Oh, there will be "server sharing" and many hundreds, if not thousands of players will be able to hold massive Org battles and mix drinks for each other. It just needs a bit of game logic and Magic Germans to refactor the Nettcode(tm) into Item 3.0. You'll see. Just you wait!
1) It was 100 systems (so presumably +-300 planets). It is now 5-10 systems, so presumably 15-30 planets. Which makes no sense for a game selling massive deep-space exploration vessels for hundreds of dollars....
Now, let's say they finally manage a 100 'solar'/star systems in SC... actually let's be generous and say they churn out 200 star systems in the CIG/SC 'universe'.
If our galaxy has iro 4,000,000,000 [US] such star systems, just what sort of universe is CIG 'modelling' that has only 100-200 stars?
To put it into naughts, if there are a million galaxies in a universe (low I accept) then there should be.... 4,000,000,000,000,000 star systems. Not 100-200.
Ergo, what the flipping flip are CiG talking about when they spout their 'we're building a universe' nonsense. Other than utter blooming nonsense.
I am sorry to rant, but I do genuinely feel very sorry for the average backer who just wanted a decent enough game to play. Instead they only have 'jam tomorrow' dreams. And that's not nearly good enough.
Unfortunately it seems that it doesn't really matter what they go on about, as it seems nothing is to believed - even the (ahem) 'uber fans' say to pretty much ignore anything CR says as he's a 'big ideas man', and CR said that he is the only one 'you can trust' speaking for CIG...
Pathetic.
In my line of work, they'd have been eaten alive by now.
In my line of work - they'd have been sued for malpractice
There has to be some glimmer of hope though - all that time and money has had to produce something worth installing. It's just a matter of time until we get it.
Now, let's say they finally manage a 100 'solar'/star systems in SC... actually let's be generous and say they churn out 200 star systems in the CIG/SC 'universe'.
If our galaxy has iro 4,000,000,000 [US] such star systems, just what sort of universe is CIG 'modelling' that has only 100-200 stars?
CiG stated that they are not going for a realistic approach like Elite Dangerous (never mind that the meaning of the much touted "fidelity" actually IS "realism") but opt for a smaller number of systems which will be chock full of content instead. Hundreds of hours worth of gameplay per planet. The depth of the whole universe so vast that you can easily lose yourself in this perfect game.
They have very real problems to fill a single system with content but appearantly its all the matter of "flipping a switch" once the magic happens and everything comes together and a vast plain of nothing will instantly fill up with thousands upon thousands of NPCs each one fully fleshed out with his own desires, dreams and objectives interacting in an intelligent and intriguing way with the playerbase (thousands of players in a single instance). PvP is but a side activity. Numerous professions with all the required gameplay loops and ingame mechanics will be available for the play to chose from.
Somehow this does NOT sound like certain people smoke too much illegal stuff.....
The stanton system in its current form already is better then other released AAA titles according to the koolaid consumers out there. I m sure its my fault for not seeing the glory of Star Citizen...all I see is a pathetic and sad mess of random stuff because I m a hater and probably a "smartie" if not "the" devil himself.....
And I actually have no problems at all with that approach, except that CIG (still) claim 'we are building a universe'.
If they said 'join us in space' or some such vaguery then I'd be fine. But a universe is not 100 stars, it is 400,000,000,000,000... give or take a few 000's.
/rant
Irritation stems from good hearted game players wanting to play SC, supporting it through kickstarter and beyond, yet being left with little more than a hollow shell and promises of 'more jam tomorrow'.
Arguably, there's a very good dissertation waiting for someone using ED, NMS and SC as object lessons on methods of selling and delivering product.
Not sure I understand the positivity with which the gamestar article has been received.
Even allowing for elements lost-in-translation, there's much in it that leaves me very uncomfortable.
Every goal is with current technology achievable, says C.R.... ...But not every goal or idea will be implemented in the way it is planned because they realise, that it isn't fun or a good way to do it this way. But they have no problem to go back and start new to make a better implementation.
So, everything is possible, just not how they told you, or have shown, and not even how CIG currently have it planned to work... so, I guess they don't know how their goals will work... yet. Oh, and nothing can ever be considered finished, so even that's not certain... ...the stuff they don't know... and the stuff they do ...
Marco Corbetta and Carsten Wenzel (ex-Crytek members, now for 2 years at CIG) make clear, that there is no CryEngine anymore. If you compare the engines 1:1 you have around 50% of CryEngine code and 50% of new engine code. But if you look at the actually used code by SC, you have around 10% CryEngine code and 90% new engine code.
So there is still (50% of) CryEngine left in place, just they're ignoring it. But the code/overhead remains - which I guess means that they converted the unused code to 64bit? Wasn't that a tremendous waste of (a year's) effort....? Perhaps, building their own engine would have been sensible from day #1.
Because this technology still needs some time, it is important to continue to rework the CryEngine to allow for much more, like a huge amount of NPCs.
Are they going to rework the remaining 10% they do use, or the 40% they don't yet use, or maybe the 50% they've already re-worked? So, is it that that the as-yet unused part of CryEngine is key to the game, or that they've not got the already re-worked bits working properly?
To make a hole [sic] solar system with huge planets possible, you need to make it possible, that the engine can handle these coordinates. Such precision in such a huge world is only possible with 64Bit precision... This change took them about a year.
But moving to Amazon (Timberyard?) only took a matter of a few weeks. That doesn't sound right. Not with a 50% modded engine.
Currently there are 24 players on one server, which will probably not change in 3.0)... The rework of the engine also affects the network. There will be many servers that can communicate with each other that will enable instances with thousands of players
So, they are sure they know what to do to allow 1000-strong instances (else how can they be sure), but can't do it for 3.0. Doesn't sound right. Oh, but hang on...
When they get 24 players with 4 cores and the scaling with CPU relatively linear to the player count, they can get far more than 100 players on one server
So is that 100-user-instances? And is that the players with 4 core CPUs (!?) or the servers (!!!) or..........?
The plan is, to have 90% of the population to be NPCs
So, if instances are 1,000 strong, then are they saying that there'll be 9,000 NPC's in there too? Doesn't sound right.
The Demo they played run on an i7 5930K, Nvidia GTX 980 and 32GB RAM with about 30 Frames.... The minimum specs for the PC are these: 4 core CPU, 2GB GPU, 8GB RAM. Recommended is an SSD...
Even allowing for performance improvements... do these two statements align? Well, I guess they might if the release comes in 2020+.
Will there be a downgrade? No, because they don't have to develop for consoles. They can develop for future hardware and people can turn back settings by themselves. And current High-end hardware will be in 2 years only upper middle-class hardware and SC will hopefully be played for many years
Sorry, I was being far too negative. ETA now 2019. Sorry for saying 2020.
They are not done with many things for 3.0, so more delays can be expected.
3.0 in December?
They have huge ambitions for everything although it is only in an alpha state.
Still only in alpha, and therefore nowhere near MVP yet?
I could have gone on, but I realised that I already needed spoiler tags. But the bottom line for me, as an impartial observer (who would love another space game) is that this is all about softening up the supporters for a not very impressive 3.0, and minimum 2-4 more years of funding. edit: with the lovely caveat for CIG that 'truths' were lost in translation.
Well, the funniest thing about that article is the joke timeline that detractors used to throw at SC supporters of 2018-2020 release is now the actual targeted release date for SC. We need to crank it up by another 5-10 years guys!
You make your claim for a lost ship, pay a percentage of the ship's cost to get it back straightaway or wait for weeks (spitballed) for that figure to decrease.
I wonder how well this will go down for people that do not have the credits to pay, if they can't afford it they probably don't have another ship so they are being locked out of the gameplay they want to participate in, how is that a good system? There was plenty of noise about waiting a short time (in comparison) for ships and modules in Elite even when you had a ship that you could currently fly.
You make your claim for a lost ship, pay a percentage of the ship's cost to get it back straightaway or wait for weeks (spitballed) for that figure to decrease.
I wonder how well this will go down for people that do not have the credits to pay, if they can't afford it they probably don't have another ship so they are being locked out of the gameplay they want to participate in, how is that a good system? There was plenty of noise about waiting a short time (in comparison) for ships and modules in Elite even when you had a ship that you could currently fly.
Like 95% of promised features in sc are only sounds good on paper and for single player game, in mmo environment? Literal pandora box waiting to be opened.
I really don't want to continue the heavy criticism from last few pages, but do you really expect a story half as good as the one in the Witcher 3 from a person responsible for Wing Commander: The Horror... um, sorry, Wing Commander: The Movie?
In any line of work that depends on producing results, they'd be out of business by now. But Star Citizen is not so much a business as it's a cult. The enlightened ones (faithful backers) throw in money and keep the charade going. CIG and Roberts don't need to produce results. They only need to go on promising the sky and keep showing glimpses of pre-scripted stuff or nice looking prototypes that the cultists can drool over. See those awesome videos people made in the alpha (showing no cohesive game mechanics at work nevertheless, but many shinies)?
If a publisher had delivered what they have ("Alpha 2.6") for the time and money investment of Star Citizen to date, they'd be bancrupt and/or the leading figures would be churned through a meatgrinder by the investors. Backers aren't investors however. They're devoted fans. They've eaten up the vision Roberts sells and delude themselves into some state of mind, where they support that vision becoming reality, if only they buy the new space ship .jpgs.
It may take them years or decades, but everybody will wake up at some point.
You make your claim for a lost ship, pay a percentage of the ship's cost to get it back straightaway or wait for weeks (spitballed) for that figure to decrease.
I wonder how well this will go down for people that do not have the credits to pay, if they can't afford it they probably don't have another ship so they are being locked out of the gameplay they want to participate in, how is that a good system? There was plenty of noise about waiting a short time (in comparison) for ships and modules in Elite even when you had a ship that you could currently fly.
Like 95% of promised features in sc are only sounds good on paper and for single player game, in mmo environment? Literal pandora box waiting to be opened.
If it ever releases the Goons will have a field day crashing cheap starter ships into the whales' expensive jpegs. The wailing and gnashing of teeth will be so loud it will be heard on Mars.
If it ever releases the Goons will have a field day crashing cheap starter ships into the whales' expensive jpegs. The wailing and gnashing of teeth will be so loud it will be heard on Mars.
I have to agree there. Without serious reworking of the game mechanics regarding system security and ship combat there would be only PvP to do especially in such small levels like the systems actually are and a PvP oriented game with a load of strangers....you can take a look at any of the available survival sandbox games today in order to have an idea how its going to work out. Mechanics like Zetta outlined would ruin the experience, further punish the victim and enforce the feeling of pay-to-win. Its supposed to be an open world filled with strangers (to you). Animosity between people is already high and the game isnt even available yet. I can only imagine how the very first day of Star Citizen will play out Olisar becoming one massive space graveyard within the hour....all the countless instances of it ^^
Multicrew and teamwork aspects of the game only ever work out if you know people can be relied on and trusted aka friends. Group with strangers and it might work out or not. Only when the ingame assets have cost you 5000 dollars RL money to aquire and you will get punished in case of damage or loss you suddenly wont be as trusting to strangers as you might ve been in a purely pixel-value environment.
Ship combat is focused around a single pilot, is fast-paced and arkady in nature. How long you survive depends mostly on your evasive skills and the attackers ability to hit. In order for multi-crew ships to allow crew communication and everybody performing a single task you gonna need some slower pace OR a well oiled crew who knows how to work together. Fat chance for a team of strangers to pull this off. We dont know yet how capital ship combat is going to work but it simply cannot be the same as we currently have. Imagine you have to run your character physically through the ships interior to perform battle repairs in the heat of combat. Even without g-forces making the task even harder the amount of time required to get from A to B and finding B at all in order to perform critical emergency repairs all the while a pack of attackers keep punching at you makes this scenario a no-win, especially as you are suddenly not at your console anymore and the ship is missing vital functions while you are otherwise occupied but maybe SC will employ specific crew members just for running through the ship and making repairs....what a great way to play the game
Would this be real Wing Cmmander successor I could see all of the above working out in a single-player environment, especially combined with a time-accelerating factor which would be impossible in a MP game.
/sigh
I am no ultra-material. Even when theorizing the current state of the game and its potential on the end product as well as reality keep popping my soap bubble.
edit: before anybody comes up with the "work-in-progress" defense. Games getting released cannot claim the "with enough DLCs over time we will become a great game" card really. They have to "work" and be good on release in order to become a success especially when going after that "BDSSE" title. Games like The Division or The Secret World demonstrate this very well. One started out with broken mechanics the other missed his marketing drive. Both never recovered from a weak start even tho the current state of both games is (IMO) much better compared to its release version. Elite Dangerous didnt really promise more then what the game had when it released. There were talks about DLCs and future functionality but you didnt buy ED based on that potential (at least I didnt). You bought it based on what the game offered you at the time. Star Citizen promises the world but we already know we will only get a "MVP" and the stuff we expected it to have at release are a big "maybe" on the following 10 years.
Yep regardless how I look at Star Citizen, I cannot really see a chance for success anymore. Too many are the pittraps and contradictions by CiG to allow that. And their desperate attempts to fix things usually only make it worse with only the theoretical idea sounding good and impressive. Delivering those ideas either is delayed indefinitely or eventually is implemented as a shadow of what was advertised. This is probably the fate of the game as a whole in the end. (Hoping to) Become a shadow of its idea.
Well....maybe come 3.0 will change my mind but it looks like its going to make an attempt for christmas 2017 according to rumours (as predicted)