Oddissee used to be called Deathgrips
Didn't recognize the Oddissee name, but I've met and fought DeathGrips before.
omg I couldn't keep up. Shields insta-failing, systems going offline, malfunctions left right and center.. have no clue how anyone can keep track of all that and pull off some meaningful combat.
Compliment to Morbad, but... how the heck do you keep track of so much?
Once in combat it's a matter of muscle memory and practice manipulating the modules while, as well as quickly assessing the special effects being used against me and rough skill of the opposing the fly to prioritize targets. Easy enough when it was just the Courier and FDL, but I was reaching my limits when the two Clippers and extra FDL showed up.
Learning curve for a hybrid big ship is kinda steep (but that's at least half the reason I'm flying the thing...the FDL is too easy and too safe unless I habitually take foolish risks) and I did make a few glaring mistakes:
1. I hung around with a damaged ship that had already had it's shield gen knocked out twice when I knew the torpedo Courier was coming back, even after realizing more hostiles were showing up. I pressed the attack against the first FDL until his destruction and set myself up to be shot down by his reinforcements. If this were a war of attrition, three Couriers and an FDL would be a very poor trade in exchange for a Corvette. Can't deny the fun though.
2. My pre-flight was lacking, else I wouldn't have allowed a high draw module to sit on the wrong power priority and make PP malfunctions much more harmful than they should have been. Much meticulous planning all for naught because I overlooked a digit when swapping out a cargo rack. That first thruster malfunction should not have been possible without directly targeting my thrusters or reducing my PP to zero integrity (which is almost impossible on this ship without destroying the hull first).
3. Because I'm used to nearly bottoming out my SYS cap with the high distributor draw of the bi-weaves, there were a few instances where I was being too conservative in my pip allocations (even after disabling my HD boosters as I had planned to) as Pipko points out in the video comments. I could easily have moved more pips to ENG and WEP more often than I did.
4. I was using my AFMU to repair my MRP initially, but neglected to renew the repair the next time my shields failed.
I also only had opportunity to use two of my ten SCB charges...but that's more the result of my shields being destroyed for a significant portion of the fight than any direct screw up on my part.
EDIT: I guess they were all engineered mods?
The Courier had reverberating cascade torpedo pylons and penetrator dumbfires.
The first FDL had an emissive MC (which as an effect is still problematic for me as is prevents me from breaking module targeting by dumping heatsinks), one or two lasers that were either scramble or pulse disruption (or both, or one of each), and a pair of feedback cascade rails.
I was mostly unable to pin specific effects to specific ships/weapons after the three other vessels showed up, but even during the fight I was able to note at least the following:
- Dispersal field, target lock breaker, and dazzle...all probably from PAs on the second FDL, if I had to guess.
- Near constant application of corrosive and emissive, probably from almost everyone.
- Just as notable is what I
didn't notice...at least one of the Clippers had cannon, but I wasn't seeing effects I could pin on them. I suspect it was thermal cascade, which doesn't do anything without shields being up.
Another thing worth mentioning is the competent use of non-cosmetic cosmetics. Making your weapon fire blue both makes the projectiles harder to see against the backdrop of space, as well as obfuscates special effects to some degree.