...but in the words of Plutarch "When Alexander saw the breadth of his domain he wept, for there were no more worlds to conquer".
Rep for the quote
I totally read it in the voice of Alan Rickman in Die Hard
...but in the words of Plutarch "When Alexander saw the breadth of his domain he wept, for there were no more worlds to conquer".
Take cargo into a haz rez.
The quality of the NPC's won't really however it's the quantity that makes the challenge.
I made about 5 million credits in 20 minutes yesterday with one wingmate in a haz rez. I was full of engineering commodities, and the entire radar was red. Constantly fighting anywhere from 3-8 ships at once. Biggest challenge Goliad and I have faced in a while.
Can't you guys just wait till the thargoids start attacking and then return back here and moan to the developers to tone down their AI rather than mess with the normal npcs in the game?
Like someone above has mentioned, fill your hold full of gold and then go to a HAZ REZ site. I doubt any of you would complain then of them being too easy. Not all of use have engineered corvettes or cutters and would like to stand a chance when flying around the systems. Unless you remove all npcs above competent rank from open space.
You increase the AI difficulty in npcs it not only effects belts and res sites/combat zones. It effects all the npcs in the systems and missions.
All I know is I took an elite assassination mission the other day, went to the target system in the given time frame, and started checking signal sources.
I hear someone drop in, see some Cobra III wiz past my covette canopy - it's my mission target.
I tried this. The pirates scan you and then say "I can see you know what you're doing" or something like that, and back off!Okay, than used your billion Cr, engineered ship and the flying skills to survive with a couple of gold canisters in your hold in a pirate infested instance.
Deadly.What kind of assassination mission was that? And what is your combat rank and what ship are you flying? I'm asking, because perhaps, just perhaps the mission ranking is being 'modified' to be more balanced to the player.
For what it's worth, different types of missions have different types of targets, but at Elite rank, I cannot imagine one being in a Cobra... The only assassination missions that I've had where the target was in a Cobra was ranked either Harmless or Mostly Harmless.
Any Elite ranked missions that I've taken have had targets in Anacondas or Fed Corvettes if they are pirate lords, or ships such as FAS or Pythons if they are kill deserter missions. Perhaps something has changed, I haven't done any missions for a month or so...
Deadly.
Corvette.
I was quite taken aback.
What kind of assassination mission was that? And what is your combat rank and what ship are you flying? I'm asking, because perhaps, just perhaps the mission ranking is being 'modified' to be more balanced to the player.
For what it's worth, different types of missions have different types of targets, but at Elite rank, I cannot imagine one being in a Cobra... The only assassination missions that I've had where the target was in a Cobra was ranked either Harmless or Mostly Harmless.
Any Elite ranked missions that I've taken have had targets in Anacondas or Fed Corvettes if they are pirate lords, or ships such as FAS or Pythons if they are kill deserter missions. Perhaps something has changed, I haven't done any missions for a month or so...
How many ships have a corvette canopy? Are they common? If so, I'd like one on my Vulture.
So then engineering ruined the NPC game? Certainly it didn't help, since technically it moved your difficulty slider as far to the easy side as you could possibly get it. If you're going to spend that much time unlocking engineers and gathering material just for that chance encounter with the CMDR who did the same, the downside is that the "E" part of PvE just got easier. I don't think it needs to be any other way because I don't think people need to feel the pressure you felt to engineer their ships, especially people in Solo and PG, for that chance encounter where a wing might have an Elite ship they didn't realize was there.https://www.youtube.com/watch?v=WgOpR_rMAGk
The reward is survival by keeping up in the arms race against other CMDRs who are just as determined to outmatch others in personal skill and equipment as I am.
5000 hours later, sure. What about people who just started or have less than a couple hundred hours playing? I get it that you want the game customized to your level, but everyone shares the galaxy, it's not just there for you.The NPCs are a joke, even without engineering. I can make six million credits an hour in a ship that has no mods that cost three million to slap together.
But wanting your enemies to be better at trying to kill you doesn't?If my first and last impressions of a "Deadly" ranked AI's response to my attack is "what the hell does this think he trying to do?", something is wrong.
They are, but that's not saying much.
The AI has never, not even at it's 2.1 best, ever had sound tactics, even if they occasion demonstrate technical piloting aptitude. They don't behave plausibly and they aren't a challenge because of it.
Been there, done that.
Yes, I can eventually cram enough hostile robots in an instance to overwhelm my PvP Corvette, but that's hardly a satisfying sort of challenge.
Plausibility of a setting is a big thing for me and handicapping myself in situations my CMDR should rightly view as deathly serious goes against all sense of immersion or suspension of disbelief.
You likely don't consider yourself the average CMDR, so of course you'd like that.I prefer challenge level to be based on where I am, what I'm trying to accomplish, and who I've made enemies of in the past, with the occasional random outlier in the mix.
Five thousand hours, give or take. I fight NPCs in whatever PvP vessel I happen to be in at the moment, an SLF, or my Nostalgia Viper, which I keep unmodified for the nostalgia.
The spectrum of NPC ability is too narrow. It's fine for some of them, even the overwhelming majority of them to be completely incompetent...that's plausible demographics. However, the best among them barely get into the 'pretty bad' range.
Having the occasional NPC that could mop the floor with the average CMDR wouldn't be bad for anyone, except those who felt they had to be able to destroy any NPC they came across with ease.
You likely don't consider yourself the average CMDR, so of course you'd lik.
Engineering = easy button .
Yes. And that is the problem. In most games, as you level up (in this game getting a stronger ship), there is a commensurate challenge right up until the very end. That holds true in this game too...up to a point. But while they gave extra "leveling" potential in the engineers, there is little new challenging content to match it.
Hence, I think the easiest solution is to add new challenges to the game that are accessible to end game players, but not forced upon early game players. New points of interest like "pirate king" or "pirate base" with those high end challenges should suffice - with higher end AI and engineered ships for us to fight.
I have heard no opposition to this idea thus far. Does anyone see a problem with this?
So people pay real money for an expansion allowing them to tweak their ship, and that makes the game worse for them because there is no content for it.
I'm sure that will encourage players to buy the next expansion.
As a rule of thumb people generally start complaining long before things get implemented.
I get it that you want the game customized to your level, but everyone shares the galaxy, it's not just there for you.
The thing with space sandboxes is that improving your ship to the point you are effectively indestructible is the end game, it's what a lot of players regard as the win. You can downgrade for the challenge or reset or get into the BGS (some even kill noobs) but in the words of Plutarch "When Alexander saw the breadth of his domain he wept, for there were no more worlds to conquer".
Shame I couldn't mount my SRV on the roof so I could have atleast got a few shots in and claimed the bounty.![]()