In general the answer is probably yes! But...
Motivated by a current thread started by a well known PvP advocate I had some thoughts. First: I play in open since release and switch to solo only to free up some platform on an outpost. I tried Mobius but left the group after a while to make free my place.
The first fact to state is that for a none PvP player like me and if you are able to leave your starting system PvP encounters are rare, VERY rare! This maybe different in ongoing CGs or in crowded systems like Lave. Wait, my point is something else:
1) From the viewpoint of somebody who wants to avoid a PvP event it is quite easy to achieve that. For those Non-PvP-players being interdicted and being not able to run is very rare, and I assume that this type of players makes the majority.
2) From the viewpoint of a PvP player, it is not so difficult to find some victims somewhere (starter worlds, CGs, Lave, ...) but it is just SOME victim from the majority of people who behave like in 1). This means that PvP players, looking for victims by chance, will nearly never have the same player in front of his guns.
These two points, if they are real, make the problem: PvP avoiding players will Combat Log because in months of game play they will do it only once, namely the single one time when the rare thing happens: to be interdicted and making some error failing to flee. Maybe this single time something is to loose so they DO IT, CL, but it was only once they say.
If only 50% of the majority of non PvP players would act like this, the result would be: A PvP player would encounter nearly every time a CL. When you as a PvP were able to bring someone else near down to destruction chances are good that the victim will CL, because nearly everything does count for this to happen (no insurance, big haul, engineer materials, exploration values, ...) and ONLY a single, some kind of artificial, moral aspect speaks for not to CL. AND it was only once, they say.
So here, in this game, PvP results in a mainly frustrating experience especially for the skilled PvP players! The more skilled you are the more likely it is, that your victim will CL.
3) The technical circumstances make it difficult to prevent or to punish CL (this is dicussed on excess, no need to argument here).
Therefore any solution to CL will be expensive to implement and would only benefit a few.
The upcoming Karma system will not help: The PvP players will accumulate bad karma from the crowd of victims, the CLers will only get some maluses once in a while. Thats not as it should be as PvP is a legit play style (in general).
Putting all together my conclusion is: there is no solution against CL in this game without hitting lots of innocent people with bad networks. The ratio of punished CLers to innocent Non-CLers would be the new problem. Few would benefit, many would suffer.
Is Combat Logging needed to be fixed? In general the answer is probably yes! But... how?
No answer needed, question is rethorical, ton of threads with ideas to find.
Open for discussion: Do you agree there is no solution possible? What has to change to make solutions feasible? Netcode? Peer2Peer?
Motivated by a current thread started by a well known PvP advocate I had some thoughts. First: I play in open since release and switch to solo only to free up some platform on an outpost. I tried Mobius but left the group after a while to make free my place.
The first fact to state is that for a none PvP player like me and if you are able to leave your starting system PvP encounters are rare, VERY rare! This maybe different in ongoing CGs or in crowded systems like Lave. Wait, my point is something else:
1) From the viewpoint of somebody who wants to avoid a PvP event it is quite easy to achieve that. For those Non-PvP-players being interdicted and being not able to run is very rare, and I assume that this type of players makes the majority.
2) From the viewpoint of a PvP player, it is not so difficult to find some victims somewhere (starter worlds, CGs, Lave, ...) but it is just SOME victim from the majority of people who behave like in 1). This means that PvP players, looking for victims by chance, will nearly never have the same player in front of his guns.
These two points, if they are real, make the problem: PvP avoiding players will Combat Log because in months of game play they will do it only once, namely the single one time when the rare thing happens: to be interdicted and making some error failing to flee. Maybe this single time something is to loose so they DO IT, CL, but it was only once they say.
If only 50% of the majority of non PvP players would act like this, the result would be: A PvP player would encounter nearly every time a CL. When you as a PvP were able to bring someone else near down to destruction chances are good that the victim will CL, because nearly everything does count for this to happen (no insurance, big haul, engineer materials, exploration values, ...) and ONLY a single, some kind of artificial, moral aspect speaks for not to CL. AND it was only once, they say.
So here, in this game, PvP results in a mainly frustrating experience especially for the skilled PvP players! The more skilled you are the more likely it is, that your victim will CL.
3) The technical circumstances make it difficult to prevent or to punish CL (this is dicussed on excess, no need to argument here).
Therefore any solution to CL will be expensive to implement and would only benefit a few.
The upcoming Karma system will not help: The PvP players will accumulate bad karma from the crowd of victims, the CLers will only get some maluses once in a while. Thats not as it should be as PvP is a legit play style (in general).
Putting all together my conclusion is: there is no solution against CL in this game without hitting lots of innocent people with bad networks. The ratio of punished CLers to innocent Non-CLers would be the new problem. Few would benefit, many would suffer.
Is Combat Logging needed to be fixed? In general the answer is probably yes! But... how?
No answer needed, question is rethorical, ton of threads with ideas to find.
Open for discussion: Do you agree there is no solution possible? What has to change to make solutions feasible? Netcode? Peer2Peer?