What ship will you be most intrigued to finally walk around?

I want to walk around my sidewinder, which from what I can gather is get up, out the door at the back, through the SRV hanger and then out the back door into the space station.

When walking around turns up, it will be time for me to restart my commander I think, and start all over again as the game will completely different with space legs with much more gameplay opportunities.

Like what? I've been thinking what walking around will add to the game and I can't think of anything. So you can walk around your ship, so what? I'm really stunned with the resistance all the time to turning this game into something it's not (like a PvE mmo, for example...oh, wait, hang on that's what it is, but hang on there's no pve mode? whatever), that people support making it an FPS. And if you can shoot stuff with personal weapons (in game item), then an FPS it will become. I always thought Elite's pull was that you NEVER left the cockpit of 'a' ship. Perhaps I'm being blinkered, please let me know what you think we'll be able to do that will be fun.
 
I'm really stunned with the resistance all the time to turning this game into something it's not (like a PvE mmo, for example...oh, wait, hang on that's what it is, but hang on there's no pve mode? whatever), that people support making it an FPS.

Except noone is trying to make elite in to something different, for your information Space Legs were planned since the kickstarter. Also, from recent interview:

During a Q&A at PAX East 2017, lead designer Sandro Sammarco:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "
 
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Elite's pull was that you NEVER left the cockpit of 'a' ship. Perhaps I'm being blinkered, please let me know what you think we'll be able to do that will be fun.

I thought that was more a reference to the idea that the game would always be conveyed to the player via a "first person" perspective; no using chase-cams to maximise pew-pew or gain additional situational-awareness?

Course, that's already been set aside, now, with the advent of the camea-suite and MC gunnery so, meh.

For me, ED isn't just about "flying ships" so much as "flying ships in an interactive universe".
We've already got planets, surface outposts and a funky dune-buggy to go exploring in.
And that stuff is FUN!
Why would anybody be against the idea of expanding the amount of fun that could be had by implementing extra features?

If you JUST want to fly ships, don't leave the pilot's seat. Problem solved.
 
Like what? I've been thinking what walking around will add to the game and I can't think of anything. So you can walk around your ship, so what? I'm really stunned with the resistance all the time to turning this game into something it's not (like a PvE mmo, for example...oh, wait, hang on that's what it is, but hang on there's no pve mode? whatever), that people support making it an FPS. And if you can shoot stuff with personal weapons (in game item), then an FPS it will become. I always thought Elite's pull was that you NEVER left the cockpit of 'a' ship. Perhaps I'm being blinkered, please let me know what you think we'll be able to do that will be fun.

Who said anything about a First Person Shooter. First person perspective gameplay is what most of us want. And yes there have been a ton of threads that have pointed out the possible great gameplay that can come from being on foot. Just look at any good RPG out there at the moment.

I would prefer them to add more to the base game first though. But doing feet based gameplay adds a very different perspective of the game environment. You can go places that ships and SRV cant get to. Infiltrating bases to steal information, exploring abandoned(or is it) planetary outposts, ship repairs, EVA to abandoned ships to salvage equipement etc, etc,. That is just the tip of the iceberg. There could potentially be loads.

And before anyone says that walking around these places will get boring, well yes, if that is all you do, but it won't as it will be interspersed with space flight and SRV travel.

Look at the game Hellion as an example.
 
A glitch fest?
So what. Its the possible gameplay that comes with it is what we are talking about surely. We are not talking about the bugs in different games, it is irrelevant.

I don't think it's happening anytime soon - if ever. Not everything that is imaginable stands the test of "game engine".
No, I don't think it is happening soon either, and wouldn't want it to happen soon, as I would want it done right. Not sure what your game engine remark means, but the Cobra engine is perfectly capable of doing first/third person gameplay. No engine limitations there at all.
 
Stealthie, yup, fair enough. Unless someone can come up with something interesting I can do with my space legs beyond the first 10 minutes in my oculus rift exploring the interiors of all my ships and saying 'man this is crazy cool', I don't feel the coding effort is justified. The 'turning it into something it's not' comment was a ribbing at the folks who froth when someone suggests hardcore raiding. Imagine how terrible that would be, in an mmo, that I could actually take on coordinated group tasks with friends and peers of equal skill. /shudder I digress and apologise for the tangent.

I genuinely wasn't aware that walking around had been planned from the kickstarter, thanks for the info.

So, er...no help on the actual things to do with it once we get it, beyond the first amazing 20 minutes where I'm exploring all my ship interiors?
 
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Stealthie, yup, fair enough. Unless someone can come up with something interesting I can do with my space legs beyond the first 10 minutes in my oculus rift exploring the interiors of all my ships and saying 'man this is crazy cool', I don't feel the coding effort is justified. The 'turning it into something it's not' comment was a ribbing at the folks who froth when someone suggests hardcore raiding. Imagine how terrible that would be, in an mmo, that I could actually take on coordinated group tasks with friends and peers of equal skill. /shudder I digress and apologise for the tangent.

I genuinely wasn't aware that walking around had been planned from the kickstarter, thanks for the info.

So, er...no help on the actual things to do with it once we get it, beyond the first amazing 20 minutes where I'm exploring all my ship interiors?

Already replied to you about ideas.
 
Soooo... back to the OP, I really want to walk around my chrome painted Cutter, have you seen those giant stairs on the front landing leg? Dont tell me you dont want to walk on that! :D
 
Even if space legs isn't initially a very feature rich addition, e.g. It's limited to your ships. That is a necessary jumping off point for the addition of walking around in stations. Which is in turn necessary for populating stations, allowing you to interact with NPC's organically, and the addition of fps game elements.

Fdev have always worked in incremental steps, rather than giant leaps. Even when it's frustrated players. Expect this trend to continue.



Stay Frosty


He
Cmnd Fulsom
 
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So, er...no help on the actual things to do with it once we get it, beyond the first amazing 20 minutes where I'm exploring all my ship interiors?

That is a legitimate concern and I'm honestly not sure what to think.

On the one hand, FDev do have a habit of introducing things which raise people's expectations and the end-result can be, erm, a bit mundane.
OTOH, they also seem to have a policy of "evolution rather than revolution" and I keep noticing things, in ED, which seem frivolous at first but which gradually get integrated into the gameplay.

For example, take mega-ships and the shipboard data-scanner.
Both those things caused some excitement when they were revealed and then we found colony-ships with logs that could be scanned and people were disappointed by both, suggesting that the colony-ships were just "fluff" and the data-scanner was just there so you could access the "fluff".

Now we've already got mega-ships that move systems and can act as a mobile "base" for a faction to operate out of and there's a whole heap of gameplay that can be initiated via the shipboard data-scanner.

Seems like FDev DO (sometimes) develop things, just not at a pace that satisfies a lot of people these days.
 
@ Max Factor If I wanna infiltrate bases on foot, I've got games like Call of Duty, or MGS5, why on earth do I want to do that in a game that's ALL about the spaceships. As for that, base infiltration, so probably armed (to fight off scutters and the like), in open? Can you say PvP FPS? The only way that won't happen is if we're not armed (which would be a huge missed opportunity) or we can't be hurt by another player, which in a universe that prides itself on nothing 'too' immersion breaking, would be weird to say the least.

Do you have details how you imagine the implementation, let's talk about it? I need it sold to me.

Even if space legs isn't initially a very feature rich addition, e.g. It's limited to your ships. That is a necessary jumping off point for the addition of walking around in stations. Which is in turn necessary for populating stations, allowing you to interact with NPC's organically, and the addition of fps game elements.

Fdev gave always worked in incremental steps, rather than giant leaps. Even when it's frustrated players. Expect this trend to continue.



Stay Frosty


He
Cmnd Fulsom

Space legs will be a paid expansion, mark my words (think coding effort, think Horizons).
 
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Not to be a killjoy. It'll get dull after the first walk around. But for the said walk it will be my trusty cobra MK3

that depends... we need content to go with it. get that and walking around wont be something we do all the time, but when we need to it could be cool

getting the side blown out of my conda (as in early dev diaries) leads to disabling ship

we need to go into the hold to erect temporary emergency shield pods which allow us to build a makeshift high intensity shield which then allows us to use our FSD again to get us to repair (which takes a between 1 and 4 pips out of our shields) . whilst doing this a raiding party boards our ship and we have to fight them off.


to answer question, i think for me it would be the................ cutter or T9 i think.
 
Space legs will be a paid expansion, mark my words (think coding effort, think Horizons).

given FD have officially stated as early as the kickstarter this is the case, its not a huge leap to assume so.

some more info http://elite-dangerous.wikia.com/wiki/Features_in_the_Expansions

which is a worry. i hope FD do not gimp the content due to not everyone having the content. which is my biggest fear if FD go the way of splitting every dlc up into tiny optional pieces.

imo if you dont have our content and the above happens (post 76)............... imo tough ;)

seriously, players who do not have the content in my above suggestion ... would say they have to send out a distress beacon then if you are lucky an npc "goody" arrives who fixes your ship for you for a fee. get unlucky and another pirate drops in and robs you whilst you are prostrate.

as for boarding... i would suggest even those without the dlc are allowed basic movement on their own ship (nice hook to tempt the purchase of full dlc) so can defend themselves, but cant raid other ships
 
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If I wanna infiltrate bases on foot, I've got games like Call of Duty, or MGS5, why on earth do I want to do that in a game that's ALL about the spaceships. As for that, base infiltration, so probably armed (to fight off scutters and the like), in open? Can you say PvP FPS? The only way that won't happen is if we're not armed (which would be a huge missed opportunity) or we can't be hurt by another player, which in a universe that prides itself on nothing 'too' immersion breaking, would be weird to say the least.

Do you have details how you imagine the implementation, let's talk about it? I need it sold to me.

Because CoD and MGS5 has nothing to do with the Elite Dangerous universe and have no wish to play those games with such limited gameplay, are there spaceships that I can fly in MGS5 or CoD around the galaxy?

What have these games got anything to do with FPP gameplay in Elite Dangerous?

Elite is not all about space ships, it is a galaxy simulation with gameplay elements in it. Last time I looked we walked around in this galaxy. If it was all just about ships then there wouldn't be missions, SRV's, stations, a BGS, landable planets or anything else, just ships flying around and doing nothing else.

Infact why do you think it is a bad idea to have FPP gameplay in the game, because so far I have seen nothing yet.

Space legs will be a paid expansion, mark my words (think coding effort, think Horizons).
Of course it will be paid for.
 
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No, MGS5 and CoD don't have spaceship parts in their games, because nobody would play them if they did, because they haven't got a clue about space games, they make FPSes (see what I'm getting at there?). Similarly, any kind of first person implementation in Elite is going to PALE in comparison to a dedicated FPS (in terms of mechanics, not content, kinda what I was getting when I critiqued your own base infiltration idea), that isn't the problem though, that's expected, the problem is what we are going to be able to do if not shoot, and if yes shoot, how will it not turn into a (bad) pvp fps? My point is if it is a paid expansion, it's gonna be a hard sell. A really, really hard sell. I know I'm always going to prefer Elite to star citizen, it appeals more to my sense of the grandeur of the universe, but you see Star Citizen? It was both from the start. In deciding to add this later, other game mechanics (such as how open turned out to be a pvp-fest) have made it much more difficult to implement, give that said pvpfest was not in the original design ("PvP will be rare and meaningful" - DB)
 
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My point is if it is a paid expansion, it's gonna be a hard sell. A really, really hard sell.

its a fair point. the problem is... FD already sold it, so they are committed to deliver. i am not on about the KSer, all of us who KSed it and got the lifetime pass took a leap of faith knowing we may lose.

but i am on about those who paid £120 for the lifetime pass AFTER the game had launched. they did more than take a wild punt at a new start up and are owed some proper content, which ultimately will end up good value compared to those who just buy the dlc as it comes.
 
How many first person games are there without any shooting? A whole lot I believe. There's more to do than shooting. You know, like, interacting with stuff inside the ship. outside the ship. Interacting with people.

But ok, we get it. Some like it hot, some like it cold, some like it cockpit restrained, some want to go out. And no one will ever change their minds so no point trying. That's taste, that's feeling.
To me, just walking inside the ship is gameplay, the sort of gameplay I would not get bored of. Just add, I don't know, a basic notepad on the desk of my asp and I'd be logging every thing I do at each session. It would be my fun. I did it in EVE, i'd do it in there.

Is this everyone's fun? no. Would you convince me it's not fun ​to me? no.
The more important question is : is this the devs' and the creator's fun? it seems like yes. They want to immerse you in the ship. They've expressed it. So now, no need to derail others' expectations.
 
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