advanced "security" ship AI.
Populated anarchy = Top level advanced "pirate" AI, engineered ships.
Then players choose their own path... as it should be.
All the tools are in place for this already.