Star Citizen Thread v6

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ArcCorp planet is in itself one whole planet covered with buildings, at least per lore. How CIG will make it's still unknown, there's been only hints from the engineers but nothing shown yet.

In other words: it doesnt exist outside of your imagination. Which is cool, but when a hard promise is broken in the most literal way possible, your imagination doesnt mean anything.
 

dayrth

Volunteer Moderator
No "city-tech" was shown in 2014 at least nothing "procedural".

What was demoed was the old intentions of how CIG would be going from space to planetary city before they hired the German ex-Crytek Dev's. These are the engineers that build the cryengine. In them working for CIG allowed for the addition of PG planets with seamless landings. The old design of onrails cutscenes was abandoned and what was supposed to be delivered much later became the only option....
I think that was the point. CIG show us a lovely video of what is to come, then it all changes. 'We're not doing that way any more so you won't get what we showed you. The new way is better, but of course it is more complex so you will have to wait longer. Here is another lovely video in the mean time.' The result of this is we never get anything to actually play. Just a collection of marketing videos.
 
Seamless planetary landings means that it's now part of the gameplay to dogfight above planets and descend and continue fighting on the ground or the way around. .

you presume too mutch.
How can you do the tansition with a speed of 300 m/s?
you will need several minutes even to go from low orbit to atmosphere. You will have the same problem Frontier had to face for planetary landing.
Ever tried to reach the surphace of a planet from orbit in elite using the normal speed?
Good luck.
 

JohnMice

Banned
No, it is not irrelevant, and you cant weasel your way out of it like that. When I order a hundred cookies, I expect a hundred cookies. And I expect them by the promised time. I do most certainly not expect a handful of cookies, years later than promised, with a note saying "but they taste great and more might come!". Its absurd. The fact you even write it down is weird. Besides, there currently are zero options and gameplay anyway. We know for a fact we wont get the promised 100 systems (along with many other lies) and you cannot compensate for that with stuff you are just hoping for. And no, pointing towards the 'netcode' (which we were promised would be Super Amazingly Awesome EVERY SINGLE NEXT PATCH) is not an excuse either.

We were promised a living, breathing universe of 100 systems for 2014. We now have a promise they are 'aiming' to give us five systems, with zero gameplay as of yet available, the network being in as dire a situation as it was years ago, and all you've got to counter is another pointless GIF and promises about cool stuff 'in the next patch'? Really? Well, color me unconvinced. :rolleyes:

Yes, Cryengine can make pretty pictures. Everyone knows that. Now where is the game we were promised.

Seems that you are mixing crowdfunding with pre-ordering when they are not the same. It is well known that video games take time to make and that design changes happen. This is the norm in the industry is it not?

Let's be realistic here, what you, me or anyone that isn't Chris Roberts wants is utterly irrelevant, even if someone pledges 1$million dollars it's still Chris Roberts game and that's it.
CIG duty is to make the best game possible, if starting with 5-10 systems is what they feel is the best way to go then it's the best way to go and that's it.
I don't feel I'm getting "less game" because of that. Actually It's exactly the opposite. I prefer them to detail and flesh out less planets and systems while developing the tech and tools to do so then spread out resources into making a huge copy paste universe that then they have trouble to fill or make into a engaging game experience. While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.

What do you mean 0 gameplay? There's a alpha version you can go and download and play right now.
 
Seems that you are mixing crowdfunding with pre-ordering when they are not the same. It is well known that video games take time to make and that design changes happen. This is the norm in the industry is it not?

Let's be realistic here, what you, me or anyone that isn't Chris Roberts wants is utterly irrelevant, even if someone pledges 1$million dollars it's still Chris Roberts game and that's it.
CIG duty is to make the best game possible, if starting with 5-10 systems is what they feel is the best way to go then it's the best way to go and that's it.
I don't feel I'm getting "less game" because of that. Actually It's exactly the opposite. I prefer them to detail and flesh out less planets and systems while developing the tech and tools to do so then spread out resources into making a huge copy paste universe that then they have trouble to fill or make into a engaging game experience. While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.

What do you mean 0 gameplay? There's a alpha version you can go and download and play right now.

Actually, no. Crowd-funding most definitely is legally speaking quite like pre-ordering the way CIG went about it, and over here we have consumer protection. Deviate too much from your promises and you are legally required to offer refunds. Which is why they are offering refunds, because they broke way too many promises.

And with zero gameplay I mean just that. Show me amazing space exploration gameplay with the Constellation Aquila.

1) People paid over $300 for it, a dedicated exploration ship.
2) You cant fly it in the PTU
3) If you could there is no gameplay for it.
4) And if there was gameplay you'd be finished exploring in a few days, if that (in the finished version with 5 systems). In the current PTU, you have NOTHING to explore.

Look at ED: even with the most meager of info and tools, hundreds of planets are completely scoured for stuff within days. And these planets are way larger than what SC has. So show me the deeper exploration gameplay, tools, content and mechanics. We are now three years after the 'basic version' wasn't good enough, and the current version doesnt even come remotely close to the basic version.

Which is something you conveniently keep ignoring all the time. You keep saying 'we have more mechanics/content/blabla', but we have far, far, far less than the 'basic' version. And what little we have is boring as heck, buggy, runs like garbage and offers enough entertainment for a day, provided you can stomach the horrible quality of it all.
 

dayrth

Volunteer Moderator
There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.
Actually that sounds quite exciting, but not in a good way.
VlTuBRd.jpg

Not sure why he has an XBox controller though
 
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While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.

You're making one big assumption, so let me dispel it for you: just because they are making ten times fewer systems than promised doesn't mean they will be better and more fleshed out than if all of them were released at once.
There's an equal, or if you take into account CIG's glacial development pace, far bigger probability that all those systems will be barren and devoid of content.
 
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I prefer them to detail and flesh out less planets and systems while developing the tech and tools to do so then spread out resources into making a huge copy paste universe that then they have trouble to fill or make into a engaging game experience. While they build less planets and systems they can go deeper in the mechanics and content, making it more fleshed out while developing and polishing the tech and tools to do so.

So why didn't they do that with ships?
 
SC will indeed have planets with atmospheres and city's (they have shown development of said tech and shared that evolution for a year now) as demo'ed in both gamescom and citizencom presentations.

Star Citizens moons are not airless, at least not all of them. Some have atmosphere and fauna has shown multiple time already in several ATV's.

Actually the last ATV's were dedicated to showcase the tech used in building the moons:

https://www.youtube.com/watch?v=SCThuKBJ8EI

AND in how CIG is populating them with content (derelict ships):

https://www.youtube.com/watch?v=k38JKOA_IOw


You underline the fundamental problem around Star Citizen with that statement.

ATVs are not facts and they dont represent reality

They are propaganda pieces, bloated, heavily edited and scripted in order to come across like "genuine progress". Believing into ATVs and taking them at face value is the single biggest mistake you can do in order to get hyped or line yourself up for disappointment. We argue because half of us discuss facts while the other half brings up theoretical structures and argues to make them valid. Regardless of how many fluff videos and eye candy you ll link....I ll remain skeptical until I see any of this in 3.0 arriving on the PU which will be clear evidence that these features really exist.

Maybe you speak from a position of knowledge having secret insider information or NDA insight and "know" about these things but are unable to proof it to the rest of us. All good, me personally I dont know what you know and if anything of what you claim is real or a fantasy. The only way to convince me will be by CiG and their actions. Regardless how often you come here linking the same old fantasy pieces....they do NOT grant you any more credibility or help you change my viewor my worries on the project. So all you can do is sit tight and wait for 3.0 to provide all that you claim it will. Which is (from your post).....

Space to planet seamless landing
No loading or extra module for planetary landing but "fully integrated into the PU" (the quote part is my interpretation of your statement)
Planets and Cities
Some moons will have an atmosphere and wildlife
Content equals derelict ships

And making this list also raises the question what exactly you are talking about. 3.0 or the end product of Star Citizen which is for all we know decades away? Because 3.0 will only have moons, no planets, there certainly will be no wildlife and I dont think cities have been announced for 3.0 either. So I m a little confused what we are actually discussing when reading your post. Anyway, your claims stand......awaiting clarification or backpaddling.

Another list of yours numbers all kinds of things that SHOULD (operative word) be in the game Star Citizen eventually will be. Do you not realize that this is exactly the the problem we are discussing right now? We are talking about the current state of the game while you are talking about a future vision which is theoretical only at this point. You seem to miss this continuously which results in a lot of frustration for everybody involved. I just thought I d point that out for you because either of us seems to be flabbergasted about the posts of the other.

Yeah, GameStar has become the unofficial PR department for CIG over the years. You only need to check how many (top news) the release for SC (hint, the coverage is similar to WOW post release), and how they report it (always positive and optimistic, never critical). Then check their coverage of ED, you will find that they mainly report the negative stuff (they even write news if about negative threads on these forums "player outrage" etc), and rarely report cool stuff or announcement of new features. Also, if you write this in this tone in the comment section you will get banned (speaking from experience).

Yeah I used to be a GameStar reader in my youth and occasionally continued to purchase issues but realized with age and experience that hardly anything they publish is of any value when it comes to the game itself. Made some purchases based on their claims which burned me good because the game was nothing what they stated it would be. I also dont fail to notice that GameStar is unable to verify nor confirm any of the currently discussed problems surrounding Star Citizen. They claim to have played 3.0 themselves. They did NOT (with what I was able to read) see a seamless planetary landing with their own eyes at least they dont state that part particulary. Instead they put in vague descriptions of "how awesome it is to see a planet from space then walk on it minutes later"....no seamless landing mentioned. They couple this with the devs claim that "every planetary landing is seamless with no loading screen" but again....this isnt what THEY saw or experienced with their own eyes while playing 3.0. Its a very clever put together shill piece and sadly.....not bringing any more information to the discussion at hand. Instead its used as bolstering the resolve of the die-hard fans and maybe suck in some new blood. The points we argue about here all remain unanswered.

So much negativity I am sure the 5-10 systems will be more, and my reason for optimism is because CR himself promised exploration, and how can you explore if there are only 10 systems? No there has got to be (optimism running high) a 11th hidden system! Yes they will add an 11th system and no known route to it, you have to discover it. All 1,000,000 players or more as they claim will be on the hunt for this 'mystery' system. Blogs will appear, massive fleets will scour the known 10 systems (100,000 ships per system) hunting for the gateway passage to the mysterious system. Seconds will pass, them minutes, then hours, days, weeks. months and still the mystery remains. CIG is tight lipped just saying it is there to be found. Then it happens the multi-cannon group arises (a new co-operation of players never before seen in any video game, ever with a name signifying how large and powerful they are, just look at the word used MULTI meaning more then one, bigger better, is the CIG way). Weeks more pass, then a patch is put in and miracles of miracles an 11th system is discovered, containing not one planet oh no, this one has 3!!! Worth three exclamation points. Minutes pass, 100,000 ships converge and the planets scanned, and completely covered with people driving around. CIG proudly announces the 'discovery' and how fantastic and magical it was and to stayed tunes more will happen, but in the mean time we have a new treat, no not a ship sale, those should end on release, but nothing was said about the new 'Digger Vehicle'! What is that you wonder well you scoured the top of the moons and planet but did you go under ground our newest tech will allow it (coming soon) and as not a ship perfectly fine to sell. It is a concept vehicle of course as the tech to burrow under ground is not in yet but just wait and see.......
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The future is so bright.
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Calebe

+1 virtual rep there mate, you had me going for a while until I managed to catch up with your sarcasm :)

There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.

...and not giving us a lot of confidence in all of CiGs current claims and announcements very much to the frustration of the ultras who keep screaming at us "WHY DONT YOU SEE THE LIGHT? ITS RIGHT THERE IN THAT ATV.....FACTS" as I said.....they dont really understand what we are talking about which is appearant whenever a new user joins the forums and starts with stating how disappointed he is with all the demonstrated negativity over Star Citizen. Nobody ever reads up on stuff anymore. This threads transformation into its current state is well documented over 6 threads by now. Its a lot but hey, you want to participate, you better catch up eh?
 

JohnMice

Banned
There's very little to do in it, and what there is to do is extremely repetitive and about as exciting as painting stripes on a badger.

Well the "exciting" part is kind of subjective because different people will have different expectations and tastes.

Star Citizen already offers a multitude of ships to fly and walk inside and around. Some of them with multiple floors and rooms to explore where you can get lost in.
It already allows for seamless EVA around and inside said ships. FPS weapons, grenades etc

Plenty of derelic ships around Yela asteroid belt, I doubt anyone here has found them all, did all the quests in the PU, explored all ships or even found big bennys easter egg stuff.

Exploration is not limited to naming a planet, it's about exploring a detailed universe and interacting with it.

[video=youtube;jsxmY78LMhE]https://www.youtube.com/watch?v=jsxmY78LMhE[/video]
 
Star Citizen already offers a multitude of ships to fly and walk inside and around. Some of them with multiple floors and rooms to explore where you can get lost in.

You, personally, get lost in your ships? Or did you just add that because it otherwise sounds a bit... drab?

But, there isn't any of that in Star Citizen.

Well, he just said you can get lost exploring the rooms of your ship, so maybe we're just having different expectations. :p
 

dayrth

Volunteer Moderator


But that's not a game, that's a map. A very pretty one that you can wander round, but no game to play. I'll quote myself from earlier:

'Picking up a box, carrying it to somewhere else and putting it down again is a mechanic.

Finding someone who wants to sell you a commodity, buying a quantity of it from them, THEN picking up the boxes, loading them in to the ship, THEN flying somewhere else, finding someone who want's to buy the commodity (for a higher price than you paid hopefully), and selling it to them. That is gameplay.

Having a nice map to run around and weapons to shoot, those are assets.

Having to get to the other side of a map to complete a task when the map is full of NPCs attacking you, trying to outflank you, waiting to ambush you in order to prevent you completing that task. That is gameplay.'

So. Nice assets. Shame about the game.
 
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You know, I think that specific prediction is way too negative, even though I agree CIG is yet to prove that they can pull off half the things they want to do. On the other hand I was sure they were going to release 3.0 in 2016, so perhaps I have wildly unrealistic expectations.

I have faith in the huge gulf between what they've said and what they've shown they can do.
 
Well the "exciting" part is kind of subjective because different people will have different expectations and tastes.

Star Citizen already offers a multitude of ships to fly and walk inside and around. Some of them with multiple floors and rooms to explore where you can get lost in.
It already allows for seamless EVA around and inside said ships. FPS weapons, grenades etc

Plenty of derelic ships around Yela asteroid belt, I doubt anyone here has found them all, did all the quests in the PU, explored all ships or even found big bennys easter egg stuff.

Exploration is not limited to naming a planet, it's about exploring a detailed universe and interacting with it.

You seem to like to cram fluff words into your statement without regards for what it actually stands. Getting in and out of vehicles seamlessly....why is that such an accomplishment or out of the ordinary you have to use that term? Games allow you to get in and out of vehicles without a loading screen for decades now. I was doing the exact same thing in Sleeping dogs in 2012. I was able to "seamlessly" enter my vehicle in Grand Theft Auto ONE in 1997 and other games allowed "seamless" transitions into and out of vehicles before that....its nothing special, you using the word is technically correct but nothing special or outstanding....you realize that right? You are praising Star Citizen for a feature that is as ordinary and plain as a piece of rock. The only feature about Star Citizen that deserves the use of "seamless" in order to advertise something extraordinary is the ability to fly through space through a planets atmosphere and onto its surface. And as far as we know this isnt possible in SC either. All we have to go with is the word of the devs and some cinebox movie clips. Nobody has landed on a planet yet and 3.0 wont change that because AFAIK it only features moons, not planets which means no atmospheric transition.

Regarding the size of their moons, the lack of either gravity or atmosphere as showcased in their ATVs I usually get the impression we are not really talking about a moon or planet at all but rather a very large ship "looking" like a moon. A very large ship for sure but at the moment I m more inclined to believe they are going to "hack" moons rather then properly introduce them into the game.....at least not to everybodies expectations. I cant wait for somebody to clip through the moons bulkhead and end up in its immense interior of nothing :D Landing on a 3.0 moon will therefore be as "special" or "normal" or "seamless" for that matter as approaching the Space station currently in the game. The moon (=station) just will be round and very big and have some different textures on the outer "hull". But that apart you will probably be able to "bump" into it as with any other object in space currently ingame.

The "plenty of stuff" you mention with all those derelict ships (is that really the only form of content?) and ALL the quests (snort, sorry, there are 3?) in addition to an easter egg.......youtube and twitch must EXPLODE with all the awesome and impressive gameplay those things provide right?

Only.....they dont. We already have an actual current demonstration of your description of the game (sounds awesome) with all the lifestreams of people streaming their gameplay (buggy, boring, bland). So really, whatever you claim Star Citizen to "already" be...reality doesnt hold up to it. Fans and ultras claim that Star Citizen "already is better and has more content then finished and released AAA titles" and then somebody hearing this (for example....me) goes to youtube or twitch and check for gameplay videos and while some AAA titles hold up their side of the claim and are indeed impressive, high quality, full of content and awesome the thing is.....none of them is Star Citizen.

About the FPS weapons maybe someone who actually owns SC can confirm for me if the Star Marine weapons are also available in the PU? As well as grenades? I forgot :) All these different videos over the years start to blend together by now and its harder to keep track of facts especially with all these shill videos floating around which put whatever snippet looks best out of context to produce an advertising piece offering it up as "real gameplay" straight out lying and deceiving everybody watching them.
 
But, there isn't any of that in Star Citizen.

But there WILL be some day at an unspecified date far far in the future when the game is out of alpha and actually in BETA and all the things come together. And we know this because we have actual proof NOW in the form of ATVs telling us it will be so. Instead of waiting for that moment we just praise it NOW in our lifetime and enjoy all the things the game "will eventually offer" then....just not right now.

/notacult
 
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