A few thoughts on why I took the anaconda out of the bubble in September, rather than an Asp.
Generally I don't think it matters much - most places in the galaxy either will fly to perfectly fine and you'll have a great time, the same could be said for virtually any ship.
However I remember my first long range rescue as a young keen fuelrat, I had a brand new shiny anaconda and next to it my trusty asp explorer. In the few minutes whilst dispatch allocated I had a choice - asp or conda, I queried the mischief and was told more or less the above - it didn't matter. I chose the asp, in those days you didn't always have the next system in the route popping up behind the star and so turning for the next jump was a factor and I thought the asps agility in SC would help. 12000ly or so later having been side by side more or less with another rat in a conda I approached the client - he was exploring a region of space that at the time I'd never heard of - the formadine rift. Pre synthesis and engineers I soon found I couldn't make jumps, burning my fuel down to minimums and targetting individual stars manually I picked my way towards him. In the end my fellow rat with his longer ranged conda got there first and refuelled him. I picked my way back out of the rift and headed home.
When it came to leaving to complete the GNE, C3E and now part of the Sagitarrius Carinii expedition - I took Katie "The Crimson Anaconda" it was before ship launched fighters so that wasn't a factor. I had however more or less been flying her as a multirole conda for quite a while and got used to her, engineering her thrusters (clean) solved her agility problem at the cost of a little power. In SC all I need to do most of the time is fly into the system skim the corona as I fly around the star whilst scanning the system, letting my more expensive thing that has a ship bolted to it do it's thing before having a look at the system map and deciding if there's anything that warrants further investigation before I jump out.
Don't get me wrong I love the asp - the view is amazing!
The one thing that really swung it was that you can't take 2 AFMUs and a fuel transfer limpet controller,cargo space to keep the limpets and 2 SRVs in an Asp (I haven't actually broken an SRV yet so that might have been an avoidable luxury). As a fuelrat especially out here I need my ftlc (I keep hoping a fuelrats engineer will come up with a ftlc that fits on a hardpoint then the asp may be a practical option. Plus I remembered that feeling of just not being able to jump to places - I had my eye on a few systems right on the edge of space - I managed to reach them (more than 60kly from sol) only by pushing Katie to her limits with a 112.1ly jump - literally on fumes and having dumped most of my limpets.
The view from the conda isn't that bad - the raked windscreen gives you a large amount of glass to look out of and the nose to my mind is like the prow of an ocean going liner pushing through space. Also I love the detail on the anaconda, all the grills and vents etc. FDev did some great work on this ship! But they did on the Asp too

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In terms of DSS scanning, moving to do the scan in SC (Same for asp and conda) and sitting there waiting for the dss to finish (one engineer mod I really wish had come out before I left) is far more time consuming than any limitation due to the manoverability of the conda.
In terms of landing on high g - I crashed once but it was entirely due to my own stupidity and recklessness/tiredness/spacemaddness and not treating a high g world with the respect it deserved. In reality if you have an analogue input for your vertical thrusters you can easily land a conda on a high g world (note I haven't tried >5g - Because with months of exploration data already lost and months more in my computer - I'm not that crazy!). Also the retro thrusters on the Asp are actually one of its weak spots - it doesn't slow down very well (I hadn't noticed until a combat pilot pointed it out to me but it's true - although obviously you can engineer)
if I'd been going on a shorter expedition - say redoing the CNE I might well have taken the Asp.
Plus livability - the conda is a big ship, you can imagine it having workshops kit places to sleep - things to keep you from going too mad on a months long expedition, Asp perhaps, DBx - geez that would be a smelly pilot's chair by now

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So my thoughts are - I love my Asp, flying smuggling runs like hans solo being persued by bounty hunters from sothis or fehu or aditi into the bubble there was nothing like it, performing a code red fuelrats rescue it's in my opinion the best tool for the job (although haven't tried a diamond back - and most rats that can afford them actually fly conadas), If you fly in VR (I use eye/head tracking) then the Asp might give you a better experience.
But I wanted to go as Drew Wagar put it in reclamaition - where the stars thin out, right at the extemes of the galaxy, was going for long enough that 2 afmus seemed like a good plan, and had long distances to cover, plus I didn't want to get a ratsignal all the way out here and not be able to help - so the conda it was.
I would (my opinion - there are others) suggest engineering it though - clean drives (do a few roles to minimise extra power use), either clean or reinforced powerplant - depends how long you're going and how much you want that integrity, A grade as small as you can get but still boost (it can save your ship), reinforce the hull... you can't repair it, then the usual D rate everything else. It came in after I left but engineering the senors to lightweight should get you plenty of extra range too! You can get quite brutal with your power management so don't worry about cutting it fine - you'll never need a fuelscoop and planetary vehicle hanger at the same time, you can turn off your power distributor once its set, I keep sensors on because.... well thargoids and who knows... but they could go off too... plenty of room to cut back on power use - I'm down to a 3A (could push it further but I did't think it was worth it)
Just my thoughts (probably wrong - way too far to head home and change it now

. As mentioned you can go exploring almost anywhere in almost any ship - ultimately it's personal preference.