The clipper / cutter would be my favourites, the clipper should feel special but purposeful where as the cutter should be so ostentatious to be decadent - I mean come on - it has stained / iridescent glass flanks on the the sides of the fueslage, what other treasures will it have hidden in its interior?
Ninja'd
I like to think of that windowed hump on the topside of the Gutamaya Cutter as either a very restricted VIP Lounge or a Captain's Lounge/Cabin and look forward to the possibility of exploring it one day. I picture a VIP Lounge as a gaudy,
beyond luxurious bar & entertainment space right on top of the ship. Imagine the views out those windows in Supercruise drive. As a Captain's Cabin it would of course also be luxurious (also with a bar) office and living space but possibly also with a secondary control station that could override the controls on the main bridge. [arrrr] Would love to drive the ship from there . . .
It would be very interesting to see how FDev handles the interiors and large volumes of the big ships, what sorts of rooms, cabins there would be, how many decks, the engineering spaces, passenger cabins and how that might all change when refitting for cargo or exploration for instance, if one strips a ship for jump-range, when walking around the interior of the ship, what does one see? Empty "module slot" spaces, with giant waldoes to grab and hold modules in place?
I want to be able to walk around and experience the interior volumes of the different ship's bridges as I have always felt the bridges and cockpits of the ships were all unnecessarily large and holding an unnecessarily large and potentially unsafe volume of atmosphere. I want to see what all that extra space is being used for. Tables? Beds? The ship's Head? The hot-tub? o7