the network being in as dire a situation as it was years ago
Technically, it's quite a bit worse than it was a few years ago
the network being in as dire a situation as it was years ago
ArcCorp planet is in itself one whole planet covered with buildings, at least per lore. How CIG will make it's still unknown, there's been only hints from the engineers but nothing shown yet.
I think that was the point. CIG show us a lovely video of what is to come, then it all changes. 'We're not doing that way any more so you won't get what we showed you. The new way is better, but of course it is more complex so you will have to wait longer. Here is another lovely video in the mean time.' The result of this is we never get anything to actually play. Just a collection of marketing videos.No "city-tech" was shown in 2014 at least nothing "procedural".
What was demoed was the old intentions of how CIG would be going from space to planetary city before they hired the German ex-Crytek Dev's. These are the engineers that build the cryengine. In them working for CIG allowed for the addition of PG planets with seamless landings. The old design of onrails cutscenes was abandoned and what was supposed to be delivered much later became the only option....
Seamless planetary landings means that it's now part of the gameplay to dogfight above planets and descend and continue fighting on the ground or the way around. .
No, it is not irrelevant, and you cant weasel your way out of it like that. When I order a hundred cookies, I expect a hundred cookies. And I expect them by the promised time. I do most certainly not expect a handful of cookies, years later than promised, with a note saying "but they taste great and more might come!". Its absurd. The fact you even write it down is weird. Besides, there currently are zero options and gameplay anyway. We know for a fact we wont get the promised 100 systems (along with many other lies) and you cannot compensate for that with stuff you are just hoping for. And no, pointing towards the 'netcode' (which we were promised would be Super Amazingly Awesome EVERY SINGLE NEXT PATCH) is not an excuse either.
We were promised a living, breathing universe of 100 systems for 2014. We now have a promise they are 'aiming' to give us five systems, with zero gameplay as of yet available, the network being in as dire a situation as it was years ago, and all you've got to counter is another pointless GIF and promises about cool stuff 'in the next patch'? Really? Well, color me unconvinced.
Yes, Cryengine can make pretty pictures. Everyone knows that. Now where is the game we were promised.
What do you mean 0 gameplay? There's a alpha version you can go and download and play right now.
Seems that you are mixing crowdfunding with pre-ordering when they are not the same. It is well known that video games take time to make and that design changes happen. This is the norm in the industry is it not?
Let's be realistic here, what you, me or anyone that isn't Chris Roberts wants is utterly irrelevant, even if someone pledges 1$million dollars it's still Chris Roberts game and that's it.
CIG duty is to make the best game possible, if starting with 5-10 systems is what they feel is the best way to go then it's the best way to go and that's it.
I don't feel I'm getting "less game" because of that. Actually It's exactly the opposite. I prefer them to detail and flesh out less planets and systems while developing the tech and tools to do so then spread out resources into making a huge copy paste universe that then they have trouble to fill or make into a engaging game experience. While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.
What do you mean 0 gameplay? There's a alpha version you can go and download and play right now.
Actually that sounds quite exciting, but not in a good way.There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.
While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.
I prefer them to detail and flesh out less planets and systems while developing the tech and tools to do so then spread out resources into making a huge copy paste universe that then they have trouble to fill or make into a engaging game experience. While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.
SC will indeed have planets with atmospheres and city's (they have shown development of said tech and shared that evolution for a year now) as demo'ed in both gamescom and citizencom presentations.
Star Citizens moons are not airless, at least not all of them. Some have atmosphere and fauna has shown multiple time already in several ATV's.
Actually the last ATV's were dedicated to showcase the tech used in building the moons:
https://www.youtube.com/watch?v=SCThuKBJ8EI
AND in how CIG is populating them with content (derelict ships):
https://www.youtube.com/watch?v=k38JKOA_IOw
Yeah, GameStar has become the unofficial PR department for CIG over the years. You only need to check how many (top news) the release for SC (hint, the coverage is similar to WOW post release), and how they report it (always positive and optimistic, never critical). Then check their coverage of ED, you will find that they mainly report the negative stuff (they even write news if about negative threads on these forums "player outrage" etc), and rarely report cool stuff or announcement of new features. Also, if you write this in this tone in the comment section you will get banned (speaking from experience).
So much negativity I am sure the 5-10 systems will be more, and my reason for optimism is because CR himself promised exploration, and how can you explore if there are only 10 systems? No there has got to be (optimism running high) a 11th hidden system! Yes they will add an 11th system and no known route to it, you have to discover it. All 1,000,000 players or more as they claim will be on the hunt for this 'mystery' system. Blogs will appear, massive fleets will scour the known 10 systems (100,000 ships per system) hunting for the gateway passage to the mysterious system. Seconds will pass, them minutes, then hours, days, weeks. months and still the mystery remains. CIG is tight lipped just saying it is there to be found. Then it happens the multi-cannon group arises (a new co-operation of players never before seen in any video game, ever with a name signifying how large and powerful they are, just look at the word used MULTI meaning more then one, bigger better, is the CIG way). Weeks more pass, then a patch is put in and miracles of miracles an 11th system is discovered, containing not one planet oh no, this one has 3!!! Worth three exclamation points. Minutes pass, 100,000 ships converge and the planets scanned, and completely covered with people driving around. CIG proudly announces the 'discovery' and how fantastic and magical it was and to stayed tunes more will happen, but in the mean time we have a new treat, no not a ship sale, those should end on release, but nothing was said about the new 'Digger Vehicle'! What is that you wonder well you scoured the top of the moons and planet but did you go under ground our newest tech will allow it (coming soon) and as not a ship perfectly fine to sell. It is a concept vehicle of course as the tech to burrow under ground is not in yet but just wait and see.......
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The future is so bright.
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Calebe
There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.
There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.
Exploration is not limited to naming a planet, it's about exploring a detailed universe and interacting with it.
Star Citizen already offers a multitude of ships to fly and walk inside and around. Some of them with multiple floors and rooms to explore where you can get lost in.
But, there isn't any of that in Star Citizen.
Well, he just said you can get lost exploring the rooms of your ship, so maybe we're just having different expectations.![]()
You know, I think that specific prediction is way too negative, even though I agree CIG is yet to prove that they can pull off half the things they want to do. On the other hand I was sure they were going to release 3.0 in 2016, so perhaps I have wildly unrealistic expectations.
Well the "exciting" part is kind of subjective because different people will have different expectations and tastes.
Star Citizen already offers a multitude of ships to fly and walk inside and around. Some of them with multiple floors and rooms to explore where you can get lost in.
It already allows for seamless EVA around and inside said ships. FPS weapons, grenades etc
Plenty of derelic ships around Yela asteroid belt, I doubt anyone here has found them all, did all the quests in the PU, explored all ships or even found big bennys easter egg stuff.
Exploration is not limited to naming a planet, it's about exploring a detailed universe and interacting with it.
But, there isn't any of that in Star Citizen.