I realy wish ''stuff'' spawned in astroid rings/belts

The astroid rings in elite are beautiful (if not very dense) and I do love to fly around in them aimlessly.

However doing so has revealed one of elite's flaws in my eyes ; stuff only spawns upon your arrival in a area.
When you drop in a astroid belt/ring one of three things will happen : Pirates will spawn , cops will spawn , miner will spawn. if you move on , nothing else will spawn in. if you kill the bandit , no one else will jump in.
The funny thing is that nothing spawning is not a option (or is very rare) so every time you drop out into a random area of a astroid ring or into a cluster one of those three will spawn (sometimes two of them at once)

True the ship type , wingcount change but the genral position and all that is the same every single time.

Something a bit more random would be better IMO.
Imagine flying around and you find nothing , you see nothing for a hour.
You go back the next day and after 10 mins you see a anaconda being attacked by a swarm of pirates. or maybe you see a dead ship with rare materials and cargo around it. (sometimes its a trap , other times its not)

Maybe you find a tiny outpost , maybe you just find a pointless husk of a ship that does nothing , maybe you find nothing.

My point is currently if you fly off in a direction you will find nothing outside of the initial spawn from when you droped in (and the fact there will be a spawn 99.9% of the time hurts the ilusion)

This is the sort of thing I want FD to work on , it helps fighters , explorers and players in genral.

In otherwords POIs for rings.

In genral I hope to see POIs , USSs and ship spawning logic get a lot of work done.
 
Nice ideas :)

As a miner, one of my bugbears with the game is the NPCs that immediately spawn when you jump into a random location in the rings. What are the chances of that happening! Maybe asteroid rings will get a QoL pass next year.
 
i have had delayed spawn of a pirate. jumped to uninhabited systemt to mine prisitne reserves. drop into icy ring - for once no miner saying nothing there and jumping out or mining away, no cops of course - its an anarchy with 0 population. no pirates even. so after a quick look around i dive in and get mining. i have 7 t of... well something or other valuable, and suddenly there is a blip on the radar. its a pirate. turned out to be a dead one. well once it scanned me and demanded all 7 t.

im quite happy when i jump in with no cargo but limpets and the pirate scans me makes a comment of dreams of riches dashed and f*&%s off. im especially glas nothing else randomly jumps in. that way i can get on with mining in peace.

i found 22% low temp diamond berg the other day. i got 6t of them out of it. 366000 cr when sold. its my biggest single trade in my stats.
 
Nice ideas :)

As a miner, one of my bugbears with the game is the NPCs that immediately spawn when you jump into a random location in the rings. What are the chances of that happening! Maybe asteroid rings will get a QoL pass next year.

I used to feel the same way about it, that the immediate spawn after dropping was a bit gamey, but if you think about it, that would be the only reasonable way for a pirate to show up.
I mean, a pirate (or security) ship could only have followed you from super cruise, followed your low wake, hence dropping in shortly after you.
It would be a lot more difficult for any ship to find you once you've significantly strayed from your low wake position.

Sure it could be better, ideally, NPC following you in the ring should already be present in super cruise and following you there already, for example, long before you drop into the ring.

That said, I'd love for some random event to appear whilst cruising throughout the ring too!
 
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or some random thing. i keep hearing mysterious music while flying looking for my next candidate to make me rich and wonder if i am about to stumble upon a hidden stolen ship or something. i did come across an apparently lifeless ship that wasnt moving or mining just by flying through an icy belt. think it might have been a vulture. it wasnt wanted and wasnt bothering me but it wasnt moving or firing mining laser - it was like it was powered but nobody home.
 
I used to feel the same way about it, that the immediate spawn after dropping was a bit gamey, but if you think about it, that would be the only reasonable way for a pirate to show up.
I mean, a pirate (or security) ship could only have followed you from super cruise, followed your low wake, hence dropping in shortly after you.
It would be a lot more difficult for any ship to find you once you've significantly strayed from your low wake position.

Sure it could be better, ideally, NPC following you in the ring should already be present in super cruise and following you there already, for example, long before you drop into the ring.

That said, I'd love for some random event to appear whilst cruising throughout the ring too!
Part of my issue with ships spawing on arrival is that a ship will spawn every single time.

A good way to improve the system at the moment is add the option for nothing to spawn on top of the rest.

I think meeting another NPC in the ring should be ultra rare , but finding wrecks should not be that out of the norm (maybe it could be done via how far you are from a RES , the closer to a RES the more wrecks you find)

Its like with skimmers on planets 80% of POIs have skimmers.
You see a random crashed NavBeacon? it will have a high chance of having skimmers.

Having it so that sometimes nothing spawns would make the universe feel more dynamic (however I wonder if FD even want it to be dynamic after they removed pirates and wrecks from tourist beacons)
 
Agreed. I was thinking yesterday about how weird it is that the only thing you find at RES sites just spawn exactly at the RES point and pretty much just fly in a circle the entire time. Ships don't actually *go* anywhere. And there's nothing outside of this area at all. It just looks so scripted and cheap.
 
Agreed. I was thinking yesterday about how weird it is that the only thing you find at RES sites just spawn exactly at the RES point and pretty much just fly in a circle the entire time. Ships don't actually *go* anywhere. And there's nothing outside of this area at all. It just looks so scripted and cheap.
I love elite , I love FD and hate to be too negative... but sometimes elite feels like they built the best possible replica of the galaxy and then poped a few ''Designated Fun-Zones'' that can only be played in very specific way.

Many say elite has nothing to do in it , I think thats wrong there are lots of things to do in elite , just not many ways to do them.
 
This is with any instance really in my view. Be SC, Asteroids, Station, Interdiction there that couple second delay as everything creates around me. Its bothered me since launch, but I don't know how it could be fixed. I assume it cannot populate or create an instance without the player in it, so without getting loading times down to milliseconds, I think this is going to be a limitation we will have to live with unfortunately. Hope, really hope, something can be done for it though.
 
How weird is it that people are beating their heads against the Stochastic Wall that is RNG when they're out looking for Unknown Probes or Engineering Materials (or any number of things which should be findable with skill and knowledge rather than pure luck), and meanwhile, no matter what the circumstances, you will always have an NPC ship spawn every time you drop into a ring system?

Right now the game is set up in such a way that the nuisances are predictable, consistent, and unavoidable, while the fun and rewards are randomized. It would be great if it were the opposite way around.
 
This is with any instance really in my view. Be SC, Asteroids, Station, Interdiction there that couple second delay as everything creates around me. Its bothered me since launch, but I don't know how it could be fixed. I assume it cannot populate or create an instance without the player in it, so without getting loading times down to milliseconds, I think this is going to be a limitation we will have to live with unfortunately. Hope, really hope, something can be done for it though.
The glide system used for planets could maybe be used for droping out of FSD.

A way I think they could simulate events is having hull of combat based encounter ships being semi random , sometimes spawning in debris and of course in other cases nothing.

I dont think we can have NPCs acting in a full realistic way , but they could emulate that feel with clever tricks
 
How weird is it that people are beating their heads against the Stochastic Wall that is RNG when they're out looking for Unknown Probes or Engineering Materials (or any number of things which should be findable with skill and knowledge rather than pure luck), and meanwhile, no matter what the circumstances, you will always have an NPC ship spawn every time you drop into a ring system?

Right now the game is set up in such a way that the nuisances are predictable, consistent, and unavoidable, while the fun and rewards are randomized. It would be great if it were the opposite way around.

Well the crashed ship exploit is a shining example of why rewards have to be RNG...
 
The glide system used for planets could maybe be used for droping out of FSD.

A way I think they could simulate events is having hull of combat based encounter ships being semi random , sometimes spawning in debris and of course in other cases nothing.

I dont think we can have NPCs acting in a full realistic way , but they could emulate that feel with clever tricks

I guess with anything game related, its all an illusion. Tricks to make us believe its not. Not easy I bet! Any improvements would be welcome :)
 
I guess with anything game related, its all an illusion. Tricks to make us believe its not. Not easy I bet! Any improvements would be welcome :)
Its like with outposts every single time you go to one a NPC will jump in. same relative position every single time.
Even just making it so that it has 50% chance to spawn instead of 100% would reduce the issue a lot
 
Well the crashed ship exploit is a shining example of why rewards have to be RNG...

Im not familiar with that, but am I way off in assuming it involves dropping into a persistent POI and harvesting the same mats or data by logging over and over? If so: no RNG necessary. Just don't regenerate loot after it's been claimed. Maybe not globally but on a per-CMDR basis at least.
 
Pirates turning up just after you have dropped into the ring makes some sense, provided they were in supercruise beforehand. But the way it is now, you can be in a completely empty system, yet get a 100% pirate spawn in the ring.

It would make more sense if mining ships were able to be detected when mining, based on a combination of your ship's size, heat signature and the number of mining lasers and limpets you were using. So a shieldless sidewinder with one small mining laser would be fairly confident of remaining undetected, but I'm going to be pretty easy to find in the Corvette I'm currently building. This should work for CMDR pirates looking for prey as well as for NPCs.

Also, now that we know that vacuum life forms are pretty common. It makes sense for them to be present in rings as well. The game has vacuum krill as a rare good, but these should also be present in occasional roids, as well as a few other vacuum life forms. Then we could mine them. And when there are small critters, there are often larger predators. Some of these could be hazardous to miners. Space whales anyone? - though I'm picking that they would look a tad more Chuthuloid.

I'd also like to have the very occasional jackpot roid. One with 100 fragments of 100% platinum, or a bunch of class 4 & 5 materials. Maybe even the odd roid that has some new gemstones.

Small pirate asteroid bases would be fun as well. These could be hard to spot, so you need to track some fleeing pirates to discover.
 
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