Attacks inside stations are considered GRIEFING by the majority of players, as well as Frontier.
If attacks inside stations were considered griefing by Frontier, they would disable weapons inside stations since it would be such a clear cut case. Instead they allow you to use weapons inside stations, just at a steep price.
i thought they had allowed it because allowing for possible assassination missions use? although it would be an incredible feat to kill atarget on the pad inside a station and live to tell the tale.The fact weapons are able to be used inside a docking bay is an oversight, not a design choice.
And attacks inside stations is 100% considered griefing by Frontier. If you don't believe me, email them and ask.![]()
Please no ! The number of times I have activated hardpoints by mistake ...... [where is it]
The fact weapons are able to be used inside a docking bay is an oversight, not a design choice.
And attacks inside stations is 100% considered griefing by Frontier. If you don't believe me, email them and ask.![]()
Like I said...EMAIL THEM AND ASK.
I'm not going to do your homework for you.
I was there, trying to warn off people and detonate mines with SLFs, mostly in vain. I also saw you come in. You were hit by mines, not torpedoes.
There were two CMDRs, both in identical looking Cobra Mk IIIs. One had quad mine (a mix of reverberating cascade and ion disruptor) launchers to knock out shields and hold the target still. The second had quad rapid fire seekers and would sit in a sheltered part of the station interior and fire missiles at the target's thrusters. They weren't ramming, except as attacks of opportunity, and they were both losing ships with each attack. This doesn't matter because Cobra's are cheap and because of how the bounty system works.
I was hit by their attack coming in to cash CG bounty vouchers, but as I was in a hybrid corvette with fairly extreme integrity and module protection, my ship survived, with moderate damage.
Only real defense for a trader is to have a lot of shield gen and thuster integrity, plus a few MRPs, plus enough hull to survive until the station can destroy them...or to wait until there is a clear path.
You could try having a friend clear a path with an SLF, but they may have wised up to this...
https://www.youtube.com/watch?v=3It5eqGbZuI
You made the initial claim...
Also, my post had two components: you replied to the second one, what are your thoughts on the first?
And of course these are the same types who complain when people leave open to 'hide' from them in solo or private groups when participating in CGs and the like. <sigh>
Do you want me to find you a quote for that too?
But at the moment, the station will only react if you shoot the station, not if you shoot another player. This could easily be modified to include ALL weapons discharges of any kind [...]
Go back and read it again. (I added to my initial response)
Basically... You are grasping at straws here. Get a clue! You can start by asking Frontier what their stance is on shooting other players from inside a docking bay.
I can't say I have ever seen anyone before you attempt to claim that this behavior is not a violation of the EULA. That is unbelievably clueless. Wishful thinking perhaps?
If you are one of these losers, then it is just a matter of time before you get a game ban. Do you want me to find you a quote for that too?
dayrth;5732643As for defence against torpedoes you can try three things. First there is the crazy Ivan. Head directly at the attacking ship. If you can get REAL close before they fire the torpedoes will not have time to arm before hitting you so will do no damage. Torpedoes take about 2.5 seconds to arm (there is a reason it's called a CRAZY Ivan*). Seeker missiles take about 0.5 seconds and dumfires have no arming time. [/QUOTE said:I'd just like to be a pedant and correct the usage of "Crazy Ivan". It's when a soviet sub makes a sudden and sharp left or right turn to "clear the baffles" - the dead zone sonar cannot see into at the immediate rear of the sub, just aft of the propeller, because of the wake and distortion created by those propellers. Doing the manouvre allows them to see if there is another sub hiding in the space where the dead zone used to be.
It was used in the book / film "Hunt for Red October" but is a real soviet tactic used.
Closing the gap on torpedo's in RL is a very stupid manouvre as it relies on the default setting of the arming sequence, which can be changed and unknown by the target, and unlike the film you CANNOT HEAR IT GO LIVE.
(also unlike in the film, if your target managed to somehow redirect your own torpedo at you, you could simply self destruct it, before it hits you)
I think you are right about the ramming attacks, but that is one thing that will be addressed in the new karma system when it comes in.
As for defence against torpedoes you can try three things. First there is the crazy Ivan. Head directly at the attacking ship. If you can get REAL close before they fire the torpedoes will not have time to arm before hitting you so will do no damage. Torpedoes take about 2.5 seconds to arm (there is a reason it's called a CRAZY Ivan*). Seeker missiles take about 0.5 seconds and dumfires have no arming time.
Second (if you are near a station/outpost), get within the no fire zone asap. It wont stop them launching at you but the station will then open up on them.
Best defence though is carry a point defence turret. Really effective against the slow torpedoes and not bad against other missiles (not so good against packhounds though).
*'Crazy Ivan' originates from the cold war. Russian submarine commanders would use this tactic to try to avoid being torpedoed by British/American hunter killer subs. Get the timing just a bit wrong though and the attacker couldn't miss.
Fdev could solve station camping by a stricter weapons ban on all ships within the nfz. Activating hardpoints can result in Kos. Rather than firing.