Is there a defence against torpedo + ramming attacks inside a station?

I got hit by one of these clowns the other day but survived with about 60% hull. I'm always wary at the slot whenever i see a MK III or other "disposable" ride on the other side looking sketchy.
 
Fdev could solve station camping by a stricter weapons ban on all ships within the nfz. Activating hardpoints can result in Kos. Rather than firing. .

How many of us have accidentally deployed hardpoints around a station? I would prefer all weapons to be disabled inside the no fire zone.
 
I've been doing some block function sciencing at Conway Station, I added the active station griefers to my block list removed them from the contacts history then switched modes out and back in repeatedly over time and it does seem to be working as advertised now. No further records of any of them being instanced with me in history. Even when leaving the ship on the pad for hours at a time. The same legit players were still appearing but no more individual eejit's or shenanigans going on.

Another thing is that their avatars all had clown facepaint and neon hair, this isn't going to be 100% accurate but as a quick and dirty method would probably be reasonably reliable.
 
This is indeed a combination of Reverberating Cascade Mines and missiles. And no, if your ship is big and slow, there is no defense against this - the defense is called "report & block the griefers".

In a thread I posted earlier on this subject, Sandro Sanmarco spoke of disabling ordnance inside a station somehow, as this activity is certainly not behaving as planned.

My ship was sturdy enough and I could log with the 15s timer; if it wasn't strong enough, I would have no regrets whatsoever combat-logging on their sorry face.
 
The problem with disabling weapons when in a no fire zone is, that if/when wars can occur around stations (and who doesnt think thats a cool idea?!) this would negate/limit that awesome gameplay, so...
 

Rafe Zetter

Banned
So much crying here

You could try finding a girlfriend for those players!

The only people I've ever come across in RL (and MMO's) who have these sorts of attitudes to bullying / griefing are usually the ones doing it.

New idea: it should be compulsory for all forum posters to have thier ingame commander names underneath thier forum names - maybe then the gobby ones (above) might think twice about posting derogatory comments knowing that people will know who they are ingame, and can do something about it if they see them - or just add them to thier block list.

I don't think it would give the griefers any more opportunity to grief as they have plenty of those anyway it seems, and over time the more people who block them, they will end up in thier own personal "open" full of thier own kind and everyone else can join the "nice" open instead of relying on private groups that have limited numbers and with each private group not being able to interact.
 
This is why you don't play in Open, particularly if you're flying an expensive ship. People will do this sort of thing just because they can, and honestly if that's the only 'interaction' to be had with human beings, then I'd rather not interact with you.
 
This is why you don't play in Open, particularly if you're flying an expensive ship. People will do this sort of thing just because they can, and honestly if that's the only 'interaction' to be had with human beings, then I'd rather not interact with you.

I'm not even sure what logical lapses are required to come to the conclusion that this is the only sort of interaction that happens in Open.
 
I'm not even sure what logical lapses are required to come to the conclusion that this is the only sort of interaction that happens in Open.

Oh come on, the game has been around long enough by now, let's not try and pretend we haven't seen the way a large number of people behave in Open. You might have fooled someone with that line back in 2014, but this is 2017, we're all the wiser these days.
 
Oh come on, the game has been around long enough by now, let's not try and pretend we haven't seen the way a large number of people behave in Open. You might have fooled someone with that line back in 2014, but this is 2017, we're all the wiser these days.

His point is it's not the ONLY interaction, and I have to agree, despite not being a fan of the way certain players enjoy themselves, I've had tonnes of great interactions in open play, that didn't involve random deaths for lolz.
 
His point is it's not the ONLY interaction, and I have to agree, despite not being a fan of the way certain players enjoy themselves, I've had tonnes of great interactions in open play, that didn't involve random deaths for lolz.

I'm glad, that's good, but for every decent person you'll find ten a-holes. That's the nature of open PvP games I'm afraid.

Anyway, it's an old argument, waged back and forth before the game even released. Open is what it is, and people shouldn't be surprised that it has a certain reputation.
 
All wanted deaths would respawn at one of 5 stations chosen by fdev to be out of the way stations where there is little to no activity.
This idea has merit. Even if I was wanted, was killed by station security and respawned say 500ly away from the bubble, and then self destructed while clean I'd either just respawn back at the out of the way base (of which there are plenty of asteroid bases around - you could make one a prison colony) or choose to lose my ship and any modifications made.

I like it.
 
I'm glad, that's good, but for every decent person you'll find ten a-holes. That's the nature of open PvP games I'm afraid.

In the past six months one player has tried to interdict me. I couldn't judge if they were an a-hole as I beat the interdiction, but from my side it looks more like one a-hole for a hundred players.
 
This is indeed a combination of Reverberating Cascade Mines and missiles. And no, if your ship is big and slow, there is no defense against this - the defense is called "report & block the griefers".

My ship was sturdy enough and I could log with the 15s timer; if it wasn't strong enough, I would have no regrets whatsoever combat-logging on their sorry face.

I feared saying it.. but you said it for me!!

'Legitimate' combat logging [haha]

When someone / group EXPLOIT unintentional holes in game mechanics to kill you, and there's no counter.. Exploit to stop the exploiters. Cheating a cheat isn't cheating :eek:


(at least... it made sense when I wrote it lol).
 
Oh come on, the game has been around long enough by now, let's not try and pretend we haven't seen the way a large number of people behave in Open. You might have fooled someone with that line back in 2014, but this is 2017, we're all the wiser these days.
I play in open all the time and the vast majority of players I come across are friendly. Whether it's just a salute as we fly past each other, winging up randomly when checking out thargoid stuff or material gathering or even winging up for some PvE so we don't kill steal in a RES or CZ. Griefers will hang out at CGs or Founders or the starter systems but he galaxy is a big place.

I don't understand how in one comment you can say "that's why you don't play in Open" and then in the next assume how the majority of players in open behave.
 
This idea has merit. Even if I was wanted, was killed by station security and respawned say 500ly away from the bubble, and then self destructed while clean I'd either just respawn back at the out of the way base (of which there are plenty of asteroid bases around - you could make one a prison colony) or choose to lose my ship and any modifications made.

I like it.

I like the idea of being respawned in a prison colony if a station or the "police" kill you.
 
FD needs to upgrade the station defenses yet again.
Add several dozen overcharged (say triple damage) PD turrets and an automatic ECM to station defenses.
Also make mines considered 'active' ordinance and respond the same way to them being launched as it does for missiles/torps.
 
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