Now this is the kind of PvP I'm looking for

Oddisee is being kinda rude here calling out Morbad (who I do think is a good pilot), but I'll tell you guys something: there's probably no better combat pilot in the game then Oddisee. And I mean that literally. That sumbeyatch can fly. Not that this gives him an excuse to be rude; Morbad would be happy to take constructive criticism I'm sure as opposed to a drive by.
 
Looking forward to watching the vid when back from hols.

About the 'drive by', lol, for what it's worth if I ever tried to organise an invitation-only 1v1 tournament, Morbad and Oddissee would certainly both be on my list of guys to invite.

Outside of structured competition with a tight ruleset, though (which I appreciate not everyone likes) arguing on forums about how good pilots are is never going to get anyone anywhere.

There might be a name-check issue here, incidentally. Oddissee used to be called Deathgrips and Morbad flies under his Backer name.
 
omg I couldn't keep up. Shields insta-failing, systems going offline, malfunctions left right and center.. have no clue how anyone can keep track of all that and pull off some meaningful combat.

Compliment to Morbad, but... how the heck do you keep track of so much?


I'd feel like this guy.

One-man-band-Social-Work.png



EDIT: I guess they were all engineered mods? :eek:
 
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You clearly haven't participated in very much PvP.

Yeah, I'm in SDC, we don't PvP much.

Reading between the lines with some pseudo-psychology: "Why is no-one giving me any attention? Grrrrr Morbaaaaaaaaaaad - stealing my limelight!!"

Don't worry Oddisee...I'm sure your mom thinks you are the best! [haha]

At what point did I act like I need attention? This just isn't top-tier PvP. If you disagree that's fine but trying to turn this into an attack against me is just stupid. I haven't posted a PvP video on these forums in quite a while, how could someone possibly steal my limelight?
 
Oddissee used to be called Deathgrips

Didn't recognize the Oddissee name, but I've met and fought DeathGrips before.

omg I couldn't keep up. Shields insta-failing, systems going offline, malfunctions left right and center.. have no clue how anyone can keep track of all that and pull off some meaningful combat.

Compliment to Morbad, but... how the heck do you keep track of so much?

Once in combat it's a matter of muscle memory and practice manipulating the modules while, as well as quickly assessing the special effects being used against me and rough skill of the opposing the fly to prioritize targets. Easy enough when it was just the Courier and FDL, but I was reaching my limits when the two Clippers and extra FDL showed up.

Learning curve for a hybrid big ship is kinda steep (but that's at least half the reason I'm flying the thing...the FDL is too easy and too safe unless I habitually take foolish risks) and I did make a few glaring mistakes:

1. I hung around with a damaged ship that had already had it's shield gen knocked out twice when I knew the torpedo Courier was coming back, even after realizing more hostiles were showing up. I pressed the attack against the first FDL until his destruction and set myself up to be shot down by his reinforcements. If this were a war of attrition, three Couriers and an FDL would be a very poor trade in exchange for a Corvette. Can't deny the fun though.

2. My pre-flight was lacking, else I wouldn't have allowed a high draw module to sit on the wrong power priority and make PP malfunctions much more harmful than they should have been. Much meticulous planning all for naught because I overlooked a digit when swapping out a cargo rack. That first thruster malfunction should not have been possible without directly targeting my thrusters or reducing my PP to zero integrity (which is almost impossible on this ship without destroying the hull first).

3. Because I'm used to nearly bottoming out my SYS cap with the high distributor draw of the bi-weaves, there were a few instances where I was being too conservative in my pip allocations (even after disabling my HD boosters as I had planned to) as Pipko points out in the video comments. I could easily have moved more pips to ENG and WEP more often than I did.

4. I was using my AFMU to repair my MRP initially, but neglected to renew the repair the next time my shields failed.

I also only had opportunity to use two of my ten SCB charges...but that's more the result of my shields being destroyed for a significant portion of the fight than any direct screw up on my part.

EDIT: I guess they were all engineered mods? :eek:

The Courier had reverberating cascade torpedo pylons and penetrator dumbfires.

The first FDL had an emissive MC (which as an effect is still problematic for me as is prevents me from breaking module targeting by dumping heatsinks), one or two lasers that were either scramble or pulse disruption (or both, or one of each), and a pair of feedback cascade rails.

I was mostly unable to pin specific effects to specific ships/weapons after the three other vessels showed up, but even during the fight I was able to note at least the following:

- Dispersal field, target lock breaker, and dazzle...all probably from PAs on the second FDL, if I had to guess.
- Near constant application of corrosive and emissive, probably from almost everyone.
- Just as notable is what I didn't notice...at least one of the Clippers had cannon, but I wasn't seeing effects I could pin on them. I suspect it was thermal cascade, which doesn't do anything without shields being up.

Another thing worth mentioning is the competent use of non-cosmetic cosmetics. Making your weapon fire blue both makes the projectiles harder to see against the backdrop of space, as well as obfuscates special effects to some degree.
 
Oddisee is being kinda rude here calling out Morbad (who I do think is a good pilot), but I'll tell you guys something: there's probably no better combat pilot in the game then Oddisee. And I mean that literally. That sumbeyatch can fly. Not that this gives him an excuse to be rude; Morbad would be happy to take constructive criticism I'm sure as opposed to a drive by.

People shouldn't post videos and only expect positive feedback.
 
People shouldn't post videos and only expect positive feedback.

I posted the video with no particular expectations in mind and you haven't given any feedback.

Also, I could have sworn you were on my friends list in game. Did I remove you during one of my intermittent list trimmings, or did you remove me?
 
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I enjoyed watching that fight.

One thing I wish is that if you were killed by a CMDR who is still in active combat, there should be some respawn penalty to prevent you getting back into the same instance for x minutes where x is dependent on how far away they were from a dockable station when you shot them down. Having to continue fighting the same CMDR that you just took out of the fight seems wrong and completely breaks the realism/immersion. Also, it breaks the one-chance to take out the shield-gen nature of RC torps and just makes them completely imbalanced.

"Did the first volleys fail to take out the shields? No problem I'll just suicide and try again in 60 seconds!"

I mean, let's take a moment to think about it. You blow up someone's ship, and the following things are replaced with an instant-click rebuy screen:
  1. Their escape pod limps back to the nearest base. Even making the assumption that the nearest base is orbiting the current REZ, and that an escape pod is SC-capable, you're talking something like two minutes just to dock your escape pod after being shot down.
  2. The Pilot's Federation has to get a new ship EXACTLY like your lost ship to the last station you launched from. Given the speed of transferring existing ships from one base to another using the in-game facilities, this will take at least 5 minutes even if a shipyard capable of building your EXACT ship is in the same system.
  3. Then you have to switch to this ship, launch, clear mass-lock, SC, and get back to the fight.

IMO, it wouldn't be unreasonable to impose a soft-ban to the exact same instance that you were shot down from until the instance was despawned, or until the CMDR who shot you down the first time has been out of combat for, say 60 seconds.
 
I think some more logic and plausibility could be worked into the ship loss and replacement process. Maybe the ship and components having to be transferred from appropriate facilities/engineers, as you hint at.

That said, I also realized that rapid turn around was extremely likely in a situation such as this, with a starport about a lightsecond away from the RES I was in.
 
Looking forward to watching the vid when back from hols.

About the 'drive by', lol, for what it's worth if I ever tried to organise an invitation-only 1v1 tournament, Morbad and Oddissee would certainly both be on my list of guys to invite.

Outside of structured competition with a tight ruleset, though (which I appreciate not everyone likes) arguing on forums about how good pilots are is never going to get anyone anywhere.

There might be a name-check issue here, incidentally. Oddissee used to be called Deathgrips and Morbad flies under his Backer name.

Yes, I'd like to see that lineup, too.

People shouldn't post videos and only expect positive feedback.

Quit being so bitter. It's like the reading equivalent of eating a lemon. I said nothing about "positive feedback," but rather offer a tip or suggestion if you think something is lacking. And put all your videos back up while you're at it; they were among my favorites on Youtube and I was pretty bummed out when I saw they were gone.
 
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I think some more logic and plausibility could be worked into the ship loss and replacement process. Maybe the ship and components having to be transferred from appropriate facilities/engineers, as you hint at.

That said, I also realized that rapid turn around was extremely likely in a situation such as this, with a starport about a lightsecond away from the RES I was in.

Heh, I've been in a similar situation before - FdL and a Viper torpedo boat interrupted my REZ farming at Ugriiviri with a station orbiting the ringed REZ planet. On seeing the missile warning I boosted in the direction that took me away from the gunboat and then FA-Off reversied at about 370m/s to focus on the torpedos (I run PD and a heatsink, but no EMP).

The really satisfying thing was being able to completely ignore the Viper once he'd blown his load of 6 torps. He tried ramming me but I wasn't having it - I knew that if he died he'd be back almost immediately with 6 more torpedos. Sadly the fight ended with me running out of ammo and low-waking for a restock. Heavy duty prismatics on an FDL with multiple shield cell batteries mean that fights can go on forever without anyone ever dropping shields. I miss the days of actual dogfighting rather than the silly scissors-paper-rock fights that the RNGineers have created. In this case the FdL and I both brought rocks and neither could smash the other before running out of fight.
 
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omg I couldn't keep up. Shields insta-failing, systems going offline, malfunctions left right and center.. have no clue how anyone can keep track of all that and pull off some meaningful combat.
Compliment to Morbad, but... how the heck do you keep track of so much?

I struggle with the right-panel in combat because my loadout changes often enough that I never develop muscle-memory for it.

One thing I can recommend though, is setting a couple of pip management macros. I have three bindings:
Shoot (0-2-4), triggered by macro key + fire button
Move (2-4-0), triggered by macro key + boost key
Normal (4-1-1), triggered by macro key + 50% throttle key.

It's not perfect or comprehensive but it is one less thing to think about in a fight, and it means I don't have to move my hands off the primary controls to manage the power distributor.

I've yet to work out a way to macro the AFM, but I'd be open to suggestions!
 
One thing I can recommend though, is setting a couple of pip management macros.

Managing systems one's self is half the fun of having them.

Personally, I also consider macros to be a bit underhanded.

I've yet to work out a way to macro the AFM, but I'd be open to suggestions!

This appears to be somewhat common, but would cross a far more serious line for me than simple pip macros.
 
Managing systems one's self is half the fun of having them.

Personally, I also consider macros to be a bit underhanded.

Each to their own, but macros aren't against the terms of service and I haven't found a better way to manage pips on the keyboard without having to reposition one of my hands and reach across to the arrow keys. Additionally, the arrow keys on my laptop have half-height up and down arrows which compounds the issue.

Are you playing KB/Mouse or do you have HOTAS? simply because with a HOTAS the arrow keys would be assigned to one of the thumb hat-switches and mean you could control pips whilst still in full control of all six degrees of freedom. If a HOTAS isn't an unfair advantage, then neither are macros and plenty of CMDRs use HOTAS controls.

Macro-ing the right panel might be considered an unfair advantage, but again - with a HOTAS do the stick and throttle still not function whilst you navigate the menus? On a keyboard (for my bindings at least) the left and right HUD panels use the throttle and roll controls for menu navigation, meaning that I'm flying dead-stick when in a menu :\
 
Yes, I'm using a HOTAS and for some of the very reasons you mention. It's possible, though complex and less than ideal to get everything mapped to the keyboard without running into issues.

I'm understanding of the use of some automation to remove barriers between one's controls and command of ship functions, but complex macros go well beyond that by increasing the speed of inputs and removing any chance of error. That's quite different from simply having all controls within reach.

I know these things aren't against the EULA/ToS and I never expect them to be, but I avoid quite a few things that will never be explicitly forbidden, even some that probably shouldn't be forbidden, out of personal preference.
 
Managing systems one's self is half the fun of having them.

Personally, I also consider macros to be a bit underhanded.



This appears to be somewhat common, but would cross a far more serious line for me than simple pip macros.


You are still managing systems even with macros and it is empirically more efficient than single pop allocation.

I agree that it is satisfying to have full granular control of your flight systems but i dont consider the automation of such systems as anything more than technology at work.

One could then argue that using flight assist is underhanded !!
 
I agree that it is satisfying to have full granular control of your flight systems but i dont consider the automation of such systems as anything more than technology at work.

One could then argue that using flight assist is underhanded !!

Like most things, it's a matter of context. A bot that played the game for me outright could be viewed as technology at work, but most people wouldn't find it acceptable.

If ED had no flight assist computer built into it's vessels, or required a separate modulefor it, and someone had a thruster macro to simulate it's effects (automatically applying appropriate counter inputs), I'd consider that a blatant cheat.
 
Like most things, it's a matter of context. A bot that played the game for me outright could be viewed as technology at work, but most people wouldn't find it acceptable.

If ED had no flight assist computer built into it's vessels, or required a separate modulefor it, and someone had a thruster macro to simulate it's effects (automatically applying appropriate counter inputs), I'd consider that a blatant cheat.

True, but i would further argue that just because the system is not available in the game that does not disqualify it as a valid system. They are missing a whole bunch of systems that i would consider essential.

If one can jerry rig the existing system functionality to enhance its performance to the level of what is a contextually congruent system then i would say its fine - e.g a pip macro.

Of course defining the demarcation between legitimate and illegitimate is no easy task and often simply relies on the morals of the individual at the controls.
 
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