
My little concept of zoom for the game. I think many will know where I got it.
At the moment, thanks to engineers, we have very long-range weapons and powerful sensors.
Very often battles take place over a distance of more than three kilometers.
In such cases, the battle does not look beautiful, but turns into a real pixel-hunting.
Our ships have smart glass. Why does not it have a zoom function?
Previously, we did not need this. All battles took place at very close distances.
The game encouraged to keep closer to the enemy. But these times have passed.
I think this should look something like this: first two or three levels of approximation should look like an "increase from the eyes" аnd then a special window of the interface with the enlarged image on our smart glass. The last stage I tried to depict in the picture at the beginning of the topic.
I know English very poorly, so I apologize in advance for my manner of writing.
Would you like to see the zoom function in the game? Or maybe you know good examples of its implementation?
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