I feel that, of all the things Frontier has been asked to do, this is the biggest waste of time. It will add NOTHING to the actual game play.
That's a bit of a leap, isn't it?
For sure, if FDev are beavering away, modelling ship interiors, just so we can wander around, looking inside lockers and flushing the toilet (like a certain other "project" I could mention) then, yeah. I'd rather they spent their time on something else instead.
I would hope, however, that space-legs will bring it's own gameplay with it.
No doubt the first iteration of space-legs would be limited but once the mechanic is in place it's simple enough to expand upon.
Here's a wacky thought:-
When/if we get to that point, perhaps FDev could generate a bunch of proforma internal layouts for the various stations, platforms and outposts and then create a set of tools which allow people to create their own "quests" within them?
Once finished, the quest could be submitted to FDev and, if it's any good, they bung it in the game somewhere.
That way, people get to have some fun and FDev get content to put in the game without having to make the effort of creating it for themselves.
Ultimately, I think it'd be great to land at a surface outpost, be offered a mission to "eradicate an infestation within the city" and end up playing a miniature version of "Alien: Isolation" within ED.
The possibilities are almost endless. [up]
On topic, I'd like to walk around one of the big, clunky, ships; The T9, Anaconda or Corvette.
Assuming the interior models are fairly complex, I imagine ships like that would be kinda like the "Nostromo" inside.