Which location exactly? Or perhaps a better question would be "What is a location?"
Is a location a star system?
Is it a planet/moon?
Is it a continent on a planet/moon?
It is a startport/trade base?
Going down that list, where do you think the use of PG should stop? Or if you wish go up and where should it start?
I can see them handcrafting a planetary base but any further up the list and this becomes implausible and it worries me slightly that some seem to refuse to acknowledge this. Say what you like about CIG and what they claimed. Lets play devils advocate for a moment and suggest they outright lied. But look at that list above and ask yourself: Why did I think that was even possible?
A handcrafted planet, no PG at all....have you even heard of something called Speedtree? So they aren't allowed to use that either and every tree has to be hand modeled? Come on.....
I've just been reading about Object Containers. It sounds like there are lots of benefits from a performance point of view but it seems fiendishly complex as well. The idea of a ship within another ship, each with their own physics grids sounds hard to implement. Thinking of artificial gravity as a field, if you had a ship floating above you pointing straight up with its rear door open, would they be able to simulate a player throwing something into the air and it would go straight up and the point it entered the other physics grid/OC it would then slide to the side as that gravity took over? It sounds like it could.Personally I wonder how long will it take them to introduce the "object container streaming", without which they will be limited to 4-5 POIs on lunar surfaces (per moon, I hope). Theoretically it's supposed to be finished by the end of this year, though considering how successful they were in implementing network bind culling (announced for 2.6, then for 2.6.1 IIRC, then for 3.0, then ultimately removed from 3.0 schedule), I find that deadline unrealistic.
I've just been reading about Object Containers. It sounds like there are lots of benefits from a performance point of view but it seems fiendishly complex as well. The idea of a ship within another ship, each with their own physics grids sounds hard to implement.
The consensus? Ah, you mean something was stated and then everyone came up with their interpretation of the facts?
Lol ChiefMy sarcasm is wasted on you
That or you have the dryest sense of humor ever
(no offence meant).
So my second statement applies. How did YOU think they were going to be build 100's of planetary systems, by hand, without using PG? Surely you've either played or seen ED and what it's systems look like, and what planet surfaces are like. Assume for a moment that SC would have exactly the same as this at some point in the future, how did you think they would do all that by hand?
Genuinely want to know.
I see where you are going with that. But Elite has procedurally generated planets and hand crafted content like stations, planetary bases, ships etc. So we can clearly have both. Unless you are suggesting the ships were procedurally generated as well? Your position is that it can't be both but it clearly can.
Hand crafted ships, hand crafted stations, starports, side arms, missiles with planets that employ PG for terrain generation. These stations may or may not be hand placed on a planets surface or could also employ PG based on altittude, region etc.
? SC was originally going to be 32bit Crysis style maps with loading screens to get to them. Zero PG needed.
I agree with you by the way. But you keep dodging my question. How did you think it would be done without PG? It couldn't and it was foolish of them to suggest that. Perhaps if I was being kind I would suggest that claim stemmed from his experience of the older games that didn't require it because the game worlds were so small.
Now this comes along and PG is an absolute necessity. So I do see what you were saying, I am questioning the rationality of believing it.
While I'm Googling this quote from CIG/CR and not having much like I'd be very interested to know the following:
What would a 100% hand crafted "location" look like? What would be considered acceptable by its advocates? What level of fidelity?
Basically now with PC besides having the seamless planetary landings instead of automatic cutscenes CIG can in one single planet add much more gameplay content.
Not with severely limited amount of points of interest possible right now (4-5 per moon).
Edit: By the way, lately there was a footage shown of a Freelancer approaching a moon, and it was almost identical to the one shown in the Gamescom 2016 previsualisation. The only difference was in the camera position, IIRC. I think it might mean that the planetary landing is on-rails, and only thing players can control during descent is the camera. It's highly improbable that's the case, but I feel we can't discount that possibility until 3.0 shows up and stops the speculation.
Has Roberts ever clearly stated whether planetary landings will be seamless in 3.0? I've been under the impression he's been unusually tight-lipped on that subject, which leads me to believe it won't be. I mean obviously time will tell, and the longer they delay it the more chance they'll have of getting it working, but at the other extreme there have been the rumours of it being a separate module (again, the longer they delay it, the less likely that is). And no, I don't count some random magazine fluff piece as evidence either way.
I remember the first showing of SC landing on planets, it was (I am sure it was just a coincidence) at the same exact time that Horizons was being released and unlike ED Horizons landing on airless moons, SC would be on planets with atmospheres and cities etc.... now 2 years later and 3.0 may be released this year (maybe because they keep delaying it and until it is any guesstamate is as good as any other), and the moons (not planets) will be airless also. Hype, expectations, and then finally reality and the hype and expectations aren't gone they are just 'delayed' but just wait and see...... seem to be the SC way.
Any chance to get a source for that info? I've never heard of that number of "points of interest" before and since the moons size, the showed variations of derelict ship wrecks and variation of habitat modules I have trouble believing it considering the play area each moons allows for.
http://i.imgur.com/9uBfE9w.jpg
The Freelancer footage approaching a moon was the one shown in the Gamescom 2016. They used gamescom and citizencom footage in the latest atv'svto illustrate between dev talks about planetary landings, derelict ships and so on. Last ATV was the same, with the use of some of last year's Citizencon footage of the crashed Javelin turned into pirate base.
Landing to planets seamlessly has been confirmed for more than a year now and it's been reiterated in almost every ATV since then, there's no plans to go back to on-rail planetary entering because the new tech allows for seamless flying from space to planet, the only exception might be for massive cities ike ArcCorp for trafic control reasons they might enforce a on-rails landing to prevent crashing. Last ATV senior technical director mentioned the work on Procedural Generated city's, maybe in the next gamescom they showcase some new's about it.
It has been confirmed for more than a year that seamless planetary landings are a thing. Both Chris Roberts and a multitude of dev's that regularly show on ATV have been very vocal about it. Never seen nobody mention any kind of separate module for moons or planets, everything goes inside the Persistent Universe big map without loading screens besides the initial one when you log into the game for the first time.
SC will indeed have planets with atmospheres and city's (they have shown development of said tech and shared that evolution for a year now) as demo'ed in both gamescom and citizencom presentations.
Star Citizens moons are not airless, at least not all of them. Some have atmosphere and fauna has shown multiple time already in several ATV's.
Actually the last ATV's were dedicated to showcase the tech used in building the moons:
https://www.youtube.com/watch?v=SCThuKBJ8EI
AND in how CIG is populating them with content (derelict ships):
https://www.youtube.com/watch?v=k38JKOA_IOw
Everything procedural, or what?
- Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons.
- Every planet and moon should be able to walk on.
- For release C.R. is aiming for 5 to 10 star systems.
- To accomplish that, they made the procedural planet tech.
- This is just a tool for the developers to get a foundation to work on
- The planets don't get procedurally generated as you fly by.
- This works by overdrawing the planet with many biomes and layers. Like with a specific type of forest, stone or in the future also with water (maybe lakes and rivers? We already saw ocean).
- C.R. calls it "painting with a bigger brush".
- But every planet and moon will be revisited from developers to make POIs (Point of interests) and landing zones.